YOUR ACCOUNT

Login or Register to post new topics or replies
ronviers
lighter/generalist

Posts: 4456
Filters: 35
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Very nice, smile:) and a lot of looks. Just took a look inside. Wow, that was a lot of work. You are sure getting good at working with various noises.
That's slick how you used tiles and the profile gradient to make the nails on Tracks. I never would have thought of that.
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
There fun to make and work out these types of filter, I imagine low usage but if a couple of users use it I'll be happy, it will be interesting to see how much it gets downloaded, possibly to see how it was done LOL smile:D
  Details E-Mail
Genie
Genie
Posts: 179
Filters: 42
Love this one! Now all we need is a damsel tied to those tracks! smile;)
Dog - Men´s best friend... until internet came along.
  Details E-Mail
Redcap
Redcap

Posts: 1290
Filters: 100
I would have to disagree with you carl. I think this will be HU before you know it. Great look and feel, and despite what you may use it for I find it quite useful.

Gamers will also use it a lot.

Just an idea, have you thought about trying to adapt this to a frame?



If you are bored check out my unpractical math website
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Clint Cheekwood smile:dgrin:

Looks great!!! smile8) smile8) smile8)

Nice work with the details.....tie spikes and gravel..... smile8)
Quote
Genie wrote:
Now all we need is a damsel tied to those tracks!

LOL..... Could use Three Dee's new character filter for that..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
excellent, carl! looks really good. you might want to contact Poptop software, the guys who did railroad tycoon II and III smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
jffe
Posts: 2869
Filters: 90
I like Variation #2, dual lawn trains. smile:pimp:

jffe
Filter Forger
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
Genie wrote:
Now all we need is a damsel tied to those tracks!

LMAO I should have thought of that for the description " Damsel not supplied with filter "
Quote
Redcap wrote:
I would have to disagree with you carl.

It will be interesting see what the interest will be smile;)
Quote
Redcap wrote:
adapt this to a frame

interesting idea smile8) I've got a few things in the works where the rail is adapted to part of metal plates but I hadn't thought of a frame smile;) smile:)
Quote
StevieJ wrote:
tie spikes and gravel..

yes went from the improving spike colour from you and the gravel coverage from craig + all the other suggestion from everyone during construction, I find it very helpful with people seeing things in a different way to me if you know what I mean smile:D
Quote
Kraellin wrote:
railroad tycoon II and III

LOL I guess there must be some Train enthusiast out there smile:)
Quote
jffe wrote:
I like Variation #2, dual lawn trains

LOL come on, trains must go on grass some where in the world smile:D

Thanks all for having a look smile8)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, now that you've done this one up right, time to make an upgrade or a new and improved version... smile;) take my 'perfect arc' filter and curve those tracks! (i havent looked at the guts of the tracks so, i dont really know if it would work. but, from a cursory view, it shld).
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
This is with no real adjusting virtually pluged in back in the tree - there does seem to be a slight error occurring, you'll notice the bottom rail is thicker than the top, whether this can be adjusteed out I'm not sure, will have to have a proper fiddle -it is a good idea if it can work, thanks craig smile8) o and there is no height on sample pic smile:)

  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
hmmm, i thought something like that might happen. not quite sure of what the cure shld be, though.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ahimsa

Posts: 3163
Filters: 41
This is so cute smile:bunny:
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
smile:cry: I'm dreading what you'll say when the "Kiss" comes out tomorrow smile:eek:
  Details E-Mail
ahimsa

Posts: 3163
Filters: 41
You made a kiss filter? This should be interesting. I wish I could figure out how to make these kinds of filters. My brain is too numb these days.
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
The kiss has been delayed till it looks right [ User Gallery - Snog anyone smile;) ]

Curves can widen the possibilities for filters drastically and be fun once you start to get a rudimentary grip on them, snippets can help a lot for example the kiss uses craigs Perfect Arc as a base which makes the whole thing work or should I say will work smile;) smile:)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
btw, carl, if you do each track separately with the perfect arc, it shld then work properly to curve things. doing them both at the same time with only one perfect arc is the problem, i'm guessing.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Great filter carl... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
if you do each track separately with the perfect arc, it shld then work properly to curve things. doing them both at the same time with only one perfect arc is the problem, i'm guessing.

That make sense, will give it a try - looks like I'm milking your Perfect Arc it a shame I'm working with it inside other filters so you don't get credit - I always wonder how any snippet goes HU smile:| smile:)

Thankyou very much CFandM, I'm sure it will be limited use type filter but they're fun to work out smile;) smile:)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
carl, if you get some use out of it then that's all that counts smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
cool - I do appreciate your thought that went in to it smile8) smile:)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks smile:) it's not my normal filter type. i would have expected dilla or uber to have done it. more their type.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
After I get rid of the Kiss I'll update this one.
Quote
Kraellin wrote:
expected dilla or uber to have done it

LOL they have rubbed of on you smile:D
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
more like necessity is the mother of invention smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Samantha Fuller
Posts: 8
I'm very new but this one suggest another possibility. Could you mash up this one with your rope/net filter replacing the rails with rope to create a filter(s) for the rope bridges we see in so many games. An new element would to randomly displace a few of the boards. I simply don't have the experience to to do this for a first project. Though i might manage one for the rope sides that might also help creating rigging for pirate ships and such. smile:dgrin:
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
cool ideas smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Hey Hi Samantha, I like your thinking there nice idea smile8) smile:D
  Details E-Mail
La Shonda

Posts: 22
lovely filter thanks for sharing... smile:)
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,533 Posts
+31 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

27 unregistered users.