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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
A few samples with the tilling turned of smile:) the first one is the default preset without tiling

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Carl
c r v a

Posts: 7289
Filters: 82
Other preset

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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you're definitely onto something here with this one, carl. very doom 3'ish.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ahimsa

Posts: 3163
Filters: 41
Definately sci-fi. Great job, Carl! smile:D
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
This might work very well with a project i have in mind....great timing smile:)

Rawn
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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
awsome job Carl love the feel of this filter smile:D smile:D smile:D
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jffe
Posts: 2869
Filters: 90
Cool random sci-fi stuff. smile:) I reduced the render time by 1/4 or more, by turning down the *details* setting on 3 or 4 things. It's rare that a details setting that is greater than the *roughness* setting has much effect, in this filter is it only seemed to on the *blocks* module, the rest can be set to zero when roughness is at zero, or to the equivalent of the roughness setting, and you lose nothing except added render time.

jffe

P.S. I deleted the Perlin Noise that was going into the Refraction component, and changed the High Pass contrast setting from 98 to to 93 to compensate, and those changes sped it up 10% more, and it looks 98% like it did. smile:) I don't mean to come off like some know it all, I just wanted to see if I could speed the rendering up and keep it looking 95% as it was overall, and I was able to keep it about 96%-97% as it was, and speed it up around 1/3. Anyways, feel free to use these mods for an update if you choose to. smile:)
Filter Forger
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Carl
c r v a

Posts: 7289
Filters: 82
Thanks for all the comments smile:D
Quote
jffe wrote:
I reduced the render time by 1/4 or more, by turning down the *details* setting on 3 or 4 things. It's rare that a details setting that is greater than the *roughness* setting has much effect, in this filter is it only seemed to on the *blocks* module, the rest can be set to zero when roughness is at zero, or to the equivalent of the roughness setting, and you lose nothing except added render time.

Very interesting - gone back and adjusted - thankyou smile;) smile:)

I've added a zoom [ part of one of rons snippets ] so you can pin point a particular area to soley use - adding a few examples to show zoom

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Carl
c r v a

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Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
Let seeya find a pink flower in this one ashima Hehehe smile:D
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Carl
c r v a

Posts: 7289
Filters: 82
jffe just noticed your edited bit will go and check out always want helpful suggestions - so cool smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Barron Von Cheek smile:dgrin: This looks really cool!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
Filters: 41
Quote
Let seeya find a pink flower in this one ashima Hehehe


I'm sure there are hidden flowers in there someplace. smile:D

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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Ok...this is becoming one of my favorite filters now.
You get such a rich complexity to all the industrial componenets, and the way they are illuminated is brilliant.
This will definatly become a HU...well, by me at least LOL

Rawn
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Carl wrote:
Let seeya find a pink flower in this one ashima Hehehe

Quote
ahimsa wrote:
I'm sure there are hidden flowers in there someplace.

I'm sure Carl would love to make you a pink sci-fi filter smile:cry: smile:dgrin: LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
Filters: 41
Quote
I'm sure Carl would love to make you a pink sci-fi filter LOL.....


ooooh, that would be so nice! Carlipoo, will you make us ladies a pink sci-fi filter, please?

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Revelation

Posts: 268
Filters: 14
Carl! Nice job! This is top of the line...very nice!
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ahimsa wrote:
Carlipoo, will you make us ladies a pink sci-fi filter, please?

Carlipoo??? smile:cry: smile:dgrin: LOL.....

I had to go and open my big mouth smile:dgrin: LOL......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
Filters: 41
Quote
Carlipoo??? LOL.....




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Carl
c r v a

Posts: 7289
Filters: 82
Forgive me steve for what I'm about to do smile:angel:
Quote
StevieJ wrote:
I'm sure Carl would love to make you a pink sci-fi filter

Wait a minutes your to blame smile:evil: smile:dgrin:
Quote
ahimsa wrote:
ooooh, that would be so nice! Carlipoo, will you make us ladies a pink sci-fi filter, please?

Yes dear

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Carl
c r v a

Posts: 7289
Filters: 82
Quote
ahimsa wrote:
Carlipoo

LMAO - don't ever do that again smile;)

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ahimsa

Posts: 3163
Filters: 41
Quote
...... Carl

A mongrel at pink flower sliders


Oh Carl, thank you for the pretty flowers. smile:love:
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Carl
c r v a

Posts: 7289
Filters: 82
A hard cold manly pink flower

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ahimsa

Posts: 3163
Filters: 41
Quote
A hard cold manly pink flower


smile:D smile:D smile:D


This is Steve after he sees these flowers.

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Carl
c r v a

Posts: 7289
Filters: 82
Quote
ahimsa wrote:
This is Steve after he sees these flowers.

run and hide might be my best bet smile:D
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ahimsa

Posts: 3163
Filters: 41
Quote
run and hide might be my best bet


Oh good! We're going to play hide and seek now smile:-p
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Carl
c r v a

Posts: 7289
Filters: 82
Just remember don't let him catch you, you don't want to end up as glassware smile:bunny:
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ahimsa

Posts: 3163
Filters: 41
Quote
Just remember don't let him catch you, you don't want to end up as glassware


Good point!

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Presidio
Presidio

Posts: 2915
Filters: 43
LOL

Okay I had not seen this filter. Just downloaded (thanks for the previews),,, don't know how this one slipped by me.

Looking at it now. The presets are amazing!!! Good job Carl.

Now how did you get it to go pink and flowery? Yep okay ... I see the sliders and color boxes.. smile:D

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Carl
c r v a

Posts: 7289
Filters: 82
Quote
jffe wrote:
P.S. I deleted the Perlin Noise that was going into the Refraction component, and changed the High Pass contrast setting from 98 to to 93 to compensate, and those changes sped it up 10% more, and it looks 98% like it did. I don't mean to come off like some know it all, I just wanted to see if I could speed the rendering up and keep it looking 95% as it was overall, and I was able to keep it about 96%-97% as it was, and speed it up around 1/3. Anyways, feel free to use these mods for an update if you choose to.

Taken your suggestions, resubmitting should show Monday [ have another peek if you can spot anything I've missed ] - added zoom which added time - got rid of a couple of bits and pieces - thanks for helpful suggestions.
Quote
Rawn (RawArt) wrote:
You get such a rich complexity to all the industrial componenets

Thanks Rawn - I've found it one of the fun ones for hitting random on - the new zoom mode and detail control you'll find I think have improved filter alot smile:)
Quote
Revelation wrote:
Nice job!

Thanks Rev, it's funny I had the idea for this filter but during construction was surprised the detail that was hidden in the Blocks smile:D

One last pic using the new zoom mode smile:D resubmitted 6.8.07

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jffe
Posts: 2869
Filters: 90
Quote
Carl wrote:
Taken your suggestions, resubmitting should show Monday [ have another peek if you can spot anything I've missed ] - added zoom which added time - got rid of a couple of bits and pieces - thanks for helpful suggestions.


----Yer welcome, I only looked inside cause the filter presets looked pretty cool, but it took too long to render (too long for me = over about 40 seconds ha-ha). Hopefully my ideas help it render faster, in which case everyone wins, and Carl's filter runs faster and does 97% of what he intended it to do to begin with. smile:)

jffe
Filter Forger
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Carl
c r v a

Posts: 7289
Filters: 82
Thanks jffe it's one of the things that stops usability the speed of filter - so speed tips more than welcome smile:)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
This is excellent Carl. You sure know how to make me wish I still had FF. I hope to use this one day in one of my projects. smile:)
I try to avoid the forums because I hate to see the old gang talking filters and having fun but I just had to stop by and see what you have been working on. Nice job. smile:)
@ronviers
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
ronviers wrote:
I try to avoid the forums because I hate to see the old gang talking filters and having fun

I hadn't realized your trial was over, if this filter goes HU, seeing I incorporated your zoom [ very nice thankyou ] you should get a HU, though your filter deserves HU by it self - I remember jffe making an offer of sharing his HU and vlad agreeing [ though I don't know the final out come ] I have one spare, have you any HU [ I'm sure you've got some that will go HU in time ]and maybe some one else will donate - or even lend you till yours reach HU........ you'd were just blossoming into a great filter designer......... my offers there and surely some one else wants ron to stay who's got a spare or two HUs smile:)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
No problems here Carl - I'm gearing up for full-on Maya mode. I'm not much of a multi-tasker. Once I get started with Maya I plan on staying immersed until I have something to show for it. I should have the PLE running by the end of the week and I already have all I can do getting familiar with terminology. It going to be great! smile:D
@ronviers
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Oh! but thanks so much for the offer. I really do appreciate it from both you and jffe. smile:D smile:D smile:D
@ronviers
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Carl
c r v a

Posts: 7289
Filters: 82
I've heard Maya quite a challenge to master - and I understand about multi-tasking - I hope you keep dropping in until your HU's come in and return properly, I'll have to keep bumping your filters LOL smile:)
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Carl
c r v a

Posts: 7289
Filters: 82
As this is one of my favorite filter, I didn't want it to die quite yet - so this is a blatant bump smile:D I haven't got the energy to make up an excuse smile;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Carl wrote:
I haven't got the energy to make up an excuse

Excusy.....but you just did smile:dgrin: LOL.... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Hi Carl - this was the first filter I opened with my new non-trial version of FF. smile:)
Maybe I waited too long because I have no idea what you are doing here - it looks cool though. I think it will take me a few days to get my head back into FF.
This texture has a great look. Hopefully a game maker will get a hold of it and use it like crazy.
@ronviers
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