Vladimir Golovin
Administrator |
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Posted: August 24, 2007 5:05 am | ||||||||
ahimsa
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Very nice.
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Posted: August 24, 2007 5:16 am | ||||||||
Vladimir Golovin
Administrator |
Brilliant. One of the few filters that make use of HDRI lighting. The controls are stable, even with High Randomization. The Size slider works correctly. The normal map is meaningful. Seamless tiling works correctly even on non-square images. The rendering is fast.
That's what I call an Editor's Pick. |
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Posted: August 24, 2007 5:17 am | ||||||||
Crapadilla
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Posted: August 24, 2007 7:08 am | ||||||||
Rawn (RawArt)
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I will have to agree with the "Brilliant" comment.
This gets my full applause Rawn |
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Posted: August 24, 2007 7:53 am | ||||||||
Crapadilla
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So, does that mean that - in your opinion - most surface filters don't fully make use of FF's HDRI capabilities? --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 24, 2007 9:40 am | ||||||||
ahimsa
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Congratulations...again! ![]() |
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Posted: August 24, 2007 9:42 am | ||||||||
Vladimir Golovin
Administrator |
Yes, I think HDRI is underused. The biggest problem is that many filters just leave Lighting at default values, and their output completely breaks when a user changes the lighting settings. Your filter handles any changes in lighting perfectly well. |
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Posted: August 24, 2007 10:29 am | ||||||||
Presidio
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Depends on the filter artist. 90% of the filters I've made in the last month and half all are HDRI lighting filters. And given that sometimes that also varies from preset to preset not just HDRI lighting changed for the filter. Have to agree with you Vlad that HDRI lighting enhances the filter~ ![]() Congrats Crapadilla!!! ![]() ![]() ![]()
The sliders for me personally were taking the fabric to a rubber and the randomized ones also were a very enhanced rubber... but I still love this filter! Beautiful! Great choice for editors pic! ![]() |
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Posted: August 24, 2007 11:26 am | ||||||||
garbanzo
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if these are qualities of good filters, then filters with gradients and kaleidoscopes can never be good filters, because these elements do not work with non-square images and with the size-slider. (hint hint) |
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Posted: August 24, 2007 11:52 am | ||||||||
StevieJ
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Simply decadent
![]() ![]() ![]() Good tips from Vlad ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 24, 2007 11:56 am | ||||||||
Crapadilla
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Thanks all!
Yes, I can see where you're coming from. I wired the parameters for reflectivity, reflection blur and metallic all to ONE slider because I found that with this setup you could smoothly transition from a 'bland' fabric (very low 'Material' values) to latex-like to silk/satin-like fabrics (very high 'Material' values). However, randomization usually sets the 'Material' slider to some middle value, and thus gives mostly rubber-like materials. If people find this behaviour disturbing, I might change it back to the usual three slider setup... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 24, 2007 12:00 pm | ||||||||
Crapadilla
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I'd be interested in some examples. Which filters do you find especially apt at effectively handling HDRI lighting? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 24, 2007 12:02 pm | ||||||||
Presidio
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I do want to clarify that if the sliders are left in place the variants are just fine and produce a beautiful fabric.
The sliders didn't prepare me for the latex look and was expecting more fabric and no latex. Don't get me wrong I'm not complianing because I absolutely luv the filter. ![]() ![]() ![]() Personally I'd prefer seperate control for the 'reflectivity, reflection blur and metallic if you do plan to include that in an update one day. Or the sliders could prepare the user for the latex effect, either way it's a winner.
LOL No it's not disturbing~ ![]() ![]() Great filter!! ![]() |
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Posted: August 24, 2007 12:11 pm | ||||||||
garbanzo
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yes please |
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Posted: August 24, 2007 12:15 pm | ||||||||
StevieJ
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+3 please ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 24, 2007 12:20 pm | ||||||||
Carl
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Posted: August 25, 2007 2:20 am | ||||||||
Vladimir Golovin
Administrator |
I meant that a filter's look shouldn't break when non-default lighting settings are used. In a well-designed filter, lighting is a meaningful way to get variety, not an annoyance that makes the filter author want to 'lock' it so it can't be changed or randomized. Here's a couple of good examples: http://www.filterforge.com/filters/879.html http://www.filterforge.com/filters/235.html (and of course the filter we're discussing ![]() To see what I mean, open them in FF and play with the controls on the Lighting tab. |
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Posted: August 25, 2007 8:28 am | ||||||||
Carl
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Posted: August 25, 2007 8:43 am | ||||||||
Kraellin
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nice one, dilla
![]() and thanks for those explanations, vlad. always helpful to have more explanations on editor's picks and especially in hdri and lighting. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 25, 2007 1:09 pm | ||||||||
Crapadilla
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I agree, and I've always found the HDRI lighting to be immensely helpful in this regard. For the sake of this discussion, I'm going to bring to attention a filter that would totally fail without HDRI lighting: Ooze Rock. Check the diffuse and bump maps. None of the glorious detail of the rendered variations 1-8 can be seen in them. The surface complexity and 'translucency' effects are totally fake; they all come from the HDRI lighting. It might be a rather inconspicuous filter, but I learned a great deal about FF's HDRI lighting while making it. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 25, 2007 4:51 pm | ||||||||
Crapadilla
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I'm playing around with some ideas for additional features. Below I introduced some smaller folds to the filter...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 26, 2007 6:37 am | ||||||||
Kraellin
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a little more overhang of each fold would be good.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 26, 2007 12:24 pm | ||||||||
Crapadilla
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Looks like I'm ditching the idea of the smaller folds. Apparently people like this filter the way it is.
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 8, 2007 6:10 am | ||||||||
Carl
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That is quick - high already - i don't know wether your back can stand anymore slaps - but here goes - another well deserved HU
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Posted: October 8, 2007 8:39 am | ||||||||
Samantha Fuller
Posts: 8 |
What would make this filter just perfect would be if you could add alpha along the bottom & top following the curve of one of the folds.
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Posted: July 25, 2008 11:23 pm | ||||||||
Crapadilla
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Good suggestion. I'll think about it...
![]() But on the other hand, one might as well make them work a bit for their textures, eh? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 27, 2008 11:20 am | ||||||||
Tsu Dho Nimh
Posts: 190 |
This makes excellent elaborate Victorian clothing or too-fluffy for words bridesmaid's dresses in lime green.
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Posted: April 7, 2009 2:41 pm | ||||||||
Totte
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This texture is really good, and fast too.
Great! // Totte - I never expected the Spanish inquisition |
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Posted: August 4, 2009 4:40 pm | ||||||||
CDL
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Fabulous!
Adore this one! ![]() |
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Posted: September 30, 2013 9:51 pm | ||||||||
Crapadilla
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Good to see it is still being adored...
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 3, 2013 9:18 am |
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