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StevieJ
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block tunnel by voldemort
http://www.filterforge.com/filters/3630.html

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

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Volde, this one is totally excellent!!! The combination of non-symetry, layering, and depth makes for perfect artistic compositions!!! I'm definitely going to use this one..... smile:) smile:) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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thanks smile:)
lets all whine for a wine port
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StevieJ
Designer/Artist

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Your welcome smile:) You have some real "gems" in your recent submissions....not saying anything bad about your other works.....I just haven't had the time to take a good look at all of them yet.....and by these, it's something I seriously intend to do.... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Yeah, the presets on this look totally wicked amazing, I'm just scared of the render time. <crosses fingers and hopes it's not too bad> smile:D

jffe
Filter Forger
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StevieJ
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Actually, render time is not bad at all..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
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Some test pics to create presets.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
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Posts: 11264
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smile:)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
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Posts: 11264
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smile;)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
smile:D

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
smile8)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
smile:pimp:

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
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Posts: 11264
Filters: 163
smile:devil:

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Volde, after taking a real serious "artistic apps" look at some more of your filters last night, I have to say that you have a "goldmine" of undiscovered filters that I can use. Seriously, I could actually run a gallery show entirely of works from just using a few of your filters smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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Thanks StevieJ I havnt been around as much as I would like or participating in the forums as much as I would like either since Im engaged in a lot of other projects Im getting ready to look at your spheres and see if I can fix the offset issue for you
I wouldnt hold your breath as far as counting on me finding a solution though but I will give it a go
lets all whine for a wine port
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StevieJ
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Thanx Volde, I really appreciate the offer.....even if you just take a quick peek at it and offer a suggestion that I can try to pursue to remedy it smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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My first take would be to try a portion of the resize crop and move snippet --in particular the resize --use that on your gradiant then plug it into a tile component
if its 100 size no tileing should occur but you can then tile when reduceing with out the after effects you described --this way the user dose not need to use the size slider in the settings tab but instead will use your sizeing component and should not suffer those problems
now as far as tile offset with a sphere refraction --Ill have to get back to you on that one
still looking into it myself
lets all whine for a wine port
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StevieJ
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Thanx, I'm on my way to give it a go smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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Okay here is where I got
i did 2 versions of the refraction one with the image left alone the other with the source image offsett
then I blended the 2 using a step gradiant and seems to work well
tested the results on 3 differnt style photo and seemed to work fine
lets all whine for a wine port
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StevieJ
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Can you post them so I can compare them?
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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give me a bit I only prototyped I didnt actually save anything if you know what I mean
so I will need to make it for you since I only tested components initially
lets all whine for a wine port
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StevieJ
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No problem.....trying to emulate it right now.....just wanted to see the right way in comparison to the mess that I'm making smile;) smile:D LOL....

PS.....wondering what you thought of the sample pics that I posted in this string above.....only test pics from setting up presets for intended high-res works.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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they look great
lets all whine for a wine port
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ahimsa

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This has a nice surreal quality to it. smile:)
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voldemort
voldemort
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Sorry with kids its hard to get much done at night here is the refraction fix I prommised.

the selector goes
org --original
stg1 -first stage of the fix process
final --ofcourse the fixed version so you can compare the original and final output easier

refraction fix.ffxml
lets all whine for a wine port
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voldemort
voldemort
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Oh forgot to mention this is rough of course the mask is off just meant to illustrate the fix is all
lets all whine for a wine port
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StevieJ
Designer/Artist

Posts: 11264
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Thank you so much for that!!! smile:) You're definitely right....taking the time to help each other out makes this an exceptional place to be.....

Very much appreciated!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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glad to help if you need any more please let me know
lets all whine for a wine port
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StevieJ
Designer/Artist

Posts: 11264
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I wish that I could return the favor, but you are clearly well beyond my skill level. If you post a challenge, I'll give it my best shot.....and maybe I'll surprise myself by getting one of them smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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ask and ye shall receive Ive been trying to get my tile and rotate to do 8 directions useing the same base as the simpler version
here is my latest efforts the offset on the 45% is still off and I cant figure out how to fix it

tile and rotate 8 direction.ffxml
lets all whine for a wine port
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voldemort
voldemort
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Well Ive got a solution it works but it isnt preaty to look at its guts but it renders in decent time
lets all whine for a wine port
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StevieJ
Designer/Artist

Posts: 11264
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I Just looked at it..... I was trying to use an Int Slider (8 increments) on curve work to try and wrap the offset sine curve phases without limitting their range.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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voldemort
voldemort
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Ill look at that as well where you using a stair curve?
my solution is ugly i pre-rotate the image 7 times then use various layers of alphas to blend tile results --it works
lets all whine for a wine port
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
voldemort wrote:
where you using a stair curve

Yes, but I didn't get it.....would only do part of it while leaving some broken areas....

This one begs the need for a 'set initial value' remapping option.....then you would have been able to do all of it with one control on the sine wave curves.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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