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TomFra
Posts: 5
Filters: 3
Hello Guys,

I started to share some stuff I used in the few last years for PBR texturing.
Here is the first filter, the PBR Channel Packer.
It could be used to pack different maps(like Metalness, AO, Roughness, etc) to a single RGB/RGBA texture.

Always start with an empty canvas (instead of built-in images, etc.) in the desired resolution you want to use as output.

https://www.filterforge.com/filters/14794.html



Cheers

Tom
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TomFra
Posts: 5
Filters: 3
Hi All,
here is the next filter, the PBR Normal Map Adjuster.

You could change the strength of a Normal map with it, also flip channels.

https://www.filterforge.com/filters/14802.html



Enjoy!

Tom
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TomFra
Posts: 5
Filters: 3
And here is another one, the PBR Tiled Normal Overlay.

https://www.filterforge.com/filters/14803.html

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Fernanda Pires
Fpires
Posts: 35
Filters: 17
Thanks a lot. PBR tools are always appreciated.
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TomFra
Posts: 5
Filters: 3
Welcome!
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
this looks very useful and interesting, thanks
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