jffe |
Looking for a filter that does some kind(s) of scalable shapes/tiles. I know I've seen things similar (somewhat similar to my bad example pic below), but I don't really know the filter library all that well, looking for some help locating filter(s) like this. Thanks.
![]() jffe ![]() Filter Forger |
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Posted: June 9, 2007 4:54 am | ||||
CFandM
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Did you ever find those shapes yet??You could look at some of the snippets..There are the curve to shape and other snippets. There was another one that I posted in the Creating Filters section....
http://www.filterforge.com/forum/read...0&TID=1987 Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 9, 2007 6:28 pm | ||||
jffe |
Hmm, I don't think those snippets are quite what I'm after, but tough to tell with no visuals. I'm looking to take a shape, (let's say squares to start), and have
![]() jffe Filter Forger |
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Posted: June 9, 2007 7:20 pm | ||||
StevieJ
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I would try to help.....but I'm not following what you are trying to do
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 10, 2007 9:59 am | ||||
Kraellin
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i think he's trying to do a replicating thing, only on each clone of the original square, it gets bigger (or smaller if you're working in the other direction) and keeps going like that with each new set of squares outward being a new, larger size.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 10, 2007 11:15 am | ||||
jffe |
----Yeah, for now, just straight linear size increases/decreases would be fine. Like in the crappy example pic, only even that one isn't perfectly even, it looks more like maybe X/Y increments were set to values of 3-4 instead 1-1 or something. jffe Filter Forger |
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Posted: June 10, 2007 2:02 pm | ||||
CFandM
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Hopefully this is what you're looking for..Just fiddle with the gradient colors to stretch the tiles..
![]() test.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 10, 2007 3:53 pm | ||||
CFandM
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Posted: June 10, 2007 3:58 pm | ||||
jffe |
----Hmm, that is a start toward keeping it linear. When I disconnect the 3 colorgrad module, then it scales them right to left (big to small), but up and down are the same size, and they get bent or angled with the 3 colorgrad module. I'll work on it some more later though, maybe it can be modded. Thanks. ![]() jffe P.S. I modded it to be a little closer to what I'm after, still not ideal, and no real scaling control unless just adding more tiles will automatically do that. test.ffxml Filter Forger |
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Posted: June 10, 2007 4:56 pm | ||||
CFandM
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Well you can even do this taking out the 3 color grad out altogether..It was an experiment anyway..
![]() Connect the two gradient components..Like this.. Using again the color as the scaling controls.. test v1j.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 10, 2007 5:10 pm | ||||
StevieJ
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Like a vortex tiler with rectangular shapes??? I'm kinda reading overlapping size clusters with random placement??? Okay, I'll shut up and just follow along ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 10, 2007 6:15 pm | ||||
jffe |
Picture a grid of just normal squares. In the upper left corner, one large square, and a whole grid leads to the opposite (lower right) corner where 4 smaller squares fit in the same size as the one large one fits. All the inbetween squares would just scale down (in that example), until they were 1/2 the original size, and then 4 of them would fit into one. I dunno, I call it linear scaling, maybe it's "morphing", but it being mathematically perfect, it seems more reasonable to call it "scaling" for the sake of describing it.
jffe Filter Forger |
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Posted: June 10, 2007 7:11 pm |
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