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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
The Gear Paper by Ramlyn
http://www.filterforge.com/filters/15901.html

"Art is quite useless." Oscar Wilde
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Sweet! smile:D Very interesting and unique. smile:)
"Art is quite useless." Oscar Wilde
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voldemort
voldemort
Posts: 872
Filters: 649
Im split between how stunned I am 1. the beauty and complexity of this filter 2. the staggering number of controls LOL FANTASTIC work
lets all whine for a wine port
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks DJI. smile:D smile:D smile:D

Thanks voldemort. smile:D smile:D smile:D

I have a second version of this filter, still unfinished, where the user can select some cogwheels among some hundreds different ones and also put them where he wants.
I'm not sure I can upload it, because the connections are over 100,000 and it may be slow. Let's see.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is really well done and great what you have done combining in such great way the cogwheels integrated inside the paper texture and the pencils on top. Great effect.

Although I am sorry that for my own personal taste I would not use the paper for myself and not add the pencils and just make multiples combinations with the awesome cogwheels in a multiple collage style, of course I understand that what you wanted is to have some kind of blueprint paper with the cogwheels and realistic pencil over this that is cool and unique

Quote
Ramlyn wrote:
have a second version of this filter, still unfinished, where the user can select some cogwheels among some hundreds different ones and also put them where he wants.


Hundreds of different cogwheels you have made? This would really lovely to have in bomber plus to multiply lots of different cogwheels without repeating any model with some shadows to make them more realistic if wanted although optional if it gets slower
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks for your comment SpaceRay. smile:D

Quote
SpaceRay wrote:
Hundreds of different cogwheels you have made?

Yes, this filter already has 1176 different cogwheels inserted in a Bomber +

Making all them with shadows for a new filter is not technically hard to do.
I also thought to do it.
But I stopped in the middle because the result was not satisfying me.
I explain why.
In this filter the cogwheels are flattened, because they are represented as a drawing on a paper.
Instead, if we want to show them as real cogwheels, simply adding a shadow is not enough.
We should give them deepness, designing also their thickness.
And this is not exactly easy to do, because Filter Forge is not a 3D graphic program.

I got instead some idea about making a filter that creates an image composed of tiles, and some of these tiles are connected with simple cogwheels. It may change the image into a machine-like picture. And this case all tiles and wheels would have a shadow. The perspective would not become a problem, because the design would not be much deep. I will try. Let's see if the result is good.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn wrote:
Yes, this filter already has 1176 different cogwheels inserted in a Bomber +


Oh, Yes, I did not see that the filter is much bigger that I have seen at first and have lots of cogwheels

Quote
Ramlyn wrote:
In this filter the cogwheels are flattened, because they are represented as a drawing on a paper.
Instead, if we want to show them as real cogwheels, simply adding a shadow is not enough.
We should give them deepness, designing also their thickness.


I have not told anywhere that it would be good to make realististic cogwheels, I mean to make them in 3D real shapes, because as I see it is not needed and you would make the filter more slow and more complex.

The presets 3, 4 and 6 of this filters already looks nice and cool, lovely, just needs a little OPTIONAL shadow if wanted and see if it looks better or not.

I think that really using 2D cogwheels is really enough if you make a complex cogwheel textures.

I can show you some examples where is used plain 2D cogwheels with shadows that make them look 3D because the shadow will make them look in some way a little thicker and give the effect of deepness when they really do not have it, but is a visual effect that is created simply by the drop shadow.

50 EXAMPLES OF MOSTLY 2D COGWHEELS ART

As you can see here most of the examples are surely done in 2D so you do not need from my own point of view to make 3D ones

Steampunk Backgrounds made with hundreds of different cogwheels
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Ok. Then you think about cogwheels with a simple shadow on the back and without perspective.

Basically there are two ideas that can be developed.
One is about colorful and less complex cogwheels.
Like here:

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Another is about more complex one with probably less colors.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I can use the cogwheels used in this filter as base, but I will have to re-define them. Also because in this filter there are really many, and I surely need to reduce the variations if I want to work with shadows. I can try. Let's see.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Great you like my idea and you have chosen two very good examples

I tried myself to do It but there are todo many components and I could not work with It as It was very slow

Quote
Ramlyn wrote:
I can use the cogwheels used in this filter as base, but I will have to re-define them


Yes, I agree that there may be maybe too many, I think that having abut 80 would be perhaps enough cogwheel models variations
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