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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Decadent Drapery by Crapadilla
http://www.filterforge.com/filters/4147.html

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ahimsa

Posts: 3163
Filters: 41
Very nice. smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Brilliant. One of the few filters that make use of HDRI lighting. The controls are stable, even with High Randomization. The Size slider works correctly. The normal map is meaningful. Seamless tiling works correctly even on non-square images. The rendering is fast.

That's what I call an Editor's Pick.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile:D smile:D smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
I will have to agree with the "Brilliant" comment.
This gets my full applause

Rawn
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
One of the few filters that make use of HDRI lighting.


So, does that mean that - in your opinion - most surface filters don't fully make use of FF's HDRI capabilities?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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ahimsa

Posts: 3163
Filters: 41
Quote
Editor's Pick


Congratulations...again! smile:D
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
So, does that mean that - in your opinion - most surface filters don't fully make use of FF's HDRI capabilities?


Yes, I think HDRI is underused. The biggest problem is that many filters just leave Lighting at default values, and their output completely breaks when a user changes the lighting settings. Your filter handles any changes in lighting perfectly well.
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Presidio
Presidio

Posts: 2915
Filters: 43
Quote
One of the few filters that make use of HDRI lighting.


Quote
Yes, I think HDRI is underused.


Depends on the filter artist. 90% of the filters I've made in the last month and half all are HDRI lighting filters. And given that sometimes that also varies from preset to preset not just HDRI lighting changed for the filter.

Have to agree with you Vlad that HDRI lighting enhances the filter~ smile:D

Congrats Crapadilla!!! smile:D smile:D smile:D

Quote
The controls are stable, even with High Randomization. The Size slider works correctly.


The sliders for me personally were taking the fabric to a rubber and the randomized ones also were a very enhanced rubber... but I still love this filter! Beautiful!

Great choice for editors pic!

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garbanzo

Posts: 318
Filters: 58
Quote
Vladimir Golovin wrote:
The Size slider works correctly.


Quote
Vladimir Golovin wrote:
Seamless tiling works correctly even on non-square images.


if these are qualities of good filters, then filters with gradients and kaleidoscopes can never be good filters, because these elements do not work with non-square images and with the size-slider.

(hint hint)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Simply decadent smile;) smile:D Nice work.....and congrats!!! smile:)

Good tips from Vlad smile:devil: LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Thanks all!

Quote
Persidio wrote:
The sliders for me personally were taking the fabric to a rubber and the randomized ones also were a very enhanced rubber... but I still love this filter! Beautiful!


Yes, I can see where you're coming from. I wired the parameters for reflectivity, reflection blur and metallic all to ONE slider because I found that with this setup you could smoothly transition from a 'bland' fabric (very low 'Material' values) to latex-like to silk/satin-like fabrics (very high 'Material' values). However, randomization usually sets the 'Material' slider to some middle value, and thus gives mostly rubber-like materials.

If people find this behaviour disturbing, I might change it back to the usual three slider setup... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
Yes, I think HDRI is underused. The biggest problem is that many filters just leave Lighting at default values, and their output completely breaks when a user changes the lighting settings. Your filter handles any changes in lighting perfectly well.


I'd be interested in some examples. Which filters do you find especially apt at effectively handling HDRI lighting? smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Presidio
Presidio

Posts: 2915
Filters: 43
Quote
Yes, I can see where you're coming from.


I do want to clarify that if the sliders are left in place the variants are just fine and produce a beautiful fabric.

Quote
I wired the parameters for reflectivity, reflection blur and metallic all to ONE slider because I found that with this setup you could smoothly transition from a 'bland' fabric (very low 'Material' values) to latex-like to silk/satin-like fabrics (very high 'Material' values).


The sliders didn't prepare me for the latex look and was expecting more fabric and no latex. Don't get me wrong I'm not complianing because I absolutely luv the filter. smile:D smile:D smile:D

Personally I'd prefer seperate control for the 'reflectivity, reflection blur and metallic if you do plan to include that in an update one day. Or the sliders could prepare the user for the latex effect, either way it's a winner.

Quote
If people find this behaviour disturbing


LOL

No it's not disturbing~ smile:D I wanted to give user feedback~ my comments are more from a user persepctive... if you ask the filter artist in me ... well then you get a big 'Hoooo Raaaa'~ smile;)

Great filter!!

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garbanzo

Posts: 318
Filters: 58
Quote
Crapadilla wrote:
I'd be interested in some examples. Which filters do you find especially apt at effectively handling HDRI lighting? Smile


yes please
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Crapadilla wrote:
I'd be interested in some examples. Which filters do you find especially apt at effectively handling HDRI lighting?

+3 please smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
+4



AND ANOTHER GREAT FILTER smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
I'd be interested in some examples. Which filters do you find especially apt at effectively handling HDRI lighting?


I meant that a filter's look shouldn't break when non-default lighting settings are used. In a well-designed filter, lighting is a meaningful way to get variety, not an annoyance that makes the filter author want to 'lock' it so it can't be changed or randomized. Here's a couple of good examples:

http://www.filterforge.com/filters/879.html
http://www.filterforge.com/filters/235.html
(and of course the filter we're discussing smile:D )

To see what I mean, open them in FF and play with the controls on the Lighting tab.
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Carl
c r v a

Posts: 7289
Filters: 82
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Kraellin
Kraellin

Posts: 12749
Filters: 99
nice one, dilla smile:)

and thanks for those explanations, vlad. always helpful to have more explanations on editor's picks and especially in hdri and lighting.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
In a well-designed filter, lighting is a meaningful way to get variety


I agree, and I've always found the HDRI lighting to be immensely helpful in this regard.

For the sake of this discussion, I'm going to bring to attention a filter that would totally fail without HDRI lighting: Ooze Rock. Check the diffuse and bump maps. None of the glorious detail of the rendered variations 1-8 can be seen in them. The surface complexity and 'translucency' effects are totally fake; they all come from the HDRI lighting. It might be a rather inconspicuous filter, but I learned a great deal about FF's HDRI lighting while making it. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I'm playing around with some ideas for additional features. Below I introduced some smaller folds to the filter...


--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
a little more overhang of each fold would be good.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Looks like I'm ditching the idea of the smaller folds. Apparently people like this filter the way it is. smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
That is quick - high already - i don't know wether your back can stand anymore slaps - but here goes - another well deserved HU smile:D
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Samantha Fuller
Posts: 8
What would make this filter just perfect would be if you could add alpha along the bottom & top following the curve of one of the folds. smile:D I think a lot of texture makers spend a lot of time with a path tool cutting textures made with this just so.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Good suggestion. I'll think about it... smile8)

But on the other hand, one might as well make them work a bit for their textures, eh? smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Tsu Dho Nimh
Bottom-Feeding Filter Scavenger
Posts: 190
This makes excellent elaborate Victorian clothing or too-fluffy for words bridesmaid's dresses in lime green.
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Totte
Übernerd

Posts: 1460
Filters: 107
This texture is really good, and fast too.

Great!

// Totte
- I never expected the Spanish inquisition
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CDL
CDL

Posts: 26
Filters: 3
Fabulous!
Adore this one!

smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Good to see it is still being adored... smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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