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jffe
Posts: 2869
Filters: 90
LEGOS !@&$# smile:D

jffe
Filter Forger
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Redcap
Redcap

Posts: 1290
Filters: 100
That is my goal, I just want one editors pick smile;) If the Filter Forge team is listening I am up for suggestions smile;)



If you are bored check out my unpractical math website
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Redcap wrote:
I just want one editors pick


Quote
Vladimir Golovin wrote:
Nice work! Two things prevent it from getting an Editor's Pick -- a typo in the filter name, and a control name Surface Roughness (doesn't describe what the control actually does).

However, I don't like the idea of using blur as a means to create surface indentation. Tiles, Pavements and Bricks components have a parameter called Bevel Width, which I think suits this purpose far better. Here how it might work (this is an example, I didn't fine-tune the range for the indentation control).



smile;) smile:D ... smile:eek: smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Vladimir Golovin wrote:
Nice work! Two things prevent it from getting an Editor's Pick -- a typo in the filter name, and a control name Surface Roughness (doesn't describe what the control actually does).


I thought I remembered [ from crevice thread ] what happened smile:?:
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Redcap
Redcap

Posts: 1290
Filters: 100
Sorry to revive a dead a horse that was beaten to death after being looked in the mouth...? I mean bringing up an old topic...

So I have made some revisions on this filter, used Crapadillas snippet to make it a simple filter that still appears shaded and actually looks more realistic and has a movable light sought. Eliminated any blurring component, and have made it faster? Any more suggestions from the general public?



If you are bored check out my unpractical math website
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