Mike Blackney
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I figure it's about time I post a thread with some of my works in progress since I've been so slack at submitting my filters lately
![]() At the moment I'm trying to make procedural pixel art so I've been making a couple of different filters for that. Here's some of them: ![]() |
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Posted: May 25, 2011 9:53 am | ||||
Mike Blackney
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Another from the same filter:
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Posted: May 25, 2011 9:53 am | ||||
Mike Blackney
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I like wackier colour schemes with it
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Posted: May 25, 2011 9:53 am | ||||
Mike Blackney
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This is a batch render test with an earlier version of the filter. I think it could be really interesting with the right texture
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Posted: May 25, 2011 9:54 am | ||||
Mike Blackney
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Posted: May 25, 2011 9:58 am | ||||
Mike Blackney
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Posted: May 25, 2011 10:00 am | ||||
Kraellin
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those first three are a bit too small to really evaluate, but i like that fourth one, the second to last.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 25, 2011 9:01 pm | ||||
Mike Blackney
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Posted: May 25, 2011 9:31 pm | ||||
Kraellin
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uhm, ok, if you say so. looks like more than one to me. ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 26, 2011 11:55 am | ||||
Mike Blackney
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Sorry Craig, I wasn't trying to negate your comment, that was meant to be a joke
![]() Here's some later ones. I think that the detailing is approaching the Hawken/Neo Tokyo/spaceship hull kind of look I was going for. ![]() |
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Posted: May 26, 2011 6:13 pm | ||||
Mike Blackney
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Posted: May 26, 2011 6:14 pm | ||||
Mike Blackney
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I've just worked out my colour reduction problems. I found the option under Rendering for output dithering -- with that unchecked, FF was outputting lots of colours that were slightly off (like red=224 for one pixel then the one next to it was red=225), which is usually fine but isn't good for indexed colour images.
Here's a little height offsetting, not sure if I like it ![]() |
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Posted: May 26, 2011 10:05 pm | ||||
Mike Blackney
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Posted: May 27, 2011 8:51 am | ||||
Orteil
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Filter Forge + pixel-art ? This must be Christmas.
Mike, how are you doing that height offset ? Script ? I've tried different approaches in FF1, to no avail... |
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Posted: May 31, 2011 6:15 pm | ||||
Mike Blackney
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Thanks Orteil
![]() Yeah, unfortunately it's using a script. I did the same thing in FF1 and as I see it, you just need multiple input samples per output pixel. It would be possible for sure in FF1, but it would get complex fast. The core of this effect really is just my Height filter plus my I dream in EGA filter, then there's a bunch of processed tiles shoved into them. You need FF2 to use both of them, though. |
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Posted: May 31, 2011 7:52 pm | ||||
Mike Blackney
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Posted: June 16, 2011 8:43 am | ||||
Mike Blackney
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Posted: June 16, 2011 8:44 am | ||||
lipebianc
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WOW!!! Very nice one, Mike! And btw: great pixel art suff you have here, keep up!! ![]() "From the moment we are born, we start being filtered..." |
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Posted: August 20, 2011 10:39 am | ||||
SpaceRay
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![]() WOW!! This one here is the one that I like most of all, is very weird, interesting, and feel very well caotic BUT ALSO very well organized and beautifully disordered in a good way and as you say, I too keep seeing many things through this artwork, and looks like an aerial view of a city or as you say modern offices. I think that this is the best version and looks very beautiful and surely in a bigger size would be really stunning |
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Posted: August 20, 2011 12:36 pm | ||||
Mike Blackney
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lipebianc: thank you!
![]() SpaceRay: thanks! ![]() I'd like to share these, but they're neither of them very fast. |
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Posted: August 22, 2011 12:34 am |
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