Rawn (RawArt)
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Posted: September 5, 2007 5:40 am | ||||
Rawn (RawArt)
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This is another one of those that just showed up while playing around with different ways of connecting things within FF.
I really liked the depth that came up. Rawn |
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Posted: September 5, 2007 5:41 am | ||||
Rawn (RawArt)
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Big Version
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Posted: September 5, 2007 5:48 am | ||||
ahimsa
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It looks like you're looking inside the body, maybe the veins. It really does have a lot of depth.
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Posted: September 5, 2007 5:56 am | ||||
Rawn (RawArt)
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Thanx
![]() I did notice I left some un-connected nodes in there (where I was playing with background styles)...I guess i will have to clean that up. Opps ![]() Rawn |
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Posted: September 5, 2007 8:37 am | ||||
Carl
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Wow looks fantastic, the backlighting effect works beautifully
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Posted: September 5, 2007 9:22 am | ||||
StevieJ
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Cool
![]() Nice work!!! ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 5, 2007 9:50 am | ||||
Rawn (RawArt)
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Interesting idea Steve...I will play with that some tonight (or soon)
Rawn |
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Posted: September 5, 2007 11:45 am | ||||
Kraellin
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yup, hemaglobin. and yup, love the backlighting.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 5, 2007 12:32 pm | ||||
ahimsa
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I have left things behind in mine before too.
![]() If you can do that and make these look like blood cells that would be great. I could easily see that being animated. |
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Posted: September 5, 2007 2:31 pm | ||||
Rawn (RawArt)
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I was playing around....and this type of change would end up being a completely different filter. I would have to plug everything differently...so maybe i will leave this as it is and that kind of thing can go for another filter. |
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Posted: September 5, 2007 6:39 pm | ||||
ahimsa
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Are you able to get that foggy depth seperately so that you could add cells eventually?
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Posted: September 5, 2007 6:43 pm | ||||
jffe |
----Cool lava stuffs for sure.
![]() jffe ![]() ![]() Filter Forger |
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Posted: September 5, 2007 6:59 pm | ||||
StevieJ
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Yeah, I was talking about another variant filter from this.....one that is kinda melted together in bulbus mounds with separated balls.....like in those old lava lamps ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 5, 2007 7:11 pm | ||||
jffe |
What is changed in the update ?
jffe Filter Forger |
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Posted: September 6, 2007 1:34 am | ||||
Rawn (RawArt)
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The update just cleaned up the loose nodes that were unconnected. Nothing structurally different.
(I like things clean LOL) Rawn |
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Posted: September 6, 2007 5:36 am | ||||
jffe |
----Oh o.k., gotcha. ![]() jffe Filter Forger |
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Posted: September 6, 2007 11:31 am | ||||
ronviers
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Rawn this is excellent!
![]() I have a couple of never finished microscopy effects of my own that I think would work extremely well with what you have done here. I remember coming up with a really cool surface tension/coverslip effect that could work with this. Also the way I did the re-refraction for simulating bubble to bubble interaction in my 'Suds and Bubbles' filter might be useful if you decide to make it a surface. You can see the effect here: http://www.filterforge.com/filters/33...rength.jpg Keep up the good work. ![]() @ronviers |
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Posted: September 10, 2007 6:41 am | ||||
Rawn (RawArt)
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Thanx Ron
I dont know if I would have been able to come up with this effect if i set out to try and make this, this is just one of those happy accidents that show up when tring to do different things in FF. |
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Posted: September 10, 2007 7:54 am | ||||
jffe |
I see this one went HU, good one, not too surprising though, since it is great at the lava lamp look for sure.
![]() jffe Filter Forger |
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Posted: October 25, 2007 6:22 pm |
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