TomFra |
Hello Guys,
I started to share some stuff I used in the few last years for PBR texturing. Here is the first filter, the PBR Channel Packer. It could be used to pack different maps(like Metalness, AO, Roughness, etc) to a single RGB/RGBA texture. Always start with an empty canvas (instead of built-in images, etc.) in the desired resolution you want to use as output. https://www.filterforge.com/filters/14794.html ![]() Cheers Tom |
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Posted: November 27, 2018 6:17 am | ||
TomFra |
Hi All,
here is the next filter, the PBR Normal Map Adjuster. You could change the strength of a Normal map with it, also flip channels. https://www.filterforge.com/filters/14802.html ![]() Enjoy! Tom |
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Posted: December 1, 2018 5:00 am | ||
TomFra |
And here is another one, the PBR Tiled Normal Overlay.
https://www.filterforge.com/filters/14803.html ![]() |
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Posted: December 1, 2018 1:35 pm | ||
Fernanda Pires |
Thanks a lot. PBR tools are always appreciated.
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Posted: January 24, 2019 2:16 pm | ||
TomFra |
Welcome!
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Posted: February 26, 2019 9:38 am | ||
SpaceRay
![]() |
this looks very useful and interesting, thanks
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Posted: February 26, 2019 1:45 pm |
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