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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
nice filter.......... the default doesn't do it justice smile:!:
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Sjeiti
sock puppet

Posts: 722
Filters: 71
thanks...
yeah I'll update the default ... in fact I thought I had a better default. You know how you sometimes save a filter and it overwrites the default preset? I think that's what happened. (that's one for the wishlist)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The default preset you saw, saved and submitted probably didn't have 'Seamless Tiling' activated. For the library, all the presets get rendered with 'Seamless Tiling' on, and thus you are seing different presets now.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
It does seem a pity to spend the time tweaking your presets for the optium result to have a leser version appear.
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Sjeiti
sock puppet

Posts: 722
Filters: 71
default seamless... I never noticed that... anyway, it is updated.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Taking a quick look inside the filter, I immediately wondered whether there could be an 'esoteric' reason you are using uberzev's snippet in there. The Perlin Noises all have an Angle control built-in after all... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sjeiti
sock puppet

Posts: 722
Filters: 71
There is a reason for that. In fact my first version was without that snippet; rotated by noise and faded from top to bottom. But I wanted to fade the tear to any angle... so... thats the 'esoteric' reason. I know it would be faster without but it's not that slow is it?
(Of course if there was some rudimentary way of coding in there I'd test the noise angle and only use 45 degree fades, who'd notice.)
I even tried to combine the rotation snippet with the proportional gradient snippet (since posters are rarely square) but I'm not that smart/patient.

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Torley
Second Lifer

Posts: 303
From the sound of it, I've gotta try this out for myself beyond just looking at that picture. I like ragged, torn effects. This might be good for my next freakshow matte! smile:)
I'm enjoying using Filter Forge to create http://torley.com/textures
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
This is excellent filter, Sjeiti! Thanks much! And the name "Forgotten Poster" describes the essence of this filter on all 100%!



But I still cannot understand some things You've done inside which I was need to fix:

- I removed "Any Angle Rotation" snippet and changed it on Perlin's inner angle control (like Dilla suggested it - I agree with Him here)
- Changed Profile Gradient component on "Proportional Gradient Snippet" by Uberzev

I was need to do it in order I could work with non-square images. You talked about these things but I cannot understand why You still didn't fix them. So, sorry - I won't improve the usage stats on this filter smile:D

Thanks again!
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