YOUR ACCOUNT

Login or Register to post new topics or replies
jffe
Posts: 2869
Filters: 90
Classic Floor Tile by Mike Blackney
http://www.filterforge.com/filters/4351.html

Filter Forger
  Details E-Mail
jffe
Posts: 2869
Filters: 90
Nice, very 70's or so looking, some classic looks there. smile:)

jffe
Filter Forger
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Excellent job on the grout and chipped edges!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Very nice, Mike!

I'm especially fond of the slightly damaged edges of the tiles. However, when rendered at higher resolutions, the contours of the chipping do appear at bit too smooth, IMO.

Other than that, sweet texture! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Great work (a little slow though).
  Details E-Mail
ahimsa

Posts: 3163
Filters: 41
Congratulations on your newest Editor's Pick!
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
ahimsa wrote:
Congratulations on your newest Editor's Pick!


Yup. Well deserved! smile:)

Quote
Vladimir Golovin wrote:
(a little slow though).


Hmmm... renders pretty fast here: 18-20 seconds on average. Seems speedy enough. smile;)

It does seem a little unresponsive while interactively tweaking though. Maybe one could get rid of the blur/highpass?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Mike Blackney

Posts: 375
Filters: 57
Thanks so much! smile:)

Vladimir: It is too slow, and I think I should go back over it and do a speed boost. All I need to do is get out a fat marker and get rid of some of the less important noises smile:( or maybe combine a few smile:D

Crapadilla: Thank you! Great point about the cracks, I might have a play with them. And my lord, you must have a nice PC!!
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Mike Blackney wrote:
And my lord, you must have a nice PC!!


Just teasing you guys a little, hehe. I'm having too much fun smoking through filters on my new dual xeon-quad-core rig...

smile:dgrin:

Anyways... I was also wondering why you 'compressed' the bump height information so tightly around the mid gray values. If you ditched the last brightness/contrast before the height map input and turned the Surface Height way down to values around 1, you'd basically get the same visual results and have a more usable bump map, no?

Also, you might try ditching the blur on the height tree and introduce curve-profile controlled micro-bevels to the relevant tile components (a circular arc and very small bevel values should do well). Maybe that speeds things up a bit in the interactivity department. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Wow... very nice indeed. smile8)

Great presets too! smile:)
Okicyapo
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
great look!

my only question is, with the chipped edges (age), wouldnt you also have a bit of grime or something? or, is that already there? i really do like this. it's probably the best ceramic tile filter going. but the grime, man! where's the grime?! smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
but the grime, man! where's the grime?!

LOL.... They are worn floors that just had Tylex used on them smile;) smile:D LOL....

You want grime??? Where's Carl??? LMAO..... smile:)

Again, great work on the grout and worn edges on this one!!! The best I've seen too!!! smile:)

If you want more speed, I would suggest sacrificing the tile texture pattern (swirls).....kinda doesn't go with it in my opinion. A clean light texture might be more realistic. I would also suggest, if you want one with the texture "swirls", to develop them into something like a marble pattern.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Good! Really good!
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Constantin Malkov wrote:
Good! Really good!


Yeah, and it actually makes me want to do some high-detail glazed tiles as well. There are plenty of variations on the theme... smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
aegean

Posts: 48
Filters: 1
Excellent!!! more variations please

ae
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
That's a cute avatar, aegean! smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
jffe
Posts: 2869
Filters: 90
Wow, this one went HU pretty fast. Well deserved though, nice tiles. smile:)

jffe
Filter Forger
  Details E-Mail
jitspoe
Posts: 189
Filters: 27
The tiles themselves look great, but the stone patterns could use a little work. Too swirly. You might try decreasing the distortion and increasing the roughness a little. Maybe blend a couple together with some noise as the mask.
  Details E-Mail
Mike Blackney

Posts: 375
Filters: 57
Thanks jitspoe. They're meant to look like marble, not stone, so swirliness isn't too big a problem. Cheers on the crit, but for what it's worth, I used photo overlays to bump this texture up a little and for what I needed it, it worked perfectly.
  Details E-Mail
Tsu Dho Nimh
Bottom-Feeding Filter Scavenger
Posts: 190
This makes excellent 1970s vinyl sheet flooring smile:)

  Details E-Mail
Mike Blackney

Posts: 375
Filters: 57
Thanks Tsu Dho Nimh smile:)

I thought I'd add here that this texture appears in Epic's Epic Citadel mobile demo as the main flooring in the cathedral.

  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Sweet...Its always great to see where they show up...Most of the time anyway.. smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+18 new in 30 days!

153,537 Posts
+6 new in 7 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

24 unregistered users.