Messages 46 - 59 of 59
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CorvusCroax
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The idea with all these is that the underlying geometry is very small and simple, (in the examples above, they're little all pretty basic sweeps and little <100 poly box shapes) and all the detail could come from a few maps using displacement.
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Posted: September 8, 2008 12:59 am | ||||
Crapadilla
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Way cool, Croax! And excellent samples! Be sure to link to these in your filter comments thread... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 8, 2008 3:21 am | ||||
Sjeiti
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Very cool indeed....
I wish I could do 3D. What did you use to render those cool images? ... |
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Posted: September 9, 2008 8:24 am | ||||
Kraellin
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very cool! i love it applied to the ships.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 9, 2008 2:12 pm | ||||
CorvusCroax
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Thanks for all the encouragement! If you make something cool using this filter, please post it. I'd love to see what other people are doing with it.
I'm using Vue 6 infinite for my primary rendering app lately. The geometry is just rough shapes coming out of zbrush, or simple primitives right in. I've been trying to get into Cinema4D, which comes highly recommended by my german 3d artist friends. I'm pretty sure that C4D does displacement materials, but I don't know for sure. (C4D also has a save-enabled demo, btw.) |
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Posted: September 9, 2008 2:44 pm | ||||
Beliria
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Cool, I like vue 6, mind isn't version 7 in the pipe line? Stumbled across Vue 6 recently still got to save up to buy it yet. Nothing wrong with a little insanity ;)
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Posted: September 9, 2008 5:22 pm | ||||
CorvusCroax
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Yes, they announced Vue 7 at siggraph, evidently. I don't know much about what it offers yet. But if the jump from 5-6 is any indication, it could be something major. |
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Posted: September 9, 2008 5:29 pm | ||||
CorvusCroax
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Okay, I looked it up. Here's the text from one of their press releases.
So it looks like incremental improvements pretty much across the board, focusing on direct integration w/ the dominant 3d apps. |
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Posted: September 9, 2008 5:34 pm | ||||
aegean
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any chance of the settings for the material you used on the spheres please?
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Posted: September 22, 2008 7:42 am | ||||
CorvusCroax
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Hi Aegean, The material setup depends on what application you are using, so unless you're using Vue6 infinite, it wouldn't help you anyhow. However, it's not that hard to make your own: you just render each map (diffuse, bump, spec, and 'emissive/glow') and plug them into it's appropriate material slot in your 3d application. (Your application must be able to do displacement mapping to get all the cool offsets.) If you render stuff up using the Spacehulk filter, please post it. I'd love to see what people are doing with it. -CC |
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Posted: September 22, 2008 7:51 pm | ||||
aegean
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Pretty much an emulation of what has already been shown using simple models and the displacement (not as good as what has already been shown here) - he's something I'm playing with atm.
http://www.renderosity.com/mod/galler...id=1750999 ae |
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Posted: September 23, 2008 2:20 am | ||||
Kraellin
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hi aegean,
cant access that link you posted. i get a renderosity login screen. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 23, 2008 7:14 am | ||||
aegean
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hmmm you may have to create a login to get to the galleries.
Well worth it there is some good stuff up there (and bad stuff such as mine ![]() |
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Posted: September 23, 2008 12:53 pm | ||||
CorvusCroax
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Hi Aegean, Cool stuff; you can post the images here, if you like. No extra login req'd! (Use the attach a file, thing down threre, and remember to size your images per the guidelines. ) |
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Posted: September 29, 2008 10:26 am |
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