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uberzev
not lyftzev

Posts: 1890
Filters: 36
Sphere Without Frames by KGtheway2B
http://www.filterforge.com/filters/5392.html

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Here's a somewhat simplified version of this method (tiles to circular gradient)....

http://uberzev.googlepages.com/sphere.ffxml
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
BEAUTIFUL! I just submitted an update using that. How could I have forgotten about that considering my fiasco (http://www.filterforge.com/filters/518.html) with that earlier smile;)

Also uber, thanks a million for that hexagon. I can't wait to check out what else you've got up your sleeve.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
I just found this trick in 'Radial Blur'. I used it to update my orb filter but did not realize it was a snippet so I didn't give credit - sorry uberzev. There is really no way to give you enough credit. Thanks for the snippet KGtheway2B.
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
there's almost always more than one way to do things... this one uses my own routine for making circles and then borrows a bit from uber's to make it more spherical (depth) and the gradient is adjustable and invertable. i call it 'Sphere - fuzzy'.

by the way, nice job smile:)

oh, and the title is a bit mis-leading... you do use a frame in yours.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Kraellin wrote:
my own routine

Where is it?
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
'sphere - fuzzy' isnt submitted, but you can see the base routine in 'perfect arc'.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
I like plugging the circular arc curve into the profile of the tiles component, like this one has, but uberzev's uses a linear curve.
I just updated Angel Balls and the reflections were much prettier with the circular arc.
Quote
Kraellin wrote:
you can see the base routine in 'perfect arc'.

Ok, I will check it out. Thanks.
@ronviers
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Here is what I use quite a bit. I don't think it's very accurate but it sometimes it makes thing prettier than the accurate one.

sp.ffxml
@ronviers
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
I also like it because it give me that large curved surface that extends past the edges. I notice yours has that too.
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, ron smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
The frame is for comparisons sake, or are you referring to the tiles component?
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Kraellin
Kraellin

Posts: 12749
Filters: 99
KG, dont know now. i just remember seeing a frame comp in there smile:) no biggie smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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