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Sjeiti
sock puppet

Posts: 722
Filters: 71
Single Image Stereogram by GXPILOT
http://www.filterforge.com/filters/6896.html

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Sjeiti
sock puppet

Posts: 722
Filters: 71

Gotta say I love it! But it's very very slow. I took a look at the inside and there are various things than can be speeded up. I'm still untangling the actual 3D part, I can't help but feel it can be way faster. This must be possible in just one offset.

I'll get back to you when I get my head around this stereogram technique. Correct me if I'm wrong, but it looks like the left side is just a repeated pattern while the right side is a repeatedly offsetted pattern.

Two things that you can speed up already: I have no idea why you use a circular gradient to create a sphere, but that can be done much faster/easier. Plus I've attached an easier way to create a cube.

Perspective cube.ffxml
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Well, I couldn't figure it out completely...
but I did manage to get it faster.

Single Image Stereogram _ clean_VI.ffxml
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GXPILOT
Posts: 5
Filters: 8
Those are examples they dont need to be used
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Sjeiti
sock puppet

Posts: 722
Filters: 71
But they do slow your filter down.

Your default preset takes about five minutes to render completely, and that's mostly because of the anti-aliasing (1:45 without).
The spin-off I posted takes about 40 seconds (12 without anti-aliasing). That is about eight times faster.

I not only re-routed the cube and sphere.
First I removed all 'redundant' components, among which was a Refraction component (those are slow). Then I replaced most Threshold-Blend combinations with a single Threshold. Read the wiki page Optimizing Filters for Speed.
Then I made the pattern so that it will always tile correctly on the lowest surface (with Seamless Tiling turned on).

You're free to do whatever you want of course. But with a 800% speed increase I'd consider an update smile:-p
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Sjeiti
sock puppet

Posts: 722
Filters: 71
smile:D
this one is nice

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