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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
very realalistic, I just realized you did it in FF1, there is still life in the old girl smile;) smile:)
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey T.W.,

I Like that filter, directly to the point, smile:D .
VERY COOL!


Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Very Nice meyendlesss smile:) I was wondering when one of these was going to make it to the library.
Stupid things happen to computers for stupid reasons at stupid times!
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meyendlesss
???????????

Posts: 395
Filters: 32
Thanks.
Not sure how useful it is, but...

Quote
Carl wrote:
I just realized you did it in FF1, there is still life in the old girl


I did this one before v2 beta came out.
Never bothered to submit, but I figured I may as well.
v1 is still great, and I'll be adding some more of my v1 favourites over the coming weeks.
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meyendlesss
???????????

Posts: 395
Filters: 32
This filter is one that has made me really want FF to add heightmap/lighting layers like most 3d apps have.
I have a version that allows for transparent plastic, but the metal part can't be made reflective/metallic underneath as it messes up the heightmap of the plastic part.
My clock filter has a similar issue with a lack of height/reflection on the hands due to the glass layer being on top.
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
meyendlesss wrote:
heightmap/lighting layers

That would be great, try doing a convincing metallic flake paint [ which would be a very handy filter smile;) ] without layered heightmaps smile:)
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