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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, this is one i've been working on recently. it's somewhat like the landscapes filter, but is a way to make a variety of waterfalls.

it's VERY rough yet but i'm posting because i have questions. i'm working with a number of set alpha results and profile gradient maskings. i need a good way to seamlessly blend one alpha channel result with another. the blend modes dont seem to do it quite like i want, or at least not all the ways i want, which is why i'm also having to use the profile gradient masking. but it's all quite clumsy at this point.

this one is a real blending problem. there are about 5 or 6 different alphas i'm trying to blend in a proper manner here and it's a bit of a trick and i'm having to delete certain things i want in order to get anything approximating what i really want. i'll post some more specific questions when i start working on it again.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Well so far it looks cool..Kinda like a watercolor/crayon blend....

Are the alphas black..Or is there a fade in the alpha smile:?:
Stupid things happen to computers for stupid reasons at stupid times!
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Compose your own waterfall.....cool concept!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, was just looking (and tweaking) at this again. seems i removed a number of the alphas last night. the rocks are still alpha and are in blacks and grays and one of the water effects is still an alpha. i also moved to a multiblend and then enhanced one effect after the multi by overlaying it again. so, most of the effects are now using a step curve plugged into a profile gradient to mask things. and i've now got a more proper sequence of backgrounds and foregrounds when overlaying.

i also found one bug that you can see in the first image. i had to move the waterfall effect to full opacity in the multiblend.

ok, this may not be as bad as i thought last night. i've also added back in a sky effect at the top but that's going to need work.

but, here was the question that was plagueing me originally; when i had all these as alpha effects, i was having trouble with bleed-through during the blends and nothing i did seemed to handle that. some i want to bleed, like the water over the rocks, but some i dont, like the sky over everthing. so, the question was how to manipulate and blend the various alphas correctly in every case, especially when one alpha ran over another. if the alpha never intersect it's not a problem. but, when they do, sometimes you want a translucent effect and sometimes you want a complete overlay. the complete was the one giving me the headache.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
another problem was where i had 3 alphs coming into contact with each other. i could remove the effects of one overlaying the other, but not the third. that was a tickler and promted me with getting rid of some of the alphas for profile gradients.

another trick was with the sky. originally, i had a fixed waterfall size square in the middle of the image. that was it, no other waterfall on the edges of the image. this presented the problem of having the sky having a curved edge along its bottom edge but then making it completely straight where it ran along the top of the waterfall. in the image posted above you can see that i kind of cheated with the sky/waterfall intersection. it shld be a completely straight line across there but a little visual trickery masks it a bit.

i've also yet to work out a really good way to get the rocks to be where i want the rocks to be. right now, the waterfall just seems to come right out of the rocks and that's just not good. so, that's going to need some work too.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, and on that 2nd image, there's supposed to be some mist, but it's not showing. gotta fix that one again smile:(
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
what i may have to do for the rocks is split them up into four on-the-sides type effects with maybe a fifth in the middle for better control of where the rocks are. i've been avoiding doing that but may have to. i've currently got an offset plugged into the rocks and part of it alpha'd out. thus, i can move the rocks around up and down and side to side and have the water show up through the alpha, but that's kind of limited and crude and doesnt always make visual sense in the final effect.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Presidio
Presidio

Posts: 2915
Filters: 43
Kraellin this might sound kinda of strange--->

but instead of all the rocks try the color green see if that doesn't help with the alpha channges and most waterfalls have lots of green around them anyway.

You're doing great and I love what your doing so I'll be checking back to see how it's progressing. smile:D

Well I'm off to make filters~
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, jean.

i am playing with it some more. have tried a couple other ways of doing things, some with promise. this is one that i just sort of work on in my spare time. might even be fun to make it a collective effort and see what others come up with. not too worried about the rock color at the moment, but that might be an option and color might help sort the rock control situation out too. i might also have to turn anti-aliasing off on this one. the AA keeps smoothing out my mist/splatter.

for now, i've gone back to the rocks to try some separation control. there's no way i'm going to be able to route the water around the rocks like it shld in real life, so i've got to do some tricks with that. this whole filter is a fun little conundrum.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, i sort of re-wrote the whole thing...mostly. still has some refinement to do.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
some more fine tuning and added in jean's suggestion of green.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Oooooooo!!! Getting much much much better.....almost there....

Humble Plebian Suggestion smile:) Maybe use one of my glass filters as a snippet on the water and falls, eh? smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
glass? that seems a bit odd. got a particular one in mind?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Presidio
Presidio

Posts: 2915
Filters: 43
((((((((( I'm loving it~))))))))))

smile:D


Personally I'm a big fan of waterfalls --------> thank you for making this filter~

Jean
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, i did a little image search on google today. boy, is there ever a TON of stuff i could do to make this a better filter. so, i'm still working on it. in fact, this may have to be a series.

i'm also having to re-write a few things as i want to do more. the last re-write put in certain limits that i no longer like and i find my routines are now looking somewhat like the earlier ones that werent so limited. lol.

well, you're welcome, jean. it's a bit of a premature thank you at this point, but i'll take it as an encouragement thank you smile:) and, your idea with adding the greens was a good one. i'll be adding more colors now as well. i've got one image from google that i really like and i'm going to pattern the falls somewhat after that. it's got some nice color in it.

i'm also getting more adept at alpha blending. i'd overlooked some very simple solutions in the earlier work. that's corrected now.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Presidio
Presidio

Posts: 2915
Filters: 43
Quote
well, you're welcome, jean. it's a bit of a premature thank you at this point, but i'll take it as an encouragement thank you and, your idea with adding the greens was a good one.


Yep,, alittle more of the G in RGB never hurts~ smile:D smile:D smile:D Especially to get the eye away from grey if the grey is causing problems. Was hoping it might even help with the alpha channel but alpha channels at least for me are pretty tricky.

((((Yes big compliment)))

Well this looks like a very tough filter to make---> so good luck~ You certainly do pick your challanges---> very impressed.

I've finally decided to start learning 3d https://secure.e-onsoftware.com/try/vu.../index.php One of those things I've been meaning to do and your waterfall scene has motivated me, as well as MysticRaven---> she's a wonderful 3D artist. ((I've been very comfy in 2D for too long, LOL)).

Jean
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Persidio wrote:
I've finally decided to start learning 3d


Its a fun place to be.... smile:)


Kraellin this looks like its coming along... Eventually could almost blend this
with the landscape filter... smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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voldemort
voldemort
Posts: 872
Filters: 649
You know with the grass and tree sun etc filters blended with this one you could real quickly get caried away --I can only imagine what the render time would be like then

By the way Im definatly likeing the direction this is takeing

I wonder how much you would need to tweak it to give the rocks more dimension yet still retain the fast render ???
I look forward to seing this one when your done
lets all whine for a wine port
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
glass? that seems a bit odd. got a particular one in mind?

Yup smile:) submitting it tonight or tomorrow..... it's glassy ripple effect.....might be useful for your water.....but the way you have it already looks good smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, guys. the encouragement helps smile:)

i continue to play with the rocks. still not right but i've added some more color (5 color gradient). i even tried mixing a couple different noise filters. the render speed isnt bad...yet, as long as i leave anti-aliasing off smile;)

i've also added a mist line where the falls hit the pool. oh, and i've added opacity changing to the falls so you can see behind them or not.

also, eventually, i'd like to do some perspectives on this having the falls come down an incline rather than straight down. if anyone can point me to some help filters or threads here, that would be a good start for that. i can already trick the eye on perspective with the rock background, but not the falls themselves. that's where i'm going to need help when i get around to doing that part.

for now, here's another sample.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
currently, i can change the opacity of the falls, clarity of the pool, the rock configuration, offset the rocks, widen or narrow the falls, move the falls side to side, change the falls color and adjust the roughness and contrast of pool and falls.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Presidio
Presidio

Posts: 2915
Filters: 43
Okay this is amazing!!! I love it~

I think sig artists might go nuts for this one if they knew about FF~

The rocks can easily be taken care of once it's taken to the paint program---> so I wouldn't sweat the rocks too much. It's the water and the waterfall that sell the filter~ JMO And boy does it!!! LOL

Love it!!~~~ smile;)

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Presidio
Presidio

Posts: 2915
Filters: 43
Hi CFandM~

Quote
Its a fun place to be....


Now all I need is extra time in a day~ 24 hours is nice but 30 hours a day would help.

LOL
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Kraellin
Kraellin

Posts: 12749
Filters: 99
sig artists? what is 'sig' here? signature?

and thanks smile:)

no, i'm going to keep plugging along on it, rocks and all. i'm sure there's a good way to do them. i might have to borrow someone's filter though smile:)

and i'm glad you like the water. i sort of do also, but there's room for improvement there yet as well, and certainly more variety.

steve's going to be upset with me though. i'm working on this and not the monster smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Presidio
Presidio

Posts: 2915
Filters: 43
Quote
steve's going to be upset with me though. i'm working on this and not the monster


Well you needed a break from the monster~ smile:D

Signature Artist,,, yes... slang terms for signatures,,, sig, siggy, sigs... so Sig Artist, Siggy Artist...

smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
tried a new background and added some other things. the falls not only have opacity, they now have density. i'm also experimenting with a beach element and have added even more controls. there's 20 now but may lose some of those before done.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Presidio
Presidio

Posts: 2915
Filters: 43
Oh I lOVE it!!!!!!!!! smile:D smile:D

WOW that is amazing! smile:D smile:D

I had a filter going with the water fall type water you have and lost it... just crazy about what you did here~. Perfect~
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Craig, that does look excellent!!! I was thinking of something like Vlad's "Crysta" would work nicely for the rocks.....and there were recent gamescape and growth filters that would give you the greenery.....

Maybe my "RippleGlass" filters could give you some alternatives on the water like this.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
.....or maybe something like this.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, jean smile:)

and thanks, steve smile:)

and steve, yes, the ripple effect is a good idea. might do some nice reflection effects with that on the water. (but not this first version. too much to re-write if i used it now)

but i'll look at those others. vlad also had a rock face one that would suit for a background. i went with this current one because it had sort of a jungle background look to it. it's still not exactly what i want though. and i could even do a switch that would allow different ones, but that might be a bit much for a first one too.

i've also got to re-work the 'beach' effect i did on this. it's a bit off yet and barely visible on this one.

one nice side-effect of working with the rock background is that i've gotten several other backgrounds that have potential all by themselves and one in particular that is in a different perspective. it sort of falls back and narrows like a flatter stream coming at you and has a very light middle portion that i could overlay some water on and have a whole new waterfall/stream effect filter. i've saved that out for later development.

all in all, this has been a good learning experience too. i've had to work out some blending and alpha stuff and profile gradient stuff that i was only semi-familiar with before.

and as always, thanks for the feedback. it does help!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Craig, all the versions seem like they would be quite usable.....from poster to realistic.....

Very clever work!!! smile:) The water of the falls is getting excellent!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Looking closer and closer to submission ready..Its looking way cool now...
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, steve, CF smile:)

yes, it is getting closer. the good news is there's more control. the bad news is there's more controls. i'm up to 26 controls now and could easily add more. but, i think i'm going to stop there... i think smile:) i consider what i've got fairly vital to a filter like this. there's so many variables in this thing that you need the controls. i have labeled them all to be pretty clear to the user.

i've got this thing in pretty good shape now. there's only a couple of oddities i need to smooth out, mostly just re-mapping settings, i think. so, shld be good to go soon.

i also added a selector with 5 different backgrounds for variety. and i took steve's suggestion to use vlad's 'crysta' filter, only i removed the high pass for faster speed. so, it's now one of the new backgrounds. the others are mine. the current default pic uses vlad's. i'll post that one first.

there's also one other thing i may change. the current blending always puts the waterfalls dropping into the pool right at the land's edge. i shld be able to vary that so that it would be movable, dropping into the water or even onto the land a bit. it's not bad like it is, but i just noticed it today as i was working on it. or, i could just wait and do an update later on.

one of the other nice things about this is, if you dont like my backgrounds, you can just plug your own in and use those. it's pretty straight forward in the editor where you would do this.

basically, this is a blend of about 5 different elements, background, falls, pool, mist and beach. each element has its own set of controls to provide variation and there is only one control that isnt global to all of the backgrounds and elements.

one bad thing is, because of the way i did each element, the 'size, pixel' setting will break just about everthing. so, you pretty much have to leave it at its max setting. and i dont even know about seamless tiling. lol, been too busy with the rest of it to even look at the seamless setting.

anyways, here's the new default:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and i'm posting some of the others also...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and another...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lots of variety...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
several more yet smile:)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and a partridge in a pear tree...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
couple more yet...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, last one for now...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, i've submitted the filter. i made a few more changes and added 3 more controls, bringing the total to 29. that probably seems a lot compared to most filters, but the controls mostly make sense and shldnt be that hard.

i've added the ability to change the mist width and position, to allow the falls to fall into the water or on the edge, and a couple other little tweaks and corrections.

and since this is still the weekend, i'm posting the filter here in the forums also. enjoy smile:) and if you have any further suggestions, after using, let me know.

Waterfalls 4a.ffxml
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lol. well, i thought someone would comment. must be i showed you too much, too early smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
lol. well, i thought someone would comment. must be i showed you too much, too early

LOL.... got burried and didn't know that you had new posts .....I'm usually on it like a fly on a cow patti smile:D LOL.....

Looks great!!! Quite a clever concept.....going to check it out....

PS..... I was just thinking that this concept could be simplified (posterized) to create different scenes for children's books as well.....big $$$ in that....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Just checked it out.....and this is my favorite one....

Humble suggestion smile:) bad areas in randomization.....may want to tighten up parameters.....think that the cause is a combo of opacity and mist level.....getting areas with fading translucent bars.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
HURRAY!!!! Aside from the issues above and also the filter you posted in the fourm has some components kinda hanging out not doing anything...I seen them cause I had to move everything just for a anaglyph experiment...Way to slow with all that 3d connected...

But other than that this filter is great smile:ff:

I love the look of the water splashing up as the falls hit it...Also the perception of depth with the blurring of the background...
Again smile:ff:
Stupid things happen to computers for stupid reasons at stupid times!
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