voldemort | ||||
Posted: November 10, 2006 10:07 pm | ||||
voldemort | ||||
Posted: November 10, 2006 10:07 pm | ||||
voldemort | ||||
Posted: November 10, 2006 10:26 pm | ||||
voldemort | ||||
Posted: November 10, 2006 10:26 pm | ||||
jffe |
Not at all sure about the top ones and the "Tendon" idea, the bottom 2 look maybe closer. But really you could maybe go for more of a "Fireworks" type of thing with those last 2. Get some more tracers going on, and a way to brighten them a bit near the beginning of the "Tendon". Just an idea.
![]() jffe Filter Forger |
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Posted: November 11, 2006 12:51 am | ||||
voldemort |
I actually do have a more swirly version of the later one that is highlighted different just not sure where to go with it but your idea is a good one
I know its hard to tell in the small screens but there is a tendon like height and surface to the first to shots thats definatly organic when you see them full version but I might need to tweak them some more as well thanks for the feedback the only draw back with theese two so far is the offset technique Im using apparently breaks seemless texture except for 4 modes on the second one but most of the modes for it are broken to ![]() lets all whine for a wine port |
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Posted: November 11, 2006 9:03 am | ||||
voldemort | ||||
Posted: November 11, 2006 9:04 am | ||||
voldemort | ||||
Posted: November 11, 2006 9:04 am | ||||
voldemort | ||||
Posted: November 11, 2006 9:05 am | ||||
CFandM
![]() |
Here is a bit of info on seamlessness of the twxtures being broken.. http://www.filterforge.com/forum/read...=8&TID=903 Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 11, 2006 12:32 pm |
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