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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Nice idea, and some presets look very good. In the default one, however, sand looks a bit unnatural.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Yup, looks promising.

One crit: The sand is supposed to have washed over the pebbles, but the height information of the bump map reveals that the pebbles have actually been corroded away in those areas. This should be corrected IMO.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
good one, genie smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Genie
Genie
Posts: 179
Filters: 42
Thank you, guys! smile:)

Haven´t posted in a while now, so I decided to drop in.

Vladimir, more like this?


The one on the left is the one submitted, on the right I made a few changes.

Dilla, I´m not exactly sure, but do you mean something like make the top sand layer lighter than the sand beneath the rocks?
Dog - Men´s best friend... until internet came along.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Genie wrote:
Dilla, I´m not exactly sure, but do you mean something like make the top sand layer lighter than the sand beneath the rocks?


Take a look at the greyscale values of the sand. They are essentially uniform across the entire bump map, meaning all the sand is on one and the same 'height' level.

However, at any place where the sand has washed on top of the pebbles, we should see the correct height information for pebbles plus a very slight height alteration due to the tiny sand particles that cover them. Try blending a medium to high roughness noise over the pebbles heightmap (masked of course), at very small blend values (say 0,05) with a blend mode of screen, overlay or lighten...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Genie
Genie
Posts: 179
Filters: 42
yep, I thought that was what you meant.

Here is the modified bump map that comes with the right side of the image above.



I blended the top layer on itself in screen mode.
Dog - Men´s best friend... until internet came along.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Yup, that's what I meant, but take care that the pebbles remain smooth in those areas that have no sand over them by masking the blend. Also, the height difference between a pebble with sand on top vs. the same pebble without sand on top should be very very minimal, just a slight change in roughness on the normal map, basically. smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Genie
Genie
Posts: 179
Filters: 42
Changed the blend from 100 to 30%, and yes it is masked. Update sent.

Thank you so much for the help, Dilla! smile:)
Dog - Men´s best friend... until internet came along.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Genie wrote:
The one on the left is the one submitted, on the right I made a few changes.


The one on the right is much better! Add that to Dilla's suggestion and you got yourself a real pebble beach! smile:)
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Genie
Genie
Posts: 179
Filters: 42
Thank you, Indigo! smile:) The example on the right has now replaced the previous version sent.
Dog - Men´s best friend... until internet came along.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
This is really nice. smile:) I like how it appears to have shadows and a kind-of wind swept look. I will use this one.

You have a lot on very nice filters. I only noticed them today. smile:blush:
@ronviers
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Genie
Genie
Posts: 179
Filters: 42
Thanks, Ron! smile:D
Dog - Men´s best friend... until internet came along.
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infiniview
digital artist

Posts: 202
Filters: 13
Wow very realistic Genie!
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Genie
Genie
Posts: 179
Filters: 42
Thank you! smile:) Dilla was a big help in achieving that realism!
Dog - Men´s best friend... until internet came along.
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