Foxxee
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Foxxee's Stone Engraver by Foxxee
http://www.filterforge.com/filters/4066.html ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: August 20, 2007 10:23 pm | ||||||
Foxxee
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Posted: August 20, 2007 10:24 pm | ||||||
Kraellin
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ah, found your thread. no time to look right now, but at least i found it
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 23, 2007 9:16 am | ||||||
Kraellin
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hi foxxee,
for a very simple addition to depth, add a levels as the last component before the 'surface color' node and set the black point to about 10 and the white to about 90. this shld help. but i also notice you've got a quadruple threshold going on there. i'm pretty sure at least one, if not two of these could be eliminated or re-worked to simplify things. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 23, 2007 1:46 pm | ||||||
Foxxee
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Oh thank you, Craig... I'll go try this out ![]() As much as I wanted to get it 'just right' as I envisioned it I just couldn't seem to find the right combination and placement.
Thanks for the tip, will go clean it up a bit. Sometimes I don't know when to stop when I find a component's effect I really like... thinking 'more' is better ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: August 23, 2007 1:51 pm | ||||||
Kraellin
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well, i think (with what little i looked at the filter) that the trick here is going to be isolating each effect into its own leg and then combining them back near the end. like, do the frame separate, the height effect separate, the stone effect separate and so on, each on its own leg. this makes correcting and tweaking much more logical. then simply blend them all into one afterwards.
what i could see was trying to do everyting in one or two legs and this often makes it hard to tweak just one aspect of the filter and retain the other aspects. btw, hope you're doing better ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 23, 2007 1:55 pm | ||||||
Foxxee
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Thank you for the kind thoughts, Craig... a little better, but I never know when I'm going to have another epasode where I'll need to take a respite to get myself up and going again ![]() Could I ask you...ONLY if you have any extra time on your hands today, tomorrow or whenever, might you be willing to rearrange my filter and post it up for me to see what you mean? I think I understand about separating everything for easier tweaking but having something to look at might help my little ol' braincell too ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: August 23, 2007 2:21 pm | ||||||
StevieJ
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I missed this one.....great work.....and excellent sample pic!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 23, 2007 3:11 pm | ||||||
Foxxee
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Thanks Steve... I'm glad you do, but I'm honestly going to try and redo this one. Ever since I've seen some of your porcelain filters pop out at me with so much depth I realized that was what I wanted to achieve with this, but it came out looking too flat for my taste. Hopefully I can get to look more like I had first envisioned ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: August 23, 2007 3:56 pm | ||||||
StevieJ
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I would suggest two versions of it.....flat and textured like it currently is.....and a glazed version......eh???
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 23, 2007 3:58 pm | ||||||
Foxxee
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You mean make another one but glossy??? I love that idea, but isn't that sort of cheating? This 'flat' one still needs some lift, so I'm working with Craig's suggestions. Maybe it would be ok (with you?) if I borrowed some hints from your own glossy porcelain filter for a second version... only with your permission, of course ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: August 23, 2007 4:08 pm | ||||||
Kraellin
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hi la fox,
had another look and play with the filter. not real sure at this point. your actual original line may be ok since you are using some of that early effect passed through later effects to gain the overall. i can eliminate one or even two of the thresholds but it does change things a bit and trying not to do that. the more height problem is one i've tested before, with limited results. in fact, i have a filter called 'depth', which is exactly that, a test of depth. and frankly, i couldnt get much more than you already have, at least with the one technique. what you might do is look at the some of the pattern filters that seem to have quite a bit of depth and explore what they do. i believe they are layering. i can do some layering in yours, but it's just not very good yet. also, i was curious as to how much detail you wanted to get in your 'engraving'. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 24, 2007 3:17 pm | ||||||
Foxxee
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Good evening to you too, Monsieur ![]()
I did want so much more than I seem to be getting. Even if I could achieve that much I'd be happier with it than it is right now ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: August 24, 2007 3:43 pm | ||||||
Kraellin
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well, the problem with surface filters and lighting is actually the HDRI environments. they are not based on the source image one imports, so you get skewed lighting and therefore skewed height control.
according to Ron Hubbards "Art" book (you can get this at amazon.com), there are actually eight different ways to get a depth perceptic. i'm not going to reprint that here, but it's quite fascinating and he refers to other sources for more info as well. everyone knows about the color wheel for coloring, but not many are aware of all eight ways to show depth. most know about shadows and light, as in drop shadows and about vanishing points and that sort of thing, but i'd be surprised if all artists were familiar with depth through color and some of the other methods. the problem is partially FF. like i said, the hdri's are a pretty much fixed lighting source, with some control in the lateral movement of the environment, but because the lights and darks of the environment dont match up, necessarily to the source image, depth becomes more difficult in a surface filter and often completely horrible. i originally had hoped for more control on the height control, but it's somewhat fickle, giving flattened tops and that 'platic' look we sometimes see when height is turned way up. i mentioned the pattern filters as another method, since they arent relying on the hdri environments and if you look at some of those, you'll see some rather amazing depth, usually with a dark background and lighter foreground. one of the other experiments i've done is to expand this concept even further into multi-tiered layering, but that's still in the works. one interesting thing FF could do is lighting environments based on the source imported image. you'd take the natural lighting of your source image and use that to create more depth and dynamic lighting, but the rendering times would probably go way up as a result. so, not sure of that yet. one thing you could try would be to do an hdri environment of the same image you want to add depth to. that might have some interesting results, but wouldnt work for texture filters, since there's no imported image. and even with imports you'd still have the problem of uploading the environment and all the problems incumbent with that. my best guess, for your filter, would be to try to do the layered or tiered effect of the pattern filters. but that might require some sorting of the original image into light levels. so, i dont have a quick fix, other than adding that levels component and that still isnt going to get the kind of depth i think you want here. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 24, 2007 4:23 pm | ||||||
Foxxee
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Yes, it's been eluding me something terrible ![]() I know FF isn't a 3D program per se, but it would be so much fun if I could use lighting manipulation in a similar way as I can in Bryce or DAZ 3D Studio. Haven't been inclined to reload those programs again, let alone all the add-ons and extras I have stored away on DVDs, but I do miss the ease of being able to move and tweak and generally add or eliminate the lighting. Maybe I'm trying to make my copy of FF do the 'all-in-one'thing, not really reasonable, since many art programs really do need each other to compliment one's work. I'm just lazy I guess, and would like to spend more time within FF than going outside of it all the time to get what I want. Oh well, that's what you get for being the product of the baby-boomer generation, instant everything! ![]() Your impute is very much appreciated, Craig. Let me just go back and spend some more time in my Laboratory... (borrowed that from Steve, hehe) and see what I can bring alive with some of your advice and guidance as well as his suggestion too... and maybe a surprise will present itself to me the way it did when you all were helping me with my 'flat' gems... remember them? ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: August 24, 2007 5:04 pm |
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