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Foxxee
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I am so looking forward to being able to use this Orb like what you did in this last pic, Ron. Oh the ideas it stirs up in my imagination just from looking at it
![]() ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: July 28, 2007 2:45 pm | ||||||||
ronviers
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Hey Foxxee if you get a chance look in on the birth of orb thread to see the one I did with an alien fetus inside it - creepy.
@ronviers |
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Posted: July 28, 2007 2:49 pm | ||||||||
Foxxee
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OH Dang-it Ron! That was going to be my next surprise in using your filter ![]() Well, what can you say when it comes to a group of like-mind folks like us ![]() Ok, going on over now.... ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: July 28, 2007 3:15 pm | ||||||||
Presidio
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I just saw it... YOUZA freaky~
Hi Foxxee~
I plead the fifth... ![]() ![]() |
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Posted: July 28, 2007 6:45 pm | ||||||||
ahimsa
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HU! Congratulations!
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Posted: September 17, 2007 6:12 am | ||||||||
ronviers
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No Way!!!
![]() ![]() ![]() And after I had given up! @ronviers |
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Posted: September 17, 2007 6:15 am | ||||||||
ronviers
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Only 77 download? I just don't get it
![]() @ronviers |
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Posted: September 17, 2007 6:16 am | ||||||||
ahimsa
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It doesn't go by how many times it's downloaded, but how much usage it gets.
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Posted: September 17, 2007 6:25 am | ||||||||
Carl
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Congrat Ron is that two or three now
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As is pointed out downloads are irrelevant - Steve got one at 24 - I had one at 46 or something and one at 220 - so to think that once they reach some magic number or page that they are going to Hu is miss guided ![]() If you've got 3 are you coming back ![]() |
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Posted: September 17, 2007 6:30 am | ||||||||
ahimsa
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Yes, he has 3! Ron, you have to come back now.
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Posted: September 17, 2007 6:32 am | ||||||||
ronviers
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I'm back! I got two just today!
![]() ahimsa you new website is looking great! You have a quite a few works that I had not seen before - beautiful work. I still don't know how you do most of it - I'm learning though. ![]() @ronviers |
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Posted: September 17, 2007 6:37 am | ||||||||
ahimsa
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Anyone can do that kind of art. Just a matter of learning the program and buying models to plop in the scene.
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Posted: September 17, 2007 6:40 am | ||||||||
ronviers
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Hey stop selling yourself short. You have an eye for beauty, your compositions are always tasteful and you know when to stop. You're a talented graphic artist and you are going to do great things. ![]() ![]() @ronviers |
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Posted: September 17, 2007 6:46 am | ||||||||
StevieJ
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Of course Ron is coming back!!!
![]() ![]() Congradulations!!! ![]() ![]() ![]() ![]() ![]() Yeah, number of downloads doesn't mean anything.....it's your filter being used ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 17, 2007 11:21 am | ||||||||
ronviers
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You can't get rid of my that easy. ![]() Thanks Steve ![]() ![]() @ronviers |
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Posted: September 17, 2007 11:45 am | ||||||||
StevieJ
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I don't think you can do it!!! ***overt attempt to use reverse psychology on Ron to get him back*** ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 17, 2007 12:48 pm | ||||||||
ronviers
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It could work; I'm very amenable to overt attempts of manipulation – just like a puppy. ![]() @ronviers |
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Posted: September 17, 2007 1:02 pm | ||||||||
StevieJ
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LOL.... Well, you got the program.....and sure will come in handy with Maya. What are you working on now???
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 17, 2007 5:04 pm | ||||||||
ronviers
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I just finished the introduction to texture mapping and I am just starting the section on rendering - textures and rendering are my favorite. No surprise there after FF. Maya uses, besides its own built-in render engine, something called mental ray. It offers caustics, subsurface scattering and ambient occlusion. These effects taken together with global illumination can create an unbelievably believable scene – not just real but hyper-real. This would be like that once a year lighting you get for thirty minutes on one day - like Yellowstone in full colors after a rain. Imagine making a whole movie in perfect lighting. I know, I’m rambling, but it really is amazing what mental ray can do. I don't know when mental ray was integrated into Maya but it was a big big deal. @ronviers |
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Posted: September 17, 2007 5:32 pm | ||||||||
StevieJ
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Can you post some of it???
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 17, 2007 6:05 pm | ||||||||
ronviers
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Not yet but I will when I can. I am still several months away from making anything worth looking at - at least.
![]() @ronviers |
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Posted: September 17, 2007 6:35 pm | ||||||||
StevieJ
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I'm sure everyone would be willing to give you critiques as you go along. I look forward to seeing them
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 17, 2007 6:49 pm | ||||||||
ronviers
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Posting a project in an intermediate stage can take the wind out of its sails. I might need you to look at something privately though.
@ronviers |
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Posted: September 17, 2007 7:06 pm | ||||||||
StevieJ
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No problem, send them over and I'll give you a honest critique anytime time you like
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 17, 2007 7:13 pm | ||||||||
Carl
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Are we going to see some new filters from you Ron
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Posted: September 21, 2007 8:55 am | ||||||||
ronviers
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Definitely – I can hardly wait to get started. In fact I had an idea last night that might be pretty cool. Unfortunately I have other things I need to work on first. I did manage to get most everything going again hardware wise. I don't like moving or opening my computer but because of the bad graphics card I had to three times, memory – two times, hard drive – two times. Now, after all that, the DVD has stopped ejecting. I probably knocked off a cable or something with all that screwing around. I use the DVD for burning archives and I am not making anything to archive right now so I will ignore it for as long as possible. Back to work. I'm trying to figure out what the exact differences are between a shader, a material, a shading algorithm, a shading node, a shading material, a material definition, a shading node with attributes and maps, a shading group and shading network. ![]() @ronviers |
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Posted: September 21, 2007 11:41 am | ||||||||
StevieJ
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Hey Ron, glad to hear that you are up and running again
![]() I was also getting confused reading what you were doing in Maya at the end there ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 21, 2007 12:57 pm | ||||||||
ronviers
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Much of the confusion stems from my system of keeping two sets of notes; one for industry jargon and another for Maya terminology. Apparently I might as well call shaders, materials and shading materials, synonyms in the context of the broader 3D community. I figure that once I get the idea of how Maya handles the nodes, attributes, groups, and networks I will be able to follow what people are talking about in any case. ![]() @ronviers |
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Posted: September 21, 2007 1:17 pm | ||||||||
Kraellin
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i dont know if this will help in maya terminology or not, but in some apps, 'shaders' are textures with code. like, you make a texture and embed a code within it to do something, like reflect light more than normal or something similar. but, that may not be the case with maya, so, LOOK IT UP! cant play the tune if you dont know the words!!!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 21, 2007 1:22 pm | ||||||||
ronviers
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In Maya; as soon as a texture is attached to the attribute of a material it becomes a shading network - which sounds extremely close to what you just said.
@ronviers |
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Posted: September 21, 2007 1:27 pm | ||||||||
Kraellin
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ah, ok. (he said as if he understood anything)
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 21, 2007 1:31 pm | ||||||||
Kraellin
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does the new update do everything the old one did, ronviers?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 28, 2008 1:59 pm | ||||||||
ronviers
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Yes, I was very careful about that. To get the previous orbs set the Style slider to color dodge and the Color Depth slider to 50 and they will be identical. Thanks for checking it out. ![]() @ronviers |
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Posted: February 28, 2008 2:16 pm | ||||||||
Kraellin
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thanks, ronviers
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 28, 2008 2:31 pm | ||||||||
StevieJ
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I know you are not talking to me because you think I hold insensitive Republican-leaning political views.....but I like your improvements to this.....
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 28, 2008 3:44 pm | ||||||||
ronviers
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I do so dislike faint praise. The changes are spectacular. ![]()
Who's not talking? I'm talking. I have just been sulking. ![]()
![]() @ronviers |
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Posted: February 28, 2008 10:33 pm | ||||||||
StevieJ
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I was joking.....meaning that I'm not as insensitive as you might think.....
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 28, 2008 11:51 pm | ||||||||
Carl
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Interesting alterations/improvements
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Posted: February 29, 2008 12:13 am | ||||||||
ronviers
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Thanks ![]() I wouldn't call the modifications improvements as much as change for the sake of change. I was decompressing with a little ff-ing and started to play around with the tiles component. I had always thought of tiles, in fact the whole 'pattern' category, as gimmicky but tiles at least can be very useful. I think I blew it on the lead preset but I was in a hurry to wrap things up. I will resubmit it one day with a better one. @ronviers |
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Posted: February 29, 2008 5:04 am | ||||||||
ronviers
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Hey, you're not really the 'leave britney alone' guy are you?! I love that guy! ![]() @ronviers |
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Posted: February 29, 2008 5:39 am | ||||||||
Carl
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I was just avoiding faint praise and couldn't thinking of a way of saying I like em especially preset 5, but prefer your original default
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Posted: February 29, 2008 9:34 am | ||||||||
StevieJ
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LOL..... No, but I do feel sorry for her.....and even more so for her children..... ![]() With that said, let's talk about something that I know you love.....UFC mixed martial arts fighting.....I think George St Pierre is going to woop Matt Serra's arse!!! ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 29, 2008 11:12 am | ||||||||
ronviers
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I'm concerned about your concern for Matt Serra's arse. What about it specifically has you so worried? Is it the broader fleshy parts of his arse or are you talking rectal area? Don't tell me it's the pucker – I don't even want to go there. We have to find a way to get your mind off his arse. Maybe you could try loading up 'The Orb' and hitting variations – that will help take your mind off of it. ![]() @ronviers |
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Posted: February 29, 2008 11:33 am | ||||||||
ronviers
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Ok Carl. I have made you your own custom orb filter - complete with a Carl slider. ![]() Carlgvs Orb.ffxml @ronviers |
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Posted: February 29, 2008 11:36 am | ||||||||
ronviers
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Here is your filter revised. It turns out that a little Carl slider goes a long way so I remapped it with a limit. ![]() ![]() Carlcvs Orb v1.1.ffxml @ronviers |
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Posted: February 29, 2008 11:51 am |
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