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				ReFlex
								
								
				 
									Posts: 2  | 
			
				 
			...to make normalmaps for modern games:
 
			 
>> Filter >>  
ingame: (quake 4) http://reflexsuite.com/private/textur...ingame.jpg  
>> Filter >>  				 | 
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| Posted: September 18, 2006 1:13 pm | ||
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				gorfeas
								
								
				 
									Posts: 3  | 
			
				 
			how exactly did you do this?				 
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| Posted: October 10, 2006 7:51 am | ||
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				Mike Blackney
								
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			I imagine it's an application of the 'normal maps from brighness' filters.  Unless I should be very, very impressed, I believe that those textures are photos  
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| Posted: October 11, 2006 12:16 am | ||
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				gorfeas
								
								
				 
									Posts: 3  | 
			
				 
			com´on ! did you actually make this from the photographs? it really looks VERY nice on the sample of quake.				 
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| Posted: October 11, 2006 6:04 am | ||
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				ReFlex
								
								
				 
									Posts: 2  | 
			
				 
			Yeah, 
 
			Photo > Filter (render as normalmap) > normalmap For me as 2D texture artist a very usefull tool... äh plugin.  | 
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| Posted: October 11, 2006 12:54 pm | ||
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				gorfeas
								
								
				 
									Posts: 3  | 
			
				 
			sorry if I am being dummy but I cannot find this kind of filter in the repository. If you made it by yourself, could you explain how its done?				 
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| Posted: October 12, 2006 10:55 pm | ||
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				Mike Blackney
								
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			The normal maps were generated using a filter like LigH's Normal map via lightness.
 
			To get the normal map use the normal map via lightness filter, and then in the Filter menu, choose "Render Maps" -> "Normal Map".  | 
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| Posted: October 13, 2006 5:16 am | ||
| SkyStalker | 
				 
			Hey ReFlex! Didnt know you where in here .. hehe  
			The original has sharp edges and a rough surface, i think your normalmaps resolution is far too low, ingame it looks more like that typical wet stone texture i dont want to see anymore.  | 
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| Posted: October 26, 2006 1:07 pm | ||
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