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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Wow, nice one! I'd assign some of the finer-grained variations as a default preset.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I'm not sure why do you need a HighPass before Blur -- this slows the rendering and has no visible purpose. Also, the Surface Height was too big, this would result in bad normal maps. Here, I've modified the filter a bit:



Textiler VG.ffxml
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Ludek Matousek

Posts: 7
Filters: 13
1. Thak you smile:)
2. I try remove a HighPass before blur and look for this change. I still learn work wit this software now .. smile:-) But ist very good .. smile:-)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
There's still room for Distortion, Distortion Roughness and Distortion Scale controls on the filter settings tab... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
very impressive!

i would think you could also do chain armor using that. just go a bit wider on the weave.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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