Carl
![]() |
||||
Posted: May 20, 2010 4:04 am | ||||
Carl
![]() |
very realalistic, I just realized you did it in FF1, there is still life in the old girl
![]() ![]() |
|||
Posted: May 20, 2010 4:05 am | ||||
ronjonnie
![]() |
Hey T.W.,
I Like that filter, directly to the point, ![]() VERY COOL! Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
|||
Posted: May 20, 2010 6:30 am | ||||
CFandM
![]() |
Very Nice meyendlesss
![]() Stupid things happen to computers for stupid reasons at stupid times! |
|||
Posted: May 20, 2010 7:20 am | ||||
meyendlesss
![]() |
Thanks.
Not sure how useful it is, but...
I did this one before v2 beta came out. Never bothered to submit, but I figured I may as well. v1 is still great, and I'll be adding some more of my v1 favourites over the coming weeks. |
|||
Posted: May 20, 2010 12:39 pm | ||||
meyendlesss
![]() |
This filter is one that has made me really want FF to add heightmap/lighting layers like most 3d apps have.
I have a version that allows for transparent plastic, but the metal part can't be made reflective/metallic underneath as it messes up the heightmap of the plastic part. My clock filter has a similar issue with a lack of height/reflection on the hands due to the glass layer being on top. |
|||
Posted: May 20, 2010 12:45 pm | ||||
Carl
![]() |
That would be great, try doing a convincing metallic flake paint [ which would be a very handy filter ![]() ![]() |
|||
Posted: May 20, 2010 10:30 pm |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,712 Registered Users
+19 new in 30 days!
153,533 Posts
+31 new in 30 days!
15,348 Topics
+73 new in year!
22 unregistered users.