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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
szi_wavestructure by szistvan
http://www.filterforge.com/filters/5320.html

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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I love it Szistvan!

I think it needs a few changes though, It would make a great looking grate if you made the holes transparent, I wasn't able to get this perfect but It's passable. Also you should try remapping a different texture to the normal map, it not only makes the texture stronger but will provide a more interesting normal.

Here was my 10 minute attempt:



szi_wavestructureseditx.ffxml
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jffe
Posts: 2869
Filters: 90
Pretty cool, the mod there is shinier and has more definition, good work for 10 mins, it mighta taken me 10 mins or 2 hours to get it looking that sharp ha-ha. The overall design needs a tiny bit of work and this could be like a chainmail fence or something, a new industrial classic. Nice work both of you. smile:) All I can think of offhand is to mess with the offset a bit, and maybe *shrink* the actual beginning design to allow more room for a greater offset and an even nicer overlapped design. Just my take on it though.

jffe
Filter Forger
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szistvan
Posts: 10
Filters: 23
updated smile;)
alpha and normal mask
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Very nice! You did a better job than I could figure out smile:D
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szistvan
Posts: 10
Filters: 23
smile:) THX
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jffe
Posts: 2869
Filters: 90
I did a 30-40 minute mod of this one. Definitely a filter for the industrial/DOOM crowd ha-ha, cool stuff though smile:D

jffe



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