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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
I am on an roll today here is my latest filter,all comments are welcome
Sample 1

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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
Sample2

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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
Sample3

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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
Sample 4

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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh wow, lynn! i absolutely love that first one. looks like something straight off the Chrysler building. very art deco architecture. and, very well done!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
Thank you very much Craig, I was think of doing an spin off on this filetr to see if I could get some more art deco architecture, since the rest of the tiles just don't seem to fit in with the first one.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hmmm, i think all the posted images fit in with each other. but a spin-off is fine too smile:)

one question, do you have an offset with controls on this one? i could easily see moving #2 and 3 horizontally to put that main part in the center in the middle of the image.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
I used the offset control in the profile gradient,other than that I didn't add another offset, to it.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hey Lynn, I personally love this direction with the heavy metallic pattern tiles....like your "Rustic Ceiling Tiles" filter. I think that these would be particularly useful to game designers looking to create unique environments.....and yes, I'm biased because I love intense strategy Mech shooters with neat new design scapes.....in which I think your samples here would look awesome smile:) smile:) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
Thank you very much Steve, I am not much into computer games. I am more of an sci-fi fanasty person. I have been wanting some unique environments for my renders that I make in either bryce, vue 4.22 or poser and one day to incorperate into my models I will making in hexagon.

That is what I love about FF, there is so many filers that you can make or presets using the kaleidoscope node. Ay the present time I am wanting to give my filter preset as much detail as I can, and still keep simple to use and still have alot options. I hope that makes sence.

Craig
Quote
i could easily see moving #2 and 3 horizontally to put that main part in the center in the middle of the image.

I am not sure if I can do that right now, but I will work on it as an update I am uploading those 2 so you can see what they look like tiled

Sample 2a tiled

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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
Sample 3a

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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
here is another preset fom this filter tiled

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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, the offset isnt that important with seamless, but if you want to use it as a single panel, just add an offset right before the results, or, if it's a surface type, add one to the main node, the height, and the other as necessary, but just use one set of controls to coordinate them all.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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