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				KGtheway2B
								
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| Posted: April 8, 2008 1:49 pm | ||
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				KGtheway2B
								
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			I love it Szistvan!
 
			I think it needs a few changes though, It would make a great looking grate if you made the holes transparent, I wasn't able to get this perfect but It's passable. Also you should try remapping a different texture to the normal map, it not only makes the texture stronger but will provide a more interesting normal. Here was my 10 minute attempt: ![]() szi_wavestructureseditx.ffxml  | 
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| Posted: April 8, 2008 1:56 pm | ||
| jffe | 
				 
			Pretty cool, the mod there is shinier and has more definition, good work for 10 mins, it mighta taken me 10 mins or 2 hours to get it looking that sharp ha-ha. The overall design needs a tiny bit of work and this could be like a chainmail fence or something, a new industrial classic. Nice work both of you.  
			jffe Filter Forger 				 | 
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| Posted: April 8, 2008 5:38 pm | ||
| szistvan | 
				 
			updated  
			alpha and normal mask  | 
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| Posted: April 9, 2008 4:10 am | ||
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				KGtheway2B
								
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			Very nice! You did a better job than I could figure out   
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| Posted: April 9, 2008 11:43 am | ||
| szistvan | 
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| Posted: April 9, 2008 1:46 pm | ||
| jffe | 
				 
			I did a 30-40 minute mod of this one. Definitely a filter for the industrial/DOOM crowd ha-ha, cool stuff though   
			jffe  
![]() Filter Forger 				 | 
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| Posted: April 9, 2008 7:57 pm | ||
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