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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Beautiful!
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
A minor problem with the normal map -- the bubbles are shaped conically:
http://www.filterforge.com/filters/505-normal.html
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Lucato
FF addicted

Posts: 505
Filters: 39
I'm gonna kill you Crapaaaaaa!! smile:evil: You've started that! I'm gonna check all your maps! Heheheh. smile:D

Vlad, I'm gonna try to fix that too. smile:cry:
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe, bubble wrap! how cool, lucato. would have never thought of if myself smile:)

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Lucato
FF addicted

Posts: 505
Filters: 39
Thanks Craig.

Does anybody has a tip about how to get rid of the f[beep] 'shaped conically'? smile:) I mean, a good and easy way.

Btw Vlad, the Result Component or other that has 'Height' would has a 'Height shape' where you would select CONE or SPHERE! smile:) Is it possible? Pleasssseee.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Very nice, I'd just like to note that 'real' bubble wrap is tiled in a hexagonal fashion...

http://www.virtual-bubblewrap.com/ima...00x600.jpg

Make something like that and you've got a winner.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
I'm gonna kill you Crapaaaaaa!! Angry You've started that! I'm gonna check all your maps! Heheheh. Big grin


LMAO

Quote
Does anybody has a tip about how to get rid of the f[beep] 'shaped conically'? Smile I mean, a good and easy way.


I guess its a linear gradient somewhere that creates the conic shapes in your height maps. Use a bias or gamma curve instead. Ideally, the profile of this curve should be a quarter circle. This way, you would get a perfect hemisphere in the height map.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Lucato
FF addicted

Posts: 505
Filters: 39
Quote
uberzev wrote:
Very nice, I'd just like to note that 'real' bubble wrap is tiled in a hexagonal fashion...

That's a plot now! smile:) Hey Uber, that's the way it was, wasn't it? What way was it, oval or I'm missing something? smile:) Thanks for the link. smile;)
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Lucato
FF addicted

Posts: 505
Filters: 39
Quote
Crapadilla wrote:
I guess its a linear gradient somewhere that creates the conic shapes in your height maps. Use a bias or gamma curve instead. Ideally, the profile of this curve should be a quarter circle. This way, you would get a perfect hemisphere in the height map.

Thanks for the tip Crapa, I've tried the Contrast+Bias, but It still doesn't work very good. Well, I've changed the structure and created new controls:

Now, you can use it as texture or as effect over your image. You can control the bubble wrap color, increase or decrease the number of bubbles, change its state and bubble wrap side.

In sum, I'm sending an update of my Bubbles Wrap (texture) and the version for effect. So, stay tuned in folks! smile:)
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