Morgantao
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Posted: June 18, 2012 6:09 pm | ||||
Morgantao
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This looks really good.
Only thing I think you should fix is the continues texture. In reality, you'll probably never see two planks, or tiles have the knot aligned. Look at some of the other wood floors and parquet filters and see how to fix this. Then it would be total awsomeness! ![]() |
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Posted: June 18, 2012 6:13 pm | ||||
dactilardesign |
Yes, you are right.
If you decrease the branch scale and maybe amount, you get a more realistic look with less chance to get a knot shared by two planks. But I will try to make a mask to avoid that anyway. Working on the update. "did you see that? but you knew that already because you are an advanced user" |
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Posted: June 19, 2012 2:21 am | ||||
dactilardesign |
Uploading update.
Now the filter mixes two different knot sources, but the mask is not perfect, and you may get shared knots sometimes. Just play with the "knot mask variation" control to avoid that. That mask will mix also the wood texture, so now you have a more random base wood texture. Finally, added a row shift control to the filter. "did you see that? but you knew that already because you are an advanced user" |
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Posted: June 19, 2012 2:45 am | ||||
Morgantao
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There's a slightly less complex way to achieve this.
In the top two Tiles components of your filter (color and grayscale), change the Fill Mode from Normal to Jumble. It's also not a 100% guarentee that no knots will be shared, but it's easy to do ![]() |
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Posted: June 19, 2012 4:27 am | ||||
dactilardesign |
lol you are right.
Now mixing both ways, it's really hard to get shared knots. Thank you for helping me to improve the filter Morgantao. (now we have to wait for the first update to be published). "did you see that? but you knew that already because you are an advanced user" |
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Posted: June 19, 2012 4:54 am | ||||
Morgantao
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I know what you mean, I have an update waiting to be updated too
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Posted: June 19, 2012 7:28 am | ||||
dactilardesign |
Updates online!
Enjoy ![]() "did you see that? but you knew that already because you are an advanced user" |
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Posted: June 21, 2012 5:36 am | ||||
dactilardesign |
New update.
Better normal and bump, there was a mistake in the filter tree. "did you see that? but you knew that already because you are an advanced user" |
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Posted: October 15, 2012 3:08 am | ||||
Gerbrand
Posts: 10 |
Nice Filter but it's somewhat restrictive in a way that the wooden wall consists of
minimal 2 components. It would be perfect if the wooden shelves are running smoothly from top to bottom without interruption. In that way the filter would be more universal usable. I do hope an update will fix that in the near future. |
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Posted: December 8, 2012 10:10 am | ||||
dactilardesign |
The restriction is not a filter one, is the pattern generator this filter uses at it's origin.
I will try to find a solution. "did you see that? but you knew that already because you are an advanced user" |
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Posted: December 8, 2012 12:26 pm | ||||
Crapadilla
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Lovely weathering detail! My new favorite wood.
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 18, 2013 6:51 pm | ||||
dactilardesign |
Thank you. Updating the filter when I get an updated license (still with FF2)
"did you see that? but you knew that already because you are an advanced user" |
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Posted: January 18, 2013 7:01 pm | ||||
dactilardesign |
It can be done by increasing (a lot) the complexity of the filter, but I think it's ot worth it since you can find a turnaround rendering at twice the resolution and then cutting. Maybe FF4 allows a brick pattern which would lead to a single vertical plank. FF2 does not. "did you see that? but you knew that already because you are an advanced user" |
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Posted: February 5, 2013 12:03 pm |
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