Totte
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Plain Weave - wood by ronviers
http://www.filterforge.com/filters/7574.html ![]() - I never expected the Spanish inquisition |
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Posted: August 4, 2009 6:43 am | ||||||||||
Totte
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Nice texture.
I could use this for the commoners who all always have the profession skill "underwater basket weaving" ![]() - I never expected the Spanish inquisition |
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Posted: August 4, 2009 7:22 am | ||||||||||
Kraellin
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nice!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 4, 2009 2:59 pm | ||||||||||
Indigo Ray
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The wood looks very cool
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Posted: August 4, 2009 7:39 pm | ||||||||||
Targos
Posts: 196 |
THis is nice, I'd love to see a normal map generated too..
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Posted: August 5, 2009 1:33 am | ||||||||||
ronviers
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The update has a waviness slider - maybe it will keep them from looking too professional. ![]()
Thanks ![]()
Do you mean the stringiness that results from too much grain definition?
Here is the update without the surface components. Plain Weave - woodSmp.ffxml @ronviers |
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Posted: August 5, 2009 2:40 am | ||||||||||
ronviers
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Posted: August 5, 2009 2:41 am | ||||||||||
ronviers
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Does anyone have an opinion as to whether the cost in time is worth it? Or any other suggestions for that matter.
Fyi, in this update I added a slight pinch and rolloff where the weave crosses to make it a little less faky. Thanks to everyone. ![]() @ronviers |
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Posted: August 5, 2009 2:43 am | ||||||||||
ronviers
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Btw, if the cost in time is not worth it, I will still leave the surface components inside for anyone that needs them. Also, I did not add the wood grain to the height channel, but if anyone thinks that would be helpful then I can.
@ronviers |
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Posted: August 5, 2009 2:48 am | ||||||||||
ronviers
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Posted: August 5, 2009 4:17 am | ||||||||||
ronviers
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Btw Totte, it still does the old look - for the commoners.
![]() @ronviers |
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Posted: August 5, 2009 4:21 am | ||||||||||
Redcap
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I love the effect, my only beef with it is if you pick one thread and follow it, it changes colors about 5 times, and throws off the illusion of a basket weave just a little bit. Still, it is an awesome filter.
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Posted: August 5, 2009 5:46 am | ||||||||||
ronviers
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Hi Redcap – thanks very much for the feedback and for taking the time to look at it. The problem with the color changes can be corrected by backing off on the 'grain distribution' slider. I guess I should have been paying more attention on the presets. Here is an example with the grain distribution reduced.
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Posted: August 5, 2009 5:52 am | ||||||||||
ronviers
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Since it appears that nothing is going to post tonight I will go ahead and post the submitted filter here. Just in case anyone is interested.
![]() Plain Weave - wood - forum.ffxml @ronviers |
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Posted: August 5, 2009 5:54 am | ||||||||||
ronviers
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I get it, finally, by strands you are talking about the individual elements that make up the weave – duh. ![]() ![]() @ronviers |
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Posted: August 5, 2009 5:52 pm | ||||||||||
Redcap
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Wow, that's more like, now I have just one more beef... If you look at the fibrous tines in the fluxal areas you will see that they are a little squibbly. I think I am clear...
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Posted: August 5, 2009 6:21 pm | ||||||||||
Indigo Ray
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Yeah, that's it! Much better! Maybe you could make a density slider so everyone is happy. And it's not just you, I was at a loss of a proper word, so I just went with "threads".
Indubitably! |
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Posted: August 5, 2009 6:33 pm | ||||||||||
ronviers
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LOL ![]()
Aboslutely, the new one, which hopefully will post tonight, has a 'weave density' slider. ![]() @ronviers |
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Posted: August 5, 2009 6:57 pm | ||||||||||
ronviers
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Ok! The latest version has posted.
![]() @ronviers |
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Posted: August 6, 2009 1:29 am | ||||||||||
Targos
Posts: 196 |
Great work and thanks for the normal map support
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Posted: August 6, 2009 1:36 am | ||||||||||
ronviers
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Thanks ![]()
Happy to do it. I added the wood's grain to the height channel also - you can put a slider on the opacity of the blend to dial in the amount you need. @ronviers |
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Posted: August 6, 2009 1:39 am | ||||||||||
Redcap
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Hopefully you didn't google fluxal. (*I made the word up*)
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Posted: August 6, 2009 11:05 am |
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