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Indigo Ray
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Posted: May 30, 2009 11:47 am | ||
Indigo Ray
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Posted: May 30, 2009 11:50 am | ||
Indigo Ray
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Posted: May 30, 2009 11:52 am | ||
Indigo Ray
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Posted: May 30, 2009 12:13 pm | ||
CorvusCroax
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Hey, nifty, Indigo Ray.
One thing that seems to be missing from all the 'painting' filters is some kind of way for getting brushstrokes. I wonder if anyone has tried doing that with, say, a selection mask (of a brushstroke) as an input? |
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Posted: May 30, 2009 1:31 pm | ||
Kraellin
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nice, indigo. i particularly like that last one.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 30, 2009 2:22 pm | ||
CFandM
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Yep the last one looks good and the eye also looks cool..
![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: May 31, 2009 3:51 pm | ||
Indigo Ray
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Posted: June 3, 2009 1:52 pm | ||
Kraellin
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hehe, more food
![]() the crust is great. a little less contrast in the center bread part maybe. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 3, 2009 3:45 pm | ||
Indigo Ray
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I was experimenting with brightness when I came up with this one. If you were to turn up the brightness of an image to 100% (not lightness, brightness, the Y axis in color pickers), then the image would look noisy (middle image). This is caused by very dark but not black areas that tend to have their saturation turned all the way up (which still looks almost black). By controlling the saturation (right image), you can keep really dark or light areas in the original image from popping out with random colors. This is my doggy by the way
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Posted: June 9, 2009 4:15 pm | ||
Indigo Ray
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Posted: June 11, 2009 3:54 pm | ||
Kraellin
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i dont quite understand the term 'water caustics' here. but then, maybe i'm missing a definition of 'caustics'? i mean, what the heck is caustic about water? kind of interesting, though
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 11, 2009 5:18 pm | ||
Indigo Ray
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Craig, you're half-correct. First of all, the definition you're using for caustic is causing corrosion. Water is usually a harmless substance, but it can corrode things, like iron (into rust). The definition I'm using here is:
In optics, a caustic is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. Water are always moving up and down and flowing around. This is why certain patterns are found on the bottom of swimming pools or the seafloor. Which gives me an idea... ![]() |
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Posted: June 11, 2009 7:12 pm | ||
Indigo Ray
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Posted: June 11, 2009 7:45 pm | ||
Kraellin
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ok, thanks for the definition. however, my problem with anything technical is that it's often explained in more technical terms, i.e. 'envelope'. what is an 'envelope of light'? i sort of get an idea of that, but the word envelope here is almost meaningless to me. does it mean like a bundle, a packet, what?
nice pic on that second one ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 11, 2009 9:42 pm | ||
Betis
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He might want the whole article Indigo.
![]() http://en.wikipedia.org/wiki/Caustic_(optics) ^^^ Did not work as a link. ![]() Just select the whole line and paste it in, unless you just click the optics link on the caustic page. Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: June 12, 2009 7:33 am | ||
Kraellin
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oh, i might have known it would be a wiki article. they tend to be really bad about using ten other technical words you dont know to try and explain the one you're looking up. thus, i tend to stay away from wiki as much as possible.
and, it still doesnt explain what 'envelope' means in that sentence. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 12, 2009 11:32 am | ||
Betis
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But the pictures give you an example, no? I agree, I don't understand what that kind of envelope is anyway. It might be a modulator to the light that is shining through. Here's a quick picture I made that might help.
![]() I forgot to finish the very middle part; It's supposed to say Concentrated Light Hope it helps ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: June 12, 2009 7:00 pm | ||
Indigo Ray
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Yeah, you get it. Light passes through an object (water/marble), bends (due to molecular arrangement/object shape and motion), and hits a surface (seafloor/gray disc). And yes, envelopes are curves, or a "bundle" of curves as Craig said.
I added a large-scale refraction to the image and a small-scale refraction for the caustics. The time for 600 x 600 on my depressing computer is 1min 11sec (w/AAx5). Would a perlin noise/refraction be faster, or a noise distortion??? ![]() |
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Posted: June 14, 2009 12:06 pm | ||
Kraellin
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so an envelope of light is basically just a bundle of light rays?
so, the caustic is once the light is bent by whatever? it's the end result of that bending or going through something and bending and how it 'splashes' onto something after that? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 14, 2009 11:01 pm | ||
Betis
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You know how taking a magnifying glass to ants can burn them with that dot of light? That is a caustic, focused light. Think of the surface of the water as a dynamically changing lens (or magnifying glass).
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: June 14, 2009 11:14 pm | ||
Kraellin
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because it's been through the bending of the glass. ok. i still dont like the name 'caustic' for that. bent beam would have worked just as well, in my book
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 14, 2009 11:17 pm | ||
Betis
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I think it's more where the light is bent TO and bent AWAY From. Like a shadow map.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: June 14, 2009 11:22 pm | ||
Kraellin
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would that come from the common word definition then of envelope? where an envelope of the something (in this case, light) sort of spreads out and covers something? as in, 'there was an envelope of rain all around us.' something like that definition of envelope where something is actually enveloping in a way? if so, then i think i get it better now.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 14, 2009 11:28 pm | ||
Betis
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Posted: June 14, 2009 11:45 pm | ||
Kraellin
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no clue, betis. i'll just take it that 'caustic' means the end result of light being bent or refracted or reflected when going to a different medium than the one it's currently in. the whole 'envelope', to me, at this point, means a bundle, or array or shape of light and doesnt matter that much, since i'm not really studying optics at the moment. but, thanks
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 15, 2009 12:54 pm | ||
Indigo Ray
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Posted: June 15, 2009 2:21 pm | ||
Betis
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It seems you have the same problem I have with my Galaxy Explorer. The refraction map for the sun is a sphere, white on the inside and black on the outside? replace the sun texture with a grid and you will see it is quite incorrect. Invert the Refract map and try it with a global refract height of about 7.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: June 15, 2009 7:43 pm | ||
Kraellin
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that's pretty cool, indigo
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 15, 2009 8:58 pm | ||
Indigo Ray
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Posted: June 17, 2009 12:04 pm | ||
Kraellin
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in a way, i like the first one better. that second is just a bit too perfectly spherical for a sun, ya know?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 17, 2009 3:42 pm | ||
Indigo Ray
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I actually agree with you, Craig. Maybe I could turn down the refraction (#1 was at 2, Betis told me to use 7 for #2). I'll be working on those solar flares, too.
Now here's what I meant to post. I like perspective stuff (in case you haven't noticed), and I've been trying to create an alternative to ThreeDee's method of a planar perspective. In ThreeDee's, you have to scale down everything (image, noise) in order to get the desired effect (the offset scales up). Mine is based on a logarithmic pattern as demonstrated by this filter, and the great thing about it is that you don't have to scale down anything (the offset scales down). It's not entirely accurate, and there's still some issue with the ratio of height to width. Here's a comparison: ![]() |
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Posted: June 17, 2009 9:06 pm | ||
Indigo Ray
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Oops! I forgot to check the "seamless tiling" box. If you look carefully, you'll notice that there is no way either filter is seamless horizontally. The reason for checking that box would be to preserve the image's original orientation (hence all the dis-orientations you see in the image). And don't expect a non-square version, I tried that, too.
3d alt.ffxml |
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Posted: June 17, 2009 9:13 pm | ||
Indigo Ray
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![]() This one took some formula-working. A formula for the path of the metal balls, a formula to cut off the length of the strings so they would end underneath the balls, and a separate (not in FF) formula to calculate the effect of gravity on ball speed. There is one error I would like to point out, and that is the length of the string. The string gets shorter and longer as the side balls move. If I changed the sectors on the circular arcs pertaining to the ball path, this might have worked perfectly. BTW, the balls are called "kinetic balls", and the contraption "Newton's Cradle". ![]() |
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Posted: June 22, 2009 4:41 pm | ||
CFandM
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Ahhh...Love the kinetic balls I can watch those for hours....I am easily entertained..
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 22, 2009 9:26 pm | ||
Kraellin
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pretty freakin cool, indigo
![]() ya know, those balls look like they are coming forward, not side to side. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 22, 2009 9:44 pm | ||
Indigo Ray
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Just came back from a 2 week vacation in Italy!
![]() ![]() ![]() ![]() ![]() One thing that I was particularly awed by (and that you guys might find interesting) was the amount and variance of stone textures found in the mountainsides, the buildings carved into them, the streets, statues, churches, and ruins. Here's a FF render of a close-up of a roman column, such as those found in the many ruins of Rome: ![]() |
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Posted: July 11, 2009 8:59 am | ||
Kraellin
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nice. a bit eggshell crate or styrofoam in texture, though. maybe reduce the noise/grain? marble columns could indeed chip, but their overall smoothness didnt tend to change. also, that grey pattern/texture you've got mixed into the white, try increasing the scale on that. it looks a bit too regular as is.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 11, 2009 2:10 pm | ||
Indigo Ray
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Posted: July 13, 2009 8:54 pm | ||
Betis
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Wewt! Looks awesome!
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: July 13, 2009 10:13 pm | ||
Kraellin
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yeah, i definitely like that better
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 13, 2009 10:57 pm | ||
Betis
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I say angle the cracks though, they're too straight.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: July 13, 2009 11:39 pm | ||
Betis
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I totally looked at this and saw the light as coming from the right... My mind had inverted the heightmap.
![]() ![]() ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: July 14, 2009 12:09 am | ||
Indigo Ray
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Cant...stop...forging...
![]() ![]() If we throw salt over our shoulders and cross our fingers, then maybe V2 will see fractal branching, but if not, we'll just have to make do with what we have. To make the dark cracks in this dry mud bed, I applied a bias to stone noise. I then attached a perlin noise to the "bias" of the bias, which was added to tamper off the ends of the stone noise, one property that would be seen in fractal branching. ![]() |
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Posted: July 18, 2009 9:24 pm | ||
Betis
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Wow, thy looks great! I do see that something I haven't really seen before, the fake fractiliciousness. ;D
If I may make some suggestions, I would say to raise the ground noise (the color) scale, and make the cracks thinner, and not as dark. Keep up the good work. Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: July 18, 2009 11:00 pm |
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