Vladimir Golovin
Administrator |
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Posted: July 13, 2006 9:09 am | ||||
Vladimir Golovin
Administrator |
Mike, this is amazing. I can't believe this is a procedural texture.
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Posted: July 13, 2006 9:11 am | ||||
Vladimir Golovin
Administrator |
Noticed a minor problem with the normal map -- look at the regions inside the "cells", they should be flat:
http://www.filterforge.com/filters/871-normal.jpg |
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Posted: July 13, 2006 9:25 am | ||||
baxx |
I havent seen these nodes yet, but ,mike,you are the best
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Posted: July 13, 2006 3:42 pm | ||||
Mike Blackney
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Thank you both so much
![]() ![]()
That's good to know - I was unsure whether the diffuse alpha map was enough for the empty sections of the texture. (It was enough for the display in FF and Photoshop, which was enough for me at the time ![]() I've made the adjustments so now all the maps (specular and metallic as well) have the alpha - and now these maps all look flat. Is that what I should have done, or should I just flatten the color for these maps? I'll wait to hear your word on this before I resubmit. |
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Posted: July 13, 2006 5:56 pm | ||||
Kraellin
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mike, very impressive! i'm going to have to pull a 'Ro' and start looking at the guts of your filters to get some tips on what's going on.
craig If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 14, 2006 12:09 am | ||||
Lucato
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Congratulations Mike. Really cool. Amazing job.
I don't know how long did It take for you, but I can tell you I took some days when I created one chain link texture with another procedural texture generator. I can bet FF is a little easier. Well, at least for me. ![]() Congratulations again and keep the amazing work. Lucato |
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Posted: July 14, 2006 5:53 am | ||||
Whitedove
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Mike,
I don't know how you did that, but can you now make a filter that will take chain link fencing OUT of a picture? I went to the zoo last Wednesday and the animal photos came out awesome, but some of them are marred by the fences. Very frustrating. I think I'll use this filter to fence in my dogs. ![]() Donna |
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Posted: July 17, 2006 10:55 am | ||||
James |
Great work
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Posted: July 17, 2006 1:12 pm | ||||
CFandM
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Mike have you been in my backyard? This is my fence. Great Work on this.
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: July 20, 2006 9:27 pm | ||||
Northernshadow |
Mike, this is VERY cool! along with your barbwire filter these will be useful, (even though like Donna I tend to remove fences..
![]() Sherry Sherry |
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Posted: July 21, 2006 8:45 am | ||||
onyXMaster
Posts: 350 |
Minor performance advice:
You don't need to use Set Alpha for all the Result component inputs, the Diffuse input will suffice -- resulting alpha is taken from Diffuse input only. As a sidenote, setting alpha to anything below zero for grayscale (slider) inputs (like Height, Reflectivity for Result) leads to scaling of grayscale data obtained by averaging R, G and B values by the A value (alpha premultiplication), so setting the alpha to zero where there's no chainlink effectively leads to zero height, reflectivity, etc. (not saying it's wrong, just unnecessary since adding components hurts performance). |
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Posted: July 27, 2006 9:13 am | ||||
Mike Blackney
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If that's the case, why would Vladimir have said that the normal map should be flat in these areas? (Since the diffuse alpha was sufficient in the original version, I imagine that the normal maps can be whatever I originally pleased to leave them as.)
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Posted: July 29, 2006 12:49 am | ||||
Darth Axel 007
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Downloads = 911 sad.
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Posted: July 4, 2007 8:50 pm | ||||
aegean
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Fantastic filter - I use this a lot...
ae |
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Posted: September 22, 2008 6:02 am | ||||
kPOTTERartistic
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Posts: 2 |
this is awesome... thank you so much!
katie potter - photography & modeling |
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Posted: January 4, 2010 11:00 pm | ||||
brgljez
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great stuff.
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Posted: June 5, 2014 3:07 am |
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