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Foxxee

Posts: 1505
Filters: 61
Quote
ahimsa wrote:
He is training for the kittylympics


Hehe, cute!


~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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ahimsa

Posts: 3163
Filters: 41
You and your big smile critters. smile:D
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Foxxee

Posts: 1505
Filters: 61
Quote
ahimsa wrote:
ou and your big smile critters. Big grin


Bet they make you grin too smile;)
Hehe, I got more, but I don't want to overdue it. Better to let them suddenly pop up in a post and catch everyone off guard smile:D

~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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ahimsa

Posts: 3163
Filters: 41
Being in tag groups I have seen all of them as tubes, but they still make me smile. smile:D
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Carl
c r v a

Posts: 7289
Filters: 82
LMAO I can't trust you girls alone, smiley cats and pigs, push ups, what did I tell you both about macho concrete filters smile:D
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ahimsa

Posts: 3163
Filters: 41
Quote
LMAO I can't trust you girls alone, smiley cats and pigs, push ups, what did I tell you both about macho concrete filters


That they should have pink sliders? smile:?:
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Carl
c r v a

Posts: 7289
Filters: 82
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ahimsa

Posts: 3163
Filters: 41
Hmmm, I take it that was the wrong answer?

Maybe it had something to do with tough and rugged... smile:D
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voldemort
voldemort
Posts: 872
Filters: 649
Im going to do the unthinkable and actually try to drag this topic back to the filter itself

Had a freind that needed a good busted up concrete texture so turned him on to your filter --with out ever really usieing it my self --he needed it for a game texture. He noted a problem for game textures that I had not noticed before. shadows... The rebar shadown in 3d games that use normal and specular maps etc you really dont want to bake shadows into textures insttead you do it with normal maps etc.. So I tweaked it for him by adding a switch to turn off shadows and add rebar ties (pig tails to the joints) You might actually want to consider an option to turn off shadows for an update with this one..just an idea the effect is still incredible --Ill have to upload a pic from him with shadows off in the doom3 engine the rebar works great still

any how a fantastic filter
lets all whine for a wine port
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Foxxee

Posts: 1505
Filters: 61
Quote
voldemort wrote:
I tweaked it for him by adding a switch to turn off shadows


That's a great tip, Voldemort! I'd like to know how to add such a feature into any future filters with this too. Might you be able to share this tip, how and where to integrate it into one's filter?
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
voldemort wrote:
He noted a problem for game textures that I had not noticed before. shadows... The rebar shadown in 3d games that use normal and specular maps etc you really dont want to bake shadows into textures insttead you do it with normal maps etc..

Having never done 3d art this is excellent feedback, I'm going to have learn and understand the maps far better obviously. I'll will add the switch for the shadow
Quote
voldemort wrote:
add rebar ties (pig tails to the joints

I had a fiddle with ties but couldn't get it to work, so I would be very interested how you did it.

Excellent voldemort smile8)

Quote
Foxxee wrote:
how and where to integrate it into one's filter?

Foxxee plug in what you want to turn off and on into the switch component, add a checkbox, remap to 1 on and 2 off [ or vice versus ], in the off position make the colour transperent, plug in the switch to what ever component your original was being pluged into and walla you can turn on and off the effect smile:)
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Carl
c r v a

Posts: 7289
Filters: 82
OH foxxee you can also use a intslider in the switch component which allows you to switch between 12 different input [ or remapped for less choices ] smile:)
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Foxxee

Posts: 1505
Filters: 61
Quote
Carl wrote:
OH foxxee you can also use a intslider in the switch component which allows you to switch between 12 different input [ or remapped for less choices ] Smile


Thanks Carl, I have used switches before but not for this. This is going to be very handy for me, I appreciate your help smile:D
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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voldemort
voldemort
Posts: 872
Filters: 649
Ill see home monday and see if I can get that filter back from him to upload to you --it took me a while to get the ties right and dont remember how I did it I only remmeber parts

let you know when I get it--nice touch with the shadow update smile:)
lets all whine for a wine port
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voldemort
voldemort
Posts: 872
Filters: 649
You asked about 3d maps

diffuse map --this is a flat version of your picture from where the engine determines color
height map + bump map + normal map --a map from where it determines how light will interact with it to created depth and shadows

specular map---the way light will highlight and interact with it --you can use colored specular maps to give things a tint but they are normaly B+W for just light highlights

so you normally dont want shadows backed into you photo because the render engine will add them dynamically same with specular maps --it will do the highlights dynamically

its not to say you dont create a height map in FF yes you do but you leave the highlights and shadows for the render engine to provide

this allows for a lot of creativity

for instance since the diffuse and height map are seperate textures you can then animate them seperatly to get an organic feel

for instance I used a skew parm with rgb tables etc to give organic textures a organic movement feel and then add mathmaticall varation to the heightmap to look like its pulseing in 3d even though in reality it isnt

using the seperate stages gives you alot of power
lets all whine for a wine port
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Carl
c r v a

Posts: 7289
Filters: 82
thanks very helpful and I will keep in mind for future filters - look forward to your ties smile:)


thanks again smile8)
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jffe
Posts: 2869
Filters: 90
I saw this one got updated, what didja change ? I ask since it already looked so darn good to begin with. smile:)

jffe
Filter Forger
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Carl
c r v a

Posts: 7289
Filters: 82
Hi jffe, voldemort kindly pointed out about shadow and 3d application which addmitedly I know nothing about - so much to learn for a little brain - so I added a switch to turn shadow off & on smile:)
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jffe
Posts: 2869
Filters: 90
Cool, shadow bypass, gotcha. smile:)

jffe
Filter Forger
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uuk
uuk
Posts: 95
Filters: 138
smile:D smile:D smile:D smile:D smile:D smile:D smile:D smile:D NICE smile:D smile:D smile:D smile:D smile:D smile:D smile:D
This is REALLY really nice ... ive been looking for a concrete texture that is broken up like this one ..

Nice Work!
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Carl
c r v a

Posts: 7289
Filters: 82
Thankyou uuk - there was a bit of blood and tears in making this one smile:)
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itsthatguy
Posts: 3
really good filter!
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Carl
c r v a

Posts: 7289
Filters: 82
Thanks itsthatguy, it certainly was the longest in time to make so glad you've enjoyed it smile8) smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Cheeks Ahoy!!! smile:dgrin: Hey, I like it too..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Thanks Steve smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Yar welcome, matie..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Redcap
Redcap

Posts: 1290
Filters: 100
hahaha I am the 116 post on this filter! I win, I win!



If you are bored check out my unpractical math website
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Carl
c r v a

Posts: 7289
Filters: 82
Yes congratulations smile:banana: smile:banana: smile:banana: your personalized chunk of concrete will be sent out directly ........ I'll just need the following imformation

Full name...............
Bank account ...........
Pin number..............


Please enjoy your special prize smile:D
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