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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
YAY! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
The current limit is 15 minutes per image / map.

Quote
Vladimir Golovin wrote:
A single-core P4, 3HGz, 1 GB RAM

So that translates to somewhere under a minute on your machine, Dilla smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
StevieJ wrote:
So that translates to somewhere under a minute on your machine, Dilla


Something like that. Maybe FF should replace their fossil and buy a modern render server... smile:hammer: smile;) smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Crapadilla wrote:
Maybe FF should replace their fossil and buy a modern render server...

Can they afford it??? smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Just kidding! Actually I think it's a good idea to render filters on a somewhat "older" yet widespread type of machine. Since not everyone has cutting edge machines standing around, we might want to keep our filters renderable on 'the base'. smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
True.....kinda like testing filters with depleted images to make sure it covers it..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Updated:

- Added 'Fast Slate' option for speedier renderings. 'Fast Slate' produces more homogenous surface looks, but can render up two 2x faster.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Updated:

- Added controls for Hue, Saturation and Lightness color variation.
- Renamed 'Color Variance' to 'Color Seed' to avoid confusion with the HSL Variation controls.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
It is now possible to introduce per-tile hue, saturation and lightness 'chaos' into the slate coloring...

smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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