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ahimsa

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ahimsa

Posts: 3163
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From the same filter

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Foxxee

Posts: 1505
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Quote
ahimsa wrote:
From the same filter



What filter smile:?:
Could you give us a hint... maybe smile;)
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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ahimsa

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Oh, sorry, it's one I just made today. I still want to work on it as it isn't quite good enough. I do have more samples to post in a bit.
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Foxxee

Posts: 1505
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Quote
ahimsa wrote:
more samples to post in a bit.


ok...


~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Kraellin
Kraellin

Posts: 12749
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that's quite a range of effects. maybe do two filters? nice, btw.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ahimsa

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ahimsa

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ahimsa

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Thanks Craig. I am still playing with this one. It's kind of a difficult one to get the shiny presets out of.
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ahimsa

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ahimsa

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ahimsa

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ahimsa

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ahimsa

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The last two tile very nice for a wall.
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ahimsa

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ahimsa

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Kraellin
Kraellin

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a posting frenzy! i think i like the gold cup one the best smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ahimsa

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I like the encrusted walls best myself.

Should I not post anymore in here? I was just showing what all this filter can do.
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Kraellin
Kraellin

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sorry, didnt mean to curtail the show. please, be my guest!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ahimsa

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No, I mean, did I do too many? I think this might make three filters. smile:D
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Kraellin
Kraellin

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ah. yes, lots of variety there. the first two are quite different. the first looks like metal leaf, while the 2nd looks more like stone/sand.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Foxxee

Posts: 1505
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Quote
ahimsa wrote:
I like the encrusted walls best myself.


Wow! I'd like to see you develop these last one of the carved walls. They look just like something my little adventurer would see while she was exploring hidden and ancient Faerun temples! smile:D smile:D smile:D

Hehe, now I'm wanting to dawn my Ranger outfit and slay some baddies!... where's my horse?

~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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ahimsa

Posts: 3163
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And the last two look like corroded sci-fi or fantasy type walls. I'm going to concentrate on that one first, then the stone and sand one.
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ahimsa

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Quote
Wow! I'd like to see you develop these last one of the carved walls. They look just like something my little adventurer would see while she was exploring hidden and ancient Faerun temples!


My thoughts too.
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Kraellin
Kraellin

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Quote
Faerun temples!
?? rpg's? which?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ahimsa

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For me these would make great walls for the Tomb Raider level editor. I love Tomb Raider with a passion.
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Kraellin
Kraellin

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hehe, never played those. were those the laura croft ones?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ahimsa

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Yes

1 - 5 are the only ones worth playing. The new company turned her into Princess of Persia so I am glad I have the level editor.
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Kraellin
Kraellin

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cool beans smile:)

hehe, oh now i remember. that was the series where one of the early versions had a secret 'nude' level. lol. almost bought it for that smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Foxxee

Posts: 1505
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Quote
Kraellin wrote:
?? rpg's? which?


Right now I'm very happily involved in playing my 5th game of NWN 2... and waiting for Mask of The Betrayer xp to come out, hopefully September smile:D

I've tried to find a good Persistent World for NWN2 but so far I have had a lot of issues with my ability to move smoothly. By the time I round a corner everyone else is far over the horizon smile:-p

Use to play Dark Sun Online, my first, then Ultima Online, then Twilight Nights (I think that's what it was called) and lot of single player games till I got my first NWN 1. Persistent Worlds were easier for me to move through. This time its just too much of a pain, unless the xp coming out fixes some of the online issues.
~Foxxee~

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ahimsa

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The nude level was never for real. Teenage boys were just wishing it had.

smile:D

Poor Lara, fanboys lusting after her pixels.

She's actually pretty now, but she plays like crap.
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Foxxee

Posts: 1505
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Quote
ahimsa wrote:
Poor Lara, fanboys lusting after her pixels.


Ahimsa! Shhhh...
smile:blush: smile:blush: smile:blush: smile;)


Quote
ahimsa wrote:
She's actually pretty now,


Oh, I forgot to mention The Elder Scrolls. Oblivion I still have lots of faces I created for the community. They are well liked, even made one to look as best as I was able, Capitan Jack Sparrow smile:)
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Kraellin
Kraellin

Posts: 12749
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never winter nights. i have that somewhere. i'm trying to remember which one that was. two came out about the same time that were rpg's. one had a sort of modular editor with it and was also very moddable. i did some modding on that one. fun, but sort of a klunky terrain system. nice items and monsters, but the terrain was sort of modular goofy.

never did dark sun. hated ultima online. good idea, poorly implemented. played another big mmorpg...boy, cant even remember the name now. played that one for a while. but finally gave it up for all the flaws in that system too.

i actually built an online rpg myself once, way back in the early days of the internet, a MUD. quite fun, 3d ascii mapping environment. very innovative and it didnt get stale on you like most of these current rpg's get. i know the secrets of making a good game and i know the pitfalls of rpg's very well. it amazes me to see current rpg's still make the same mistakes over and over again.

never did elder scrolls either.

hehe, my rpg online experience pre-dates the internet. i used to be on compuserve and genie. we used to play games like 'dungeons of kesmai' and 'dragon's gate'. extremely fun games done in ascii mapping. i had way more fun on those than any current high res rpg i've seen.

Asheron's Call. that was the one i was trying to remember. BIG online rpg! they had some interesting stuff but still did some really basic mistakes in rpg's. still, that one was sort of fun.

lol. lusting after her pixels! rofl. hey, she was HOT! smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Foxxee

Posts: 1505
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Quote
Kraellin wrote:
hehe, my rpg online experience pre-dates the internet


That's how I got started, moving my little green O around while being chased by bad red X's, hehe. I also liked the text-base games. Zork was my first when it came out. But before all that I was playing with a group of friends with paper and pencil and cool rpg dice smile:D

Oblivion is the best in my opinion of all the Elder Scrolls, but most really like the story line of MorrowWind. You are talking about NWN1... fun to mod, I did some too, btw smile;) But NWN2 is gorgeous and so much more in depth, you feel like you are actually partaking in a movie role! The npcs all talk, move their mouths pretty realistically, have personalities you can really get attached too and just fun all the way around involving story... best I've played so far... but that's just my feelings about it. I love the game. Wish I could find a nice Persistent World that I could actually participate in though. The araura tool set does not have all those clunky cliffy types of cut-out land features, it's really good, Craig... go check it out... well... only if you want smile;)
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Kraellin
Kraellin

Posts: 12749
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yup, island of kesmai (aka dungeon of kesmai) was cool. they used a double ascii character map, which means simply, this: [] would be one space and is a wall. very simple and very effective. so this would be a room:

[][][][]
[] . .[]
[] . . /
[] . .[]
[][][][]

fun stuff smile:) the game i designed used that same system, but had height. quite tricky for ascii graphics and 2D smile:) we had line of sight lighting and vision. all the normal creepy crawly things, but a completely different way of spawning them. and, they had a rather unique intelligence, that was oddly easy to code. i also had a very STRONG story line built on ages of conflict, hatreds of magic users and why and a completely new way of looking at mages/magic users and justified why mages were physically weak both in story and in the mechanical numbers of the system. basically, the whole system worked backwards to all other rpg's i've seen. the idea was that centuries of conflict had weakened all classes and types, but this part was hidden to the user. the system underlying used a reverse way of advancing. you werent growing stronger by increasing your stats, you were growing stronger by removing the old stigmas and traumas of years of war. and whether you wished to believe in 'genetic memory' or 'past lives' as the rationale for this, it worked very well.

therefore, and this was the real secret of the game, there werent 'gods'. oh, there were some, remote, obsure, mostly unseen. but the main idea was, that at one time, you WERE the gods. and the trick was to return to godhood, not grow to it newly. and i had a really clever, integrated system of stats. just about everything affected everything else.

i had two coders working with me. i was the owner/chief designer. the two coders were both geniuses, one ended up going to harvey mud U. and the other went to teach microsoft how to code smile:) brilliant guys, both. i loved that game smile:)

ok, so NWN's is 2 now. sounds cool. and i might well check it out. have been looking for a good rpg lately. liked morrowind. hacked the heck out of it, but once i start hacking a game, it's the end of the line on the story smile:) i cheat too badly after that smile:) i had a flying thief/magic user that was unstoppable smile:D

i did like NWN-1, and did do some scenarios for it, one of which a few friends and i played for a bit. that was sort of cool. so, a really good NWN, with a good editor could be just what i'm looking for. thanks smile:)

and ya know, it's really ok to just say, 'go check it out'. i really dont feel like you're nagging/pushing if you do that in this context smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Foxxee

Posts: 1505
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Quote
Kraellin wrote:
this part was hidden to the user. the system underlying used a reverse way of advancing. you werent growing stronger by increasing your stats, you were growing stronger by removing the old stigmas and traumas of years of war. and whether you wished to believe in 'genetic memory' or 'past lives' as the rationale for this, it worked very well.


My gosh, you really are fellow RPGer!
You know, your story idea and line of thinking 'backwards' is very intriquing. I know that NWN2 is actually looking to have some of the community join up... paying jobs for helping them improve their story line and system of play. Might want to check that too?


Darn... I got kicked off my server... sorry smile:(
~Foxxee~

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Carl
c r v a

Posts: 7289
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Oblivion great but it crashes my system with some bad side effects smile:( [ cause of I have an Hp scanner ] smile:(
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StevieJ
Designer/Artist

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Hey Ahimsa, I really like your 4th sample smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

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Quote
I know that NWN2 is actually looking to have some of the community join up... paying jobs for helping them improve their story line and system of play. Might want to check that too?
oh, now that would be cool. a game design consultant. right up my alley smile:) i think i actually have that game still installed on a harddrive somewhere. a nice, fat 2.1 megabyte drive. lol. were they ever really that small?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Wow, I didn't realize I was surrounded by RPG'ers. smile:D

Quote
Foxxee wrote:
[...] Faerun temples [...] Dark Sun Online [...]


Ah, the Forgotten Realms! Those wonderful 'pen & paper' memories... and 'Dark Sun' is by far my most favorite of all the AD&D campaign settings, shortly followed by 'Planescape'.

Anyone playing any MMORPGs currently? I used to play 'Star Wars Galaxies' for quite some time (what a marvelous game it was before it was gloriously ruined), then moved on to 'World of Warcraft' and quickly got bored with it (excellent art direction meets the most repetitive grind-fest of all time). Ah well, these days, I don't have time for MMORPGs anyway... smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

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Quote
Crapadilla wrote:
Ah well, these days, I don't have time for MMORPGs anyway...

+2 .....I used to play C&C (Command and Conquer) for the strategy quite a few years back.....then got into PS2 Armored Core series (mech warriors) for the unlimitted design combos and strategies.....wish I had time to play it, but it sucks you in for days on end.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

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last one i played was Asheron's Call, dilla. tried Ultima Online, but that had been ruined by the early bugs and hackers and was absolutely no fun for those that came later. so, not playing any now and didnt even bother with world of warcraft. already had a pretty good idea that was just another of the mold with sweeter graphics.

rpg's lost direction a long while back. they've gotten too 'hollywood' and follow the mold of the last 'great' rpg... which means grind and boring. too much graphics, not enough game and way too predictable (which is part of the grind).

i could fix most all of them, but Blizzard doesnt seem to be knocking my door down, so the heck with em smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
[...] basically, the whole system worked backwards to all other rpg's i've seen. the idea was that centuries of conflict had weakened all classes and types, but this part was hidden to the user. the system underlying used a reverse way of advancing. you werent growing stronger by increasing your stats, you were growing stronger by removing the old stigmas and traumas of years of war. and whether you wished to believe in 'genetic memory' or 'past lives' as the rationale for this, it worked very well.

therefore, and this was the real secret of the game, there werent 'gods'. oh, there were some, remote, obsure, mostly unseen. but the main idea was, that at one time, you WERE the gods. and the trick was to return to godhood, not grow to it newly. and i had a really clever, integrated system of stats. just about everything affected everything else.


Craig, that's a marvelous concept that I've never seen realized anywhere. VERY cool!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

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thanks, dilla. yeah, it seems to work well that way. had a hard time convincing my coders of it, though smile:)

and jan, i went and looked at the NWN's 2 site this morning. couldnt find a demo to download.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Foxxee

Posts: 1505
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Quote
Kraellin wrote:
and jan, i went and looked at the NWN's 2 site this morning. couldnt find a demo to download.



Let me go check, Craig... I have some pics of my character I'm playing if you'd be interested? Should post them in the General forum maybe? if that would be ok??


Oh, and Crapadilla, can I call you dilla too like the guys do? It's a lot easier on my typing, less mistakes smile;)
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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