Messages 451 - 495 of 650
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emme | ||
Posted: September 30, 2019 12:59 pm | ||
Ghislaine
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Look nice !
visit https://gisoft.ca |
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Posted: September 30, 2019 7:01 pm | ||
emme | ||
Posted: October 1, 2019 6:22 pm | ||
Erik Pedersen
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Posts: 290 |
WHAT??!!!! That is CRAZY COOL!
RE: Fluidloop 01 The Joy is in The Work |
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Posted: October 1, 2019 6:37 pm | ||
emme | ||
Posted: October 1, 2019 10:13 pm | ||
emme | ||
Posted: October 1, 2019 10:13 pm | ||
Martin Naumann
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nice! would love to see this one animated
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Posted: October 2, 2019 4:06 am | ||
emme | ||
Posted: November 26, 2019 1:08 am | ||
emme | ||
Posted: November 26, 2019 1:09 am | ||
Martin Naumann
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boooi :o those details! I don't want to see the script of this one
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Posted: November 26, 2019 6:56 am | ||
emme | ||
Posted: November 26, 2019 8:04 pm | ||
emme | ||
Posted: November 28, 2019 2:12 pm | ||
Martin Naumann
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so cool!
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Posted: November 29, 2019 4:52 am | ||
Erik Pedersen
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Posts: 290 |
It's like it's not even Filter Forge! So cool.
The Joy is in The Work |
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Posted: November 29, 2019 3:25 pm | ||
emme |
Thanks
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Posted: November 30, 2019 1:49 pm | ||
emme | ||
Posted: December 2, 2019 1:35 pm | ||
emme | ||
Posted: December 3, 2019 12:36 pm | ||
Zerdoux
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Loving the texture these voxel pieces have.
Are you actually using voxels in FF to generate these? I'm sort of new to it so I'm not familiar with it, or are you just using noise in height maps for the illusion of volumetrics? Or is the PBR surface engine just better than I thought XD |
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Posted: December 3, 2019 4:42 pm | ||
emme |
Thanks.
No actual voxels here, sorry. Just some 2D trickery to give the illusion of depth. Basically it's a loop drawing 512 thin overlapping circles that are being distorted with a noise. The softer, gaslike stuff is another loop, creating a zoom blur type of glow (also using a noise texture to distort the glow). |
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Posted: December 3, 2019 6:59 pm | ||
Zerdoux
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That's sweet! Are there any resources you suggest for learning to use the loop tool? Or just trial and error until understanding? I haven't touched it quite yet.
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Posted: December 3, 2019 7:30 pm | ||
emme |
You can check out the FF manual by pressing F1. Go to Components - Advanced - Loop. There are a few example files there to get you started.
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Posted: December 3, 2019 9:37 pm | ||
Zerdoux
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Oh! Sweet
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Posted: December 3, 2019 10:12 pm | ||
emme | ||
Posted: December 8, 2019 1:47 pm | ||
emme | ||
Posted: December 9, 2019 7:28 pm | ||
Zerdoux
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Wow! loving this scatter cube series. Just all the little detail put into it O.O its crazy. Was scattercube 02 all done in one filter? Or did you generate it then use a camera lens simulating filter for the flare and light rays?
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Posted: December 9, 2019 11:38 pm | ||
raabix |
Emme, this is mindblowing! You definitely go beyond what anybody thought could be possible with Filter Forge. Great work. Just curious, how long does it take to render an HD image of this filter on your machine?
Are you sometimes using Photoshop to polish you images or do you stay strictly inside FF? |
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Posted: December 10, 2019 2:33 am | ||
emme |
Thanks!
Ziggy, I think I used 3 or 4 filters. Most of it is generated in one filter, including the light rays. The lens flare is added by another filter, and finally some color tuning and stuff. raabix, rendering times are somewhere around 30 minutes (+ post processing). I do all the post processing inside FF - no Photoshop needed ![]() scattercube 03 ![]() |
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Posted: December 10, 2019 2:15 pm | ||
emme | ||
Posted: December 11, 2019 10:46 am | ||
emme | ||
Posted: December 12, 2019 9:19 pm | ||
emme | ||
Posted: December 14, 2019 11:04 am | ||
emme | ||
Posted: December 16, 2019 1:47 pm | ||
emme | ||
Posted: December 17, 2019 9:04 am | ||
Zerdoux
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>scattercube 06
really loving the framing of this one! Has an art gallery feel to it or a vinyl album cover. What is a usual source of inspiration for your work? Music, other's art, etc? On the paintballs, is it a basic filter or material? Almost want an extra layer of circle packing in it ![]() Wonderful work as always emme. |
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Posted: December 18, 2019 3:22 am | ||
Martin Naumann
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crazy shit! looks like octane render
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Posted: December 18, 2019 9:18 am | ||
emme |
Thanks Ziggy! Sure, I draw inspiration from both arts and nature / science. Any interesting images I come across, I like to save into an "inspiration" folder. No categories, just thousands of random images - a great place to look for inspiration. Online I mostly browse Behance.
Paintballs is a basic filter. I usually like to build my own shaders, this one uses a raycasting map script to render the reflections between the spheres. Martin, and I might be wiser to just use octane for this stuff - this one took 9 hours to render haha ![]() paintballs 02 ![]() |
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Posted: December 18, 2019 7:18 pm | ||
Ramlyn
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The paintballs 01 is very cute!! I like it!
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Posted: December 21, 2019 5:39 am | ||
emme | ||
Posted: January 1, 2020 12:01 pm | ||
Zerdoux
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Oh. Wow. That piece is gorgeous. Like it gives a feeling of colour pencil or watercolour to shade the isometric scene. Thoroughly perplexed by how you managed that piece.
Happy New Year emme, looking forward to seeing more of your work this year. |
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Posted: January 1, 2020 6:26 pm | ||
emme | ||
Posted: January 1, 2020 11:07 pm | ||
Zerdoux
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Thanks emme! I feel like I definitely need to understand shaders a ton more if I'm wanting to use this program to it's full potential. The breakdown of this helps me with trying to understand it more.
Thank you and keep up the amazing work! |
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Posted: January 2, 2020 8:54 pm | ||
emme | ||
Posted: March 4, 2020 3:03 pm | ||
Martin Naumann
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wow this is so damn cool! the details are just beautiful.
how big is this fking script tho? ^^ |
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Posted: March 4, 2020 5:12 pm | ||
Erik Pedersen
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Posts: 290 |
I'd happily pay money for 'as is' versions of Wavefunction, Wavetable, fluidloop 01 and Scattercube!
The Joy is in The Work |
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Posted: March 4, 2020 5:39 pm | ||
emme | ||
Posted: March 5, 2020 8:35 am | ||
emme | ||
Posted: March 13, 2020 2:24 pm |
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