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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile:D (Prize if you can figure out how I did it)

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Morgantao
Can't script

Posts: 2185
Filters: 20
Looks like it has something to do with cell noise. Other than that, your guess is as good as mine smile:D
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Morgantao
Can't script

Posts: 2185
Filters: 20
Here. Now where's my prize smile:D

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Well you're half way there. Now make the cells completely irregular while almost touching. smile:D
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Morgantao
Can't script

Posts: 2185
Filters: 20
Just a bit of tweaking...
The resemblence is uncanny! smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This looks beatiful and delicate with organical round bubble shapes for stones. Like it much

It reminds me in some way to the Antoni Gaudi Mosaics like for example this one







BUT yours have beautiful round "ceramics" instead of straight hard edges, well done.

Surely you have used one of your many surprising tricks and hacks to make this in a different way than the usual one

I have made this example below with the Cells component and high pass and then blending with a darken blend mode and used the surface result but obviously this DOES NOT follow the shape and change the colors of the stones based on the source colors.

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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
Well you're half way there

Oh, come on... Meet me half way smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think I perhaps know how you have done this, can it be using your uberblend ?

Because on your previous version of your Irregular Mosaic multiple components that needed to be joined and perhaps with your new uberblend is easier and more simple

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Here's an example of "Opposite Mode" (for lack of a better term)



Please let me know what you guys think...

(I actually made some presets this time)

STONES - Smooth Mosaic_ Image [Pre-Release].ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
OH!! Thanks very much for this Pre-release version smile:ff: smile:loveff:

Now looking at HOW this has been done is much more complex smile:D

I LOVE IT and is very well done and give interesting and weird results and is MUCH more than a mosaic filter!!!

Cool effects with opossite mode smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Hexagons instead of squares

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Really love and like much the look and how well done the effect of the mosaic is, congratulations for making this great filter.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
with reduced "size pixels" setting

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And awesome and very interesting result of the opposite mode that make it look like punched holes paper smile:)

----- ----

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Rising the Grout width

smile:loveff:

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW changing the Grout color and reducing the Grout width I got this Wonderful and awesome design with a Color Wheel as source



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uberzev
not lyftzev

Posts: 1890
Filters: 36
Might want to try it on some large and colorful text...
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And the same one as above here BUT unchecking the opposite mode gives this real beauty

smile:banana: smile:loveff:

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and some stone text B&W

me likey smile:loveff: smile8)

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Morgantao
Can't script

Posts: 2185
Filters: 20
Oh, I was SO close!
I also had Elipse connected to Bomber. smile8)


There ends the resemblance.... smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
One more example with a white thin frame

Quote
Morgantao wrote:
Oh, I was SO close!
I also had Elipse connected to Bomber. smile8)


There ends the resemblance.... smile:D


OH, I see, then I also was close to guessing it, I have used also the RESULT component the same like he has done it. smile:D

There ends the resemblance.... smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and activating opposite mode nice MAGIC happens smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
OH !! I have found MORE MAGIC Inside this filter that I did not know that it was there until I decided to try the preset 4 and found you can have a DOUBLE IMAGE composition

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is using the Lionfish built in image loaded as main image and the kingfisher inside the color control in the settings.



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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Uber this seems much better as an approach compared to last time! heh. I remember that one little thing you made. Was crazy. Still is.

I was recently trying similar stuff as well with the bomber-voronoi patterning you got going on there. Method's pretty handy but I never figured out how to get the color channel out correctly. So here's the question: when you feed out RGB channels and then feed them into Assemble HLS, through the bomber, back out to HSY (to levels) what's going on there? How does that work?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
So here's the question: when you feed out RGB channels and then feed them into Assemble HLS, through the bomber, back out to HSY (to levels) what's going on there? How does that work?


The fact that I separate my image into RGB channels is not important. I could just as easily used LAB. The only goal there is to get 3 greyscale channels ready for further operations.

So now we need to "embed" the channel data without affecting the lighten operation.

Inside the bomber this leaves us with the Hue and Saturation Channels to work with. Hue is nice and straightforward, but Saturation requires some massaging.

First we have to consider that were only applying the tint at 0.001 or so. Therefore were going to need a levels on the other end set to the same value to restore the data.

The contrast is there to prevent errors that occur when processing pure black or white.




*The HSY extract was chosen due to the way it handles saturation. Other channel formulas showed remnants of the cell shape.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Does anyone else have a deja vu? smile:D

http://www.filterforge.com/forum/read...ssage78076
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Thanks Uber for the explanation! makes so much more sense now smile:D

Yup. I remembered that thread. I recall scratching my head on that one post! Heh. It's still a head scratcher but it makes much more sense and it's been nearly 2 years heh smile:|
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
One more example with a main loaded texture for showing in the organic web over the lifesaver

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and with the same source and setting but changing the load source in control color

I like that in the white parts there is no web texture and in the red part is very well finished in a irregular way

And also good to know that with this you could also make nice frames

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is the same as above with a circular central silver metal loaded as main to show inside the web overlay. It is the same size as the flower so it does not shown on the black part.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and with dark background

the opposite mode is really an excellent thing!! love it

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
black with white background behind colors

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
another example from this excellent filter

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Love all the textures that you can make with this filter and are really excellent

Why do not upload it to the library ?

Is really very well done and gives awesome and amazing results.

Or do you prefer to just give the filter in the forum and do not make it for the library ?

This is too good to be lost in the ocean of forum posts
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