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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Lathe Custom Profile by ThreeDee
http://www.filterforge.com/filters/6425.html

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I couldn't wait to see how you did this..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Ah I knew it! You use motion blurs to create a horizontal distance transform like output - excellent! You should publish a snippet fully dedicated to the depth map part of the filter..
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and for some rather amazing examples of this filter, check out this thread: http://www.filterforge.com/forum/read...#nav_start
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
ThreeDeeForge..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Sphinx. wrote:
Ah I knew it! You use motion blurs to create a horizontal distance transform like output - excellent!

Hehe. The most obvious solution, of course.
Quote
Sphinx. wrote:
You should publish a snippet fully dedicated to the depth map part of the filter..

Thinking about it. Question is, is it too abstruse of a subject without the full filter? You will only need it if you are using a pre-made (outside of FF) profile. The method for an internally created profile is simpler.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
ThreeDee wrote:
Thinking about it. Question is, is it too abstruse of a subject without the full filter? You will only need it if you are using a pre-made (outside of FF) profile. The method for an internally created profile is simpler.


Well, the snippet would ofcourse have to use an internally constructed "demo" profile, but I think it would be rather useful with the boiled down version that only creates the depth map. In that snippet you can concentrate on getting the best result from various profile types (varying thickness etc).
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
+1 on publishing a cleaned up/boiled down snippet! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Snippet submitted.

One thing that may not be obvious is that if you create the profile in FF, you don't have to go through all these hoops to do the lathe operation, it is a simpler deal. (Of course, creating the profile in FF may not be...)

Do we need another snippet or two to demonstrate how it works from an internal profile? You can create an internal profile with gradients and curves, for instance.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Another fun thing to do would be to make a version which revolves around the z-axis. That would be equivalent to looking at this shape from the top. Would be good for car tires, clock faces, toruses (donuts, hoola-hoops!), plates and such.

I think I just talked myself into doing it... (so many ideas, so little time!)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
ThreeDee wrote:
Do we need another snippet or two to demonstrate how it works from an internal profile? You can create an internal profile with gradients and curves, for instance.


Yup. smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Okay -- lathe from internal profile snippet coming up.
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