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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Normal Map Channels are Offset Maps by Richard Bartlett
http://www.filterforge.com/filters/1477.html

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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I was hoping this would be the answer to my concerns but it doesn't seem to result in the same normal maps that filterforge generates from a height map. Does anyone know a way to generate a normal map from a height map within the filter without the results component?
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Here's a modified version - its not 100% similar to the FF output, but its close...

Normal map Assembler.ffxml
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Answered you in the other ("I need help") thread on this.
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MKBreuer
MKBreuer
Posts: 126
Filters: 47
Hy!
Here´s also another Version.
It´s combine external Diffuse with an painted Height-Map.
This can be control over the High-Pass.
The Idea was to see how it works as Normal when you changing the Map.
smile:)
Just simple, but not simpler. (A.E)
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MKBreuer
MKBreuer
Posts: 126
Filters: 47
I forgot:

The Normal Channel that I used based on your Filter!!! smile:)
Just simple, but not simpler. (A.E)
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