David Roberson | ||||
Posted: June 28, 2018 4:41 pm | ||||
David Roberson |
I realized the spheremapping components were not connected to the Results component after I submitted Terraform. I will update as soon as the system will let me. In the meantime, you can download the working version from here:
Terraform.ffxml |
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Posted: June 28, 2018 4:47 pm | ||||
Ramlyn
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Very nice filter!
![]() ![]() ![]() |
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Posted: June 29, 2018 6:36 am | ||||
David Roberson |
Thanks!
I think the next version of this will add deserts, oceans and ice caps, plus some scale control for the base terrain. |
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Posted: June 29, 2018 6:32 pm | ||||
Ramlyn
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Great idea!!
![]() I hope to see it soon. |
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Posted: June 30, 2018 1:57 am | ||||
David Roberson |
I'll see what I can do! In the meantime, the correction has been submitted, so Terraform
should update in a day or two, give or take. |
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Posted: July 1, 2018 5:00 am | ||||
David Roberson |
The update has arrived! Now you will actually be able to spheremap your terrains.
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Posted: July 4, 2018 11:30 am | ||||
emme |
One suggestion would be to modify the directional lighting to match the spherical mapping, or to add the ability to disable the lighting. The current lighting setup might not work very well when actually mapped onto a sphere (especially on the poles). In order to use lighting from a 3d renderer, it would be useful to have the directional lighting disabled in the color map.
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Posted: July 4, 2018 2:52 pm | ||||
David Roberson |
An excellent suggestion, and something I thought about at some point and then forgot to follow through with! I think I just set it to 23 degrees (Earth's tilt) by default. Probably because I could not figure out how to link the lighting angle to the 3D lighting. I started thinking of the 2D lighting more as a terrain differential than actual lighting... that problem with achieving true spherical shading N to S, E to W, really stumped me. |
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Posted: August 9, 2018 12:38 am | ||||
David Roberson |
emme,
Now that I've finally updated to FF 7, I've been able to look at your "surfaces" version of Landform and make a bit more sense of your comments. In theory, I understand what's required to produce spherically mapped lighting; that is, I know what the results should look like. In practice, it would take a fair bit of trial-and-error to do. You've also gotten me thinking about the potential need to modify the directional lighting to match the lighting used in the lighting tab. I'm assuming you'd have to write some sort of script to get the angle from the lighting tab, and then forward that to the component. Sadly, I'm still too new to FF to have done more than look at a few scripts I've seen used in a few filters.) I'll let the idea stew on the back burner for now, but if you have any suggestions about how to spherically map the directional lighting, or to link the directional lighting with the lighting tab lights, I'd be thrilled! TTFN |
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Posted: August 17, 2018 2:43 am | ||||
David Roberson |
Okay, so, it's been roughly three years since I mentioned adding deserts, oceans and ice caps. I have gone through a score of attempts to produce something I'm happy with. I was hitting the limits of what you can get out of noises and failing to get good continent shapes, or the right distribution of desert to foliage. I'll be trying for years to come, no doubt, but I've finally got something close to what I originally envisioned for my Terraform filter.
Now, this does break away from the near-copy of Landform I started out with. If you like that version, you have a while to archive a copy of it before an update can go through and replace it. I am taking a little time before submitting the update, since I usually think of something more to do afterwards, and I have to wait for the Library to get the update before it will let me submit a newer update! I'll post a quick pick of preset 1, and in the next post I'll share the ffxml for those who want to test drive it and maybe offer a little feedback. ![]() |
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Posted: May 12, 2021 2:57 am | ||||
David Roberson | ||||
Posted: May 12, 2021 3:03 am | ||||
David Roberson | ||||
Posted: May 12, 2021 8:29 pm |
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