KGtheway2B
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Posted: April 29, 2008 6:48 pm | ||
KGtheway2B
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I was hoping this would be the answer to my concerns but it doesn't seem to result in the same normal maps that filterforge generates from a height map. Does anyone know a way to generate a normal map from a height map within the filter without the results component?
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Posted: April 29, 2008 6:50 pm | ||
Sphinx.
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Here's a modified version - its not 100% similar to the FF output, but its close...
Normal map Assembler.ffxml |
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Posted: April 30, 2008 2:10 am | ||
ThreeDee
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Answered you in the other ("I need help") thread on this.
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Posted: May 2, 2008 9:10 am | ||
MKBreuer |
Hy!
Here´s also another Version. It´s combine external Diffuse with an painted Height-Map. This can be control over the High-Pass. The Idea was to see how it works as Normal when you changing the Map. ![]() Just simple, but not simpler. (A.E) |
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Posted: January 23, 2013 2:55 am | ||
MKBreuer |
I forgot:
The Normal Channel that I used based on your Filter!!! ![]() Just simple, but not simpler. (A.E) |
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Posted: January 23, 2013 2:57 am |
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