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CorvusCroax
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So, I took Mortex (by Morphed) and pimped it out a little bit to make it look more like a spaceship hull or a city or something. Added some windows (for scale) and a few other techy touches, like small detail lines. Made a separate culling pass for the windows so they appear semi-asymmetric. Added a switch for multiple noise modes, so Techno and Pyramids is in there in addition to Blocks noise. Also added some options for profiles, so you can do curves.
Would like to improve: 1) I'd like to add a secondary layer of fine detail, with pipes and other such greeble within the major 'chunks'. (If anyone knows of a good way to make pipes, let me know. 2) Would also like to add a way to make render out a 'lights' channel for use in 3d programs. (Using specular exponent doesn't work well enough.) 3) Would like to add a control to change change between Horizontal symmetry, and the other Kaleidoscope modes. 4) Need to add a control to limit the 'roughness' and to make sure that it's applied more uniformly (Problems w/ high and low end of bump scale.) ![]() |
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Posted: September 4, 2008 12:06 am | ||||
CorvusCroax
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Posted: September 4, 2008 12:08 am | ||||
CorvusCroax
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Posted: September 4, 2008 12:09 am | ||||
CorvusCroax
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Posted: September 4, 2008 12:10 am | ||||
CorvusCroax
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Note on #1 and #3 how the windows are quasi-symmetrical: they sort of follow the pattern, but not quite. There are also controls for how 'high' on the structure the windows appear, and how many repetitions. There are also x and y offset controls for the noise, so you can tweak them into new configurations.
So, here's what you can do with this sort of texture in, say a 3d program with displacement. Note that the texture used is the default Mortex preset. These items objects are primitives: ie your basic spheres, cylinders, boxes. ALL the shape comes from the texture. (the three in the lower right are exceptions: they are letters.) ![]() |
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Posted: September 4, 2008 12:25 am | ||||
CorvusCroax
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Posted: September 4, 2008 12:28 am | ||||
CorvusCroax
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Posted: September 4, 2008 12:30 am | ||||
KGtheway2B
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Looks fantastic. I love the mortex filter, it's the inspiration behind one of mine.
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Posted: September 4, 2008 2:41 am | ||||
Crapadilla
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Posted: September 4, 2008 3:55 am | ||||
Carl
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great work
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Posted: September 4, 2008 4:08 am | ||||
StevieJ
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Posted: September 4, 2008 9:09 am | ||||
Kraellin
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looks like part of Red Dwarf
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 4, 2008 2:05 pm | ||||
CFandM
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That second one looks like a background for a side scrolling space shooter..
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: September 4, 2008 2:35 pm | ||||
Kraellin
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ya know, CF, i thought the same thing but didnt mention it!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 4, 2008 2:40 pm | ||||
infiniview
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Cool stuff Corvus!
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: September 4, 2008 9:53 pm | ||||
Crapadilla
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Ah, now I know what the image reminded me of: it's the look of hand painted Space Fleet miniatures!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 5, 2008 3:23 am | ||||
Beliria
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Cool, love the sci-fi textures and space ships! And dinky models
![]() Nothing wrong with a little insanity ;)
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Posted: September 5, 2008 6:37 am | ||||
Kraellin
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where in the world did you dig those up, dilla?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 5, 2008 1:41 pm | ||||
Crapadilla
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Try googling 'space fleet'. BTW, Space Fleet is/was a table-top board game published by Games Workshop...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 5, 2008 3:46 pm | ||||
Beliria
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wow.. you mean like table top consoles huh? ![]() ![]() Okay maybe I shouldn't have had that bar of chocolate.... Nothing wrong with a little insanity ;)
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Posted: September 5, 2008 4:08 pm | ||||
Redcap
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Posted: September 5, 2008 4:52 pm | ||||
CorvusCroax
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Hey, thanks for all the encouragement everyone. Once I polish this up some more I'll submit it. It's still VERY slow.
Yeah, it all has a sort of Namco / Xevious quality ... |
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Posted: September 5, 2008 11:34 pm | ||||
CorvusCroax
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Yeah, that's the sort of thing I was going for, but less organic - looking. More massive - looking; Like a painting by Sparth or John Harris. Are you a tabletop gamer 'dilla? |
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Posted: September 5, 2008 11:35 pm | ||||
Crapadilla
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I used tp play lots of Games Workshop (and other) tabletop games back in the days... like Space Fleet, Space Hulk, Blood Bowl, Advanced Hero Quest, etc. I was also an avid tabletop-miniature-collector and -painter. We even had a Blood Bowl league going for several years... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 6, 2008 5:07 am | ||||
CFandM
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I had a friend who was into painting the Warhammer Figures........ Spending weeks sometimes months on just one model.... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: September 6, 2008 10:35 am | ||||
CorvusCroax
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OK, I'm submitting it. (My very first submitted filter. Woot!) It's VERY slow, so be forewarned! I would appreciate any tips on if there are ways to speed it up / more correctly construct it. I'm sure there are ways I'm doing things inefficiently.
There are still a lot of things I would like to improve it: 1)Get a whole second 'layer' of greeble underneath the panels. 2)Would like add more 'plating' effects. Perhaps 3)Would like to get some better looking paint patterns going on. Perhaps more of a 3-color thing, more based on the windows patterns, which are pretty good. 4)Need to have the windows be able to be rotated 90 degrees to vertical. 5)Need to switch the noise stretch to be rotated 90 degrees to vertical. 'Dilla, I'm calling it 'SpaceHulk', in honor of the classic tabletop game. |
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Posted: September 7, 2008 11:13 pm | ||||
CorvusCroax
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Posted: September 8, 2008 12:36 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:39 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:39 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:40 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:41 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:41 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:41 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:42 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:42 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:42 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:43 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:43 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:44 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:44 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:54 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:54 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:55 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:55 am | ||||
CorvusCroax
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Posted: September 8, 2008 12:56 am |
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