YOUR ACCOUNT

Login or Register to post new topics or replies
capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Been working on a series of filters based on the hexagon setting of the kaleidoscope. Trying various noise types as the deformation for a gradient.

Anyway... here are a few samples:

(perlin)


(techno)


(stones)


(pyramids)


(chaffs)


(cells)


(blocks)


Comments and critique are always welcome! smile:)
Okicyapo
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nice relief work on all but the last one.....which doesn't seem to fit in with the rest smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
I like the depth your getting in some of these smile:)
  Details E-Mail
ahimsa

Posts: 3163
Filters: 41
I like the first and second one a lot. Very nice and unusual.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
ya gotta love this program. very cool, capn! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Thanks everyone smile:)

I'm really rather torn on what to do with these filters. I love some of the results, but there are 21 user controls on each of them!smile:-p

Essentially, there are two copies of the same noise used: one controls the actual deformation of the surface, and the other produces an optional overlay of colors. The scale, stretch, etc... of the two are linked, so the overlay will fit the deformation... but the roughness, contrast, and colors are independent for each one, to allow for a great deal of variation.

I thought about including controls for the offset and shape-size within the kaleidoscope component, but that would add 3 more controls to each one, and give even less consistent results with the randomizer. (Hmm... I suppose I could limit the range of those controls...)smile:-p
Okicyapo
  Details E-Mail
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Ya know...since you seem to have very distinct looks from the different noise types. maybe you should break this down into several different filters, rather than bogging down one with all the options.
It is easier in some cases to go through your library to find the style you want, rather than haveing to tweek too many controls.
Just my 2¢
I really like alot of these...and i would download all the different filters. smile:)

Rawn
  Details E-Mail
capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Quote
Rawn (RawArt) wrote:
maybe you should break this down into several different filters


These are actually from 7 different filters, all basically the same, except for the noise type used. smile:-p

Glad you like them though! smile:)
Okicyapo
  Details E-Mail
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
ahhhh...I guess that is where I did not read the "series of filters" part smile;)

Still looks good though smile:p
  Details E-Mail
capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Finally submitted the first of this series, "Hex-D-Form: perlin". Here are some samples...

default:


preset 2:


preset 6:


preset 8:


(The last 2 are about as opposite as it gets: preset 6 is very smooth, and strictly black and white, while preset 8 has a high roughness setting, with a lot of added color in the overlay.)
Okicyapo
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
love the depth on these.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Thanks smile:)

Just submitted number 2 in the series, based on techno noise...

default:


preset 4:


preset 10:


preset 15:


(Just 5 more noise types to go... smile:-p )
Okicyapo
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
the last two are really cool. i love seeing depth in filters.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
i love seeing depth in filters.

without sounding like a parrot the depth is excellent with these smile:)
  Details E-Mail
capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Thanks guys smile:)

(A few from the latest in the series):





Okicyapo
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
that last gold one really has a realistic quality, like metal/jewelry/ornamental metal... very nicely done!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+31 new in 30 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

89 unregistered users.