YOUR ACCOUNT

Login or Register to post new topics or replies
David Roberson
Artist
Posts: 404
Filters: 36
  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
I realized the spheremapping components were not connected to the Results component after I submitted Terraform. I will update as soon as the system will let me. In the meantime, you can download the working version from here:

Terraform.ffxml
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Very nice filter! smile:D smile:D smile:D
  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
Thanks!

I think the next version of this will add deserts, oceans and ice caps, plus some scale control for the base terrain.
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Great idea!! smile:D
I hope to see it soon.
  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
I'll see what I can do! In the meantime, the correction has been submitted, so Terraform
should update in a day or two, give or take.
  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
The update has arrived! Now you will actually be able to spheremap your terrains.
  Details E-Mail
emme
Posts: 718
Filters: 8
One suggestion would be to modify the directional lighting to match the spherical mapping, or to add the ability to disable the lighting. The current lighting setup might not work very well when actually mapped onto a sphere (especially on the poles). In order to use lighting from a 3d renderer, it would be useful to have the directional lighting disabled in the color map.
  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
Quote
emme wrote:
One suggestion would be to modify the directional lighting to match the spherical mapping, or to add the ability to disable the lighting. The current lighting setup might not work very well when actually mapped onto a sphere (especially on the poles). In order to use lighting from a 3d renderer, it would be useful to have the directional lighting disabled in the color map.


An excellent suggestion, and something I thought about at some point and then forgot to follow through with! I think I just set it to 23 degrees (Earth's tilt) by default. Probably because I could not figure out how to link the lighting angle to the 3D lighting. I started thinking of the 2D lighting more as a terrain differential than actual lighting... that problem with achieving true spherical shading N to S, E to W, really stumped me.
  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
emme,

Now that I've finally updated to FF 7, I've been able to look at your "surfaces" version of Landform and make a bit more sense of your comments.

In theory, I understand what's required to produce spherically mapped lighting; that is, I know what the results should look like. In practice, it would take a fair bit of trial-and-error to do. You've also gotten me thinking about the potential need to modify the directional lighting to match the lighting used in the lighting tab. I'm assuming you'd have to write some sort of script to get the angle from the lighting tab, and then forward that to the component. Sadly, I'm still too new to FF to have done more than look at a few scripts I've seen used in a few filters.)

I'll let the idea stew on the back burner for now, but if you have any suggestions about how to spherically map the directional lighting, or to link the directional lighting with the lighting tab lights, I'd be thrilled!

TTFN
  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
Okay, so, it's been roughly three years since I mentioned adding deserts, oceans and ice caps. I have gone through a score of attempts to produce something I'm happy with. I was hitting the limits of what you can get out of noises and failing to get good continent shapes, or the right distribution of desert to foliage. I'll be trying for years to come, no doubt, but I've finally got something close to what I originally envisioned for my Terraform filter.

Now, this does break away from the near-copy of Landform I started out with. If you like that version, you have a while to archive a copy of it before an update can go through and replace it. I am taking a little time before submitting the update, since I usually think of something more to do afterwards, and I have to wait for the Library to get the update before it will let me submit a newer update! I'll post a quick pick of preset 1, and in the next post I'll share the ffxml for those who want to test drive it and maybe offer a little feedback.

  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
And here's the filter...

Terraform.ffxml
  Details E-Mail
David Roberson
Artist
Posts: 404
Filters: 36
I've done a little tweaking already, and added to the Height and Normal map outputs. I'll keep the filter in my tinker list for a while, still. I did render out a few medium sized test renders to wrap them on a sphere and add clouds and atmosphere for a Photoshop rendered planet.

  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,533 Posts
+38 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

19 unregistered users.