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jitspoe
Posts: 189
Filters: 27
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jffe
Posts: 2869
Filters: 90
Seems like we'd been waiting for some fractals since 2007 or so, good work. smile8)

jffe
Filter Forger
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lipebianc
FFF = Filter Forge Fan

Posts: 566
Filters: 12
Great achievement! smile:ff:
Congratulations and THANK YOU very much!
"From the moment we are born, we start being filtered..."
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Nice! Finally some new scripters in the community smile:)

It is a very nice smoothing formula you added there. I experimented with that too, but I'm not sure I got it as smooth as this one.

One minor thing - you can return the iterationCount variable as 5th parameter. This is for anti-alias hinting, which should speed up the anti-aliasing pass considerately.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Sphinx. wrote:
Nice! Finally some new scripters in the community smile:)

Thats for sure.. smile;) smile:) I am still on Hello World... smile:D

Good stuff jitspoe...I'll have to play with it.. smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
cool, jitspoe!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Really wonderful, jitspoe! Fractals are so amazing aren't they? smile8)
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Professor Fate
Professor Fate

Posts: 35
Filters: 3
I imagined this filter being hugely complex and upon opening it I was shocked, shocked I tell you, of it's simplicity. Shows you how little I understand the magical world of mathematics. Great job!
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jitspoe
Posts: 189
Filters: 27
I've always wanted to play around with fractals, and somehow managed to never get around to it until now. When I discovered that Filter Forge added scripting, I had to try it out. I was surprised to search the filters and not find a Mandelbrot set filter (though later I discovered there was a Mandelbrot example after submitting the filter).

I did a search for "Mandelbrot equation" and found that it was quite simple: z = z^2 + c. Well, almost that simple. C is a complex number. I've forgotten most of the stuff I learned in college, so I just searched for some source code examples in C/C++, and they were pretty easy to adapt to Lua (never used Lua before, either). The most difficult part was the smoothing (just noticed there's a bug in there that I need to fix, but you only see it on the far outside edges). I couldn't find a very clear explanation for it, but I figured it out eventually.

Now I wonder what other kinds of cool images can be generated with simple equations...
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Professor Fate
Professor Fate

Posts: 35
Filters: 3
Thanks for the explanation, jitspoe!

Sphinx, that's some really great stuff. The latter samples of the second link are pretty wild!

Both of you inspire me to experiment with fractals. I thank you!
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