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Betis
The Blacksmith

Posts: 1207
Filters: 76
This baby renders in under 2 seconds!

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Very much a work in progress. Suggestions appreciated!

Controls I have now: Time Elapsed, Stars, Star Brightness, Star Color Bias, Rotate Stars, Night Darkness, Horizontal Pan, Vertical Pan, Perspective, Atmosphere Color.

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I'm thinking there could be some sort of foreground but how could that be procedurally generated? I mean it could be but would it even be good enough to use?

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Time slider smile:D
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Ah, the rotate stars does that. But I could rename it.

Also this thing renders perfectly at incredible resolutions. I tried a 10,000 by 10,000 and zoomed in full res and it looked amazing before FF crashed smile:loveff:
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
There we go

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
This one was randomly generated smile:eek:

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
Mars gazing anyone?

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
The trick to having realistic atmosphere I figured out, is to have a haze color and an atmosphere color. The haze sits a lot lower and is additive to the atmosphere. You get rich blends further down

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Man these are sweeeee!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
These are looking great Betis...I use to do this all time and it was fun... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Very nice smile:-)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Auroras anyone? ~1s render time impact





Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
YES! smile8) You use smudge for the aurora? Or no, that's super fast rendering!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yay! amazing!!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
smile:D smile:D

Yeah I used a huge smudge trail with low density (1.5)

Here's a part of the aurora tree
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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