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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Uh scary! Those eyeballs look really good! I love the color choice!
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Totte
Übernerd

Posts: 1460
Filters: 107
Sauron is watching us smile;-)
Great filter!
- I never expected the Spanish inquisition
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Ruckage
Posts: 3
Filters: 3
Thanks very much for the comments. I was definately more than a little inspired by Sauron when I made that preset smile:).
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I played with your filter - great stuff and the randomizer seem to work well (i.e. no extreme "wrong looking" renderings).

I noticed that the blood vessels looked a bit flat (like on a flat surface) compared to the shading and all, so I edited the filter and optimized it a bit (full rendering, before: 1 min, now 18 secs).

Feel free to use it if you want.

Eye Factory - Sphinx.ffxml
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Great job! Best use of the kscope I have seen yet.
@ronviers
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Ruckage
Posts: 3
Filters: 3
Quote
Sphinx. wrote:
I noticed that the blood vessels looked a bit flat (like on a flat surface) compared to the shading and all, so I edited the filter and optimized it a bit (full rendering, before: 1 min, now 18 secs).

Feel free to use it if you want.

Thanks Sphinx, I had no idea how to achieve that sphere distort for the veins, definately adds to the look so I'll include it in an update. I'll add an option to enable or disable the sphere distort though as if you want to use the difuse map as a texture it wouldn't be needed.
I did notice your changes have resulted in some loss in detail in the iris but I'll study your modifications some more and see if I can optimise the filter whilst retaining the detail. Still very much learning so this kind of feedback is very helpful, thanks again.
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Mike Blackney

Posts: 375
Filters: 57
The great eye is ever watchful smile:D

Nice work!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
One of the best eye filters here! smile:)
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Carl
c r v a

Posts: 7289
Filters: 82
great look smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, love the sauron references. something bugs me about the default. it's the depth perception between the iris/pupil and the eyeball. you've got a good gradient from the outer eyeball to the center, with the center highlighted quite strongly, but then you place a much darker iris/pupil in the middle and the difference/contrast between that and the eyeball highlight makes the iris/pupil look sunken or a bit concave around the iris.

now, on some of the others it's quite different. not sure how you could get around it with the variety you've got there. like, #2 the iris looks quite raised up, almost like another sphere on top of the eyeball. but, #1 and #3 look quite natural. tricky stuff.

overall, though, quite a good filter!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Ruckage
Posts: 3
Filters: 3
Hi Craig thanks for the feedback, I think I see what you mean.

I might have been trying to be too clever for my own good. What I tried to do was give the impression of a lens over the Iris as a real eye has bulge where the lens covers the Iris. You're right that in some instance it looks a bit off in my presets.
I'm working on an update so I'll tweak the lens to try and get a better matchup and probably add a slider to reduce/increase that effect if needed.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
k. that sounds good. after all, who says the iris cant be raised or lowered? smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sneath
Sneath
Posts: 28
Filters: 16
Wow! Great Filter. Thanks for sharing.
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