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Kochubey
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Posted: August 4, 2009 1:42 am | ||||
Kochubey
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Nice!
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Posted: August 4, 2009 1:43 am | ||||
Totte
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Well thank you.
I was just toying around and suddenly I got this nice effect ![]() - I never expected the Spanish inquisition |
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Posted: August 4, 2009 1:48 am | ||||
ronviers
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Excellent look on the stones - nice work.
![]() @ronviers |
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Posted: August 4, 2009 2:10 am | ||||
Totte
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Thanks,
I'm learning ![]() My primary goal is to make the filters fast. If it renders fast on my 16 cores, it will be useful for anyone on slower systems. Some filters (very good and complex ones) takes 2-4 minutes to render on my 16 cores using all cores almost at max, I would not even think of what they take on a std dual core machine. - I never expected the Spanish inquisition |
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Posted: August 4, 2009 2:17 am | ||||
Redcap
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Wow, very nice effect. The sand area leaves a little to be desired but nice rocks!
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Posted: August 4, 2009 4:39 pm | ||||
Totte
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Yes, I will try to improve the sand and its controls but without adding too much performance penalties.
- I never expected the Spanish inquisition |
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Posted: August 4, 2009 5:02 pm | ||||
Indigo Ray
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Some more controls would be nice, but very nice first preset!
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Posted: August 4, 2009 7:27 pm | ||||
Totte
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Posted: August 5, 2009 7:17 am | ||||
ronviers
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Those sure are some tiny samples - a little difficult to tell what you have going there but I'm sure it will be fine.
Fyi, when you submit an update, or, for that matter, when you download an updated filter, you will need to force your browser to refresh in order to see the update from the ff site, as well as delete the local copy of the filter from your library, otherwise the filter will appear to update but it will not. @ronviers |
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Posted: August 5, 2009 7:23 am | ||||
Totte
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Maximum allowed size of the file to upload exceeded (256,000 bytes)!
- I never expected the Spanish inquisition |
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Posted: August 5, 2009 7:34 am | ||||
Kraellin
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totte, welcome to RP.
yes, the max size is 250k. but, dont confuse file size with image size. if you're using photoshop, use the 'save for web' function and dont resize the image, just resize the file through compression. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 5, 2009 8:15 am | ||||
Totte
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I know, but I stitched them together and didn't want to compress to hard.....thats why I just shrunk the image size to avoid compression. (The real previews will be up any time soon anyway I guess )
- I never expected the Spanish inquisition |
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Posted: August 5, 2009 8:19 am | ||||
Kraellin
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well, it's hard to make out any detail when they're that small. i know cutting the resolution also cuts detail, but in most cases, the larger image size is still better than the postage stamp size.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 5, 2009 8:22 am | ||||
Totte
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Posted: August 5, 2009 8:24 am | ||||
Kraellin
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there ya go! much better
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 5, 2009 8:25 am | ||||
ronviers
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Looking better all the time Totte. It would be nice if you made the sand sort-of dip under the stones.
@ronviers |
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Posted: August 5, 2009 9:29 am | ||||
Redcap
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Holy Cow you got something here. I was burnt out from work today and chilled for 20 minutes in front of this filter and I produce my most photo-realistic texture to date using this filter as a spring board. This is a cool filter, and with just a little tweaking it could be really really really really awesome!
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Posted: August 5, 2009 7:05 pm | ||||
ronviers
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Very good Redcap. Nice tie-in with the sand/stone boundary. I can see around each stone where the water level used to be. I was thinking it would be better to bring the sand down under the stones, but I like your idea of bringing it up even better. It might be cool to add a translucent water layer with some specularity and motion blur to make it look like they are in a creek bottom. I like your stone arrangement better but I still like Totte's stones.
@ronviers |
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Posted: August 5, 2009 7:11 pm | ||||
Indigo Ray
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Wow, just wow.
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Posted: August 5, 2009 7:26 pm | ||||
Tsu Dho Nimh
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Fabulous for bathroom walls and floors!
This is going to be fun to play with. |
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Posted: August 5, 2009 8:01 pm | ||||
Kraellin
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ok, isnt anyone going to mention uber's stones? (or was it dilla's?)
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 5, 2009 9:10 pm | ||||
Totte
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This is the version that I will post when the current posted version is online (still not up ...).
Been tweaking it a lot. wet stones.ffxml - I never expected the Spanish inquisition |
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Posted: August 6, 2009 12:31 am | ||||
Totte
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Posted: August 6, 2009 1:09 am | ||||
Totte
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Posted: August 6, 2009 1:09 am | ||||
ronviers
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I don't know.
![]() It would be nice if you could combine your original stones with Redcap's sand and the reflections voldemort is getting in his exotic_stone_tile filter, you would really have something. I looked at what voldemort did but it made absolutely know sense at all. ![]() @ronviers |
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Posted: August 6, 2009 1:23 am | ||||
Totte
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I kept the originals
![]() Redcaps sand will kill the"wetness" of the stones, but I will upload the latest one now when fiz 1 has been approved on the server... - I never expected the Spanish inquisition |
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Posted: August 6, 2009 1:29 am | ||||
ronviers
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That's a relief. There are a lot of embedded stone filters but I do not remember anyone with stones as good as that. It would be nice if the user could control how many pretty ones there are in a group of ordinary ones. @ronviers |
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Posted: August 6, 2009 1:47 am | ||||
Totte
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That is what the "power effect" does, it adds a "layer of destruction and mayhem" over the pretty ones. You can control that so you can keep a few pretties as long as you set all your sliders correctly.
Check this one out... wet stones.ffxml - I never expected the Spanish inquisition |
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Posted: August 6, 2009 1:49 am | ||||
ronviers
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That's a lot of controls. My rule is that each click of the randomizer should be recognizable and every third press should be interesting. But that said, many filter makers like a lot of controls.
@ronviers |
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Posted: August 6, 2009 1:55 am | ||||
Totte
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Yes, but it is hard to satisfy both camps, one saying "give us more controls" and the other saying "keep it simple".
What I really want is a setting that can prevent certain controls from being randomized, like the "Stone Effects" checkbox. It should be labeled "Use on your own risk". Maybe a feature request but that must have been requested several times already. - I never expected the Spanish inquisition |
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Posted: August 6, 2009 2:46 am | ||||
Totte
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That was fast! The new version just came online!
- I never expected the Spanish inquisition |
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Posted: August 6, 2009 2:54 am | ||||
ronviers
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This one was rejected due to performance, but it's easy to see which camp I fall in to. This one will be slow even on your machine. ![]() Turquoise - forum.ffxml @ronviers |
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Posted: August 6, 2009 2:58 am | ||||
ronviers
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Some times it happens that way - can't count on it though. Btw, I made that turquoise filter when I knew very little about filter making, so the internals will be crazy. @ronviers |
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Posted: August 6, 2009 3:04 am | ||||
Totte
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About 25 secs per preview.
I speeded up wet stones by a factor two by using multiple equally configured tiles instead of fetching alpha channel and filter that and then blend together.. - I never expected the Spanish inquisition |
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Posted: August 6, 2009 3:09 am | ||||
ronviers
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Wow! really!? You can be very sloppy with a system like that - better be careful. @ronviers |
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Posted: August 6, 2009 3:13 am | ||||
Totte
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Posted: August 7, 2009 8:10 am | ||||
ronviers
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Posted: August 7, 2009 9:11 am | ||||
ronviers
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The problem I have is that anything I try with this filter totally ruins it - I really do not understan what you have going on in there.
![]() @ronviers |
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Posted: August 7, 2009 9:13 am | ||||
Totte
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Posted: August 7, 2009 9:16 am | ||||
Totte
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Here is my latest filterversion if you wanna look. I made a testfilter just to run the water tests and copied that into wet stones, and now it looks like a plate of spagetti
![]() wet stones.ffxml - I never expected the Spanish inquisition |
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Posted: August 7, 2009 9:17 am | ||||
Totte
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When we in 2.0 (hope hope, hope) can suck the info from a surface to feed into another chain of filters-modules, the stones could really have "volume" under the water...
- I never expected the Spanish inquisition |
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Posted: August 7, 2009 9:22 am | ||||
ronviers
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No. That last one is no good.
@ronviers |
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Posted: August 7, 2009 9:22 am | ||||
ronviers
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I think it can be done with v1 - I think you can do it. Don't give up on it. You may need to step away for a while. @ronviers |
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Posted: August 7, 2009 9:24 am | ||||
Totte
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Posted: August 7, 2009 9:49 am |
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