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CorvusCroax
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Hey: I think I've solved the corners problem: In this filter takes an arbitrary input, and identifies the sharp interior and exterior corners. Uses 4 offsets, calculates differences. The breakthrough was to offset diagonally. (If you just offset horizontally and vertically, you get the exterior corners, not the interior corners.)
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Posted: April 10, 2010 2:25 pm | ||||
CorvusCroax
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Posted: April 10, 2010 2:25 pm | ||||
CorvusCroax
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Posted: April 10, 2010 2:26 pm | ||||
CorvusCroax
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Posted: April 10, 2010 2:26 pm | ||||
CorvusCroax
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Posted: April 10, 2010 2:41 pm | ||||
KGtheway2B
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I haven't played much with V2, could you use your technique along with the "probability" input of a bomber and let you put down details (rivets/bolts) accurately inside the found corners without clipping them?
This would be a really awesome way to get dynamic bolt patterns. |
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Posted: April 10, 2010 5:48 pm | ||||
CorvusCroax
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Hey KG: yep, that's the whole idea! ![]() I've been dissatisfied w/ my previous attempts to place bolts (see above), which are too random, even at best. If you go back to Page 16 of this thread, you can see some previous efforts. |
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Posted: April 10, 2010 6:28 pm | ||||
CorvusCroax
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oops duplicate post
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Posted: April 10, 2010 7:01 pm | ||||
CorvusCroax
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Posted: April 12, 2010 3:51 am | ||||
CorvusCroax
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Posted: April 12, 2010 3:53 am | ||||
ronjonnie
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Good morning Everyone,
Hey, CorvusCroax, That is looking VERY COOL! ![]() Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 12, 2010 6:31 am | ||||
tigerAspect |
Thanks so much for posting the filter! It's really interesting to see what's going on in there
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Posted: April 12, 2010 10:58 am | ||||
CorvusCroax
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You bet! Post some of the cooler stuff if you get a chance. I'd like to go back and renovate that thing to make it work w/ the improved corner method, and add some different geometry sources. (But w/ Beta 2.3 out, I might not get to it right away) |
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Posted: April 12, 2010 3:00 pm | ||||
CorvusCroax
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Playing around with making a tank plate sort of filter. Looked at some naval ship technology and stuff like that and realized that the way a lot of modern technology is built is by having a frame and then with infill panels which are then bolted over top of that. This is a kind of experiment w/ that.
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Posted: April 17, 2010 5:06 pm | ||||
ronjonnie
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Hey CorvusCroax,
I LIKE THAT ONE! Looking very good! ![]() Have a good evening. ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 17, 2010 5:32 pm | ||||
CorvusCroax
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Posted: April 17, 2010 5:47 pm | ||||
CorvusCroax
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Posted: April 17, 2010 5:48 pm | ||||
CorvusCroax
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Posted: April 17, 2010 5:48 pm | ||||
CorvusCroax
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Posted: April 17, 2010 5:54 pm | ||||
Crapadilla
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Looking good! Could be a little more 'metalish' and dented for my tastes though -- as if it were and old, heavily jury-rigged hulk of scrap metal held together with paint. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 18, 2010 4:17 am | ||||
Kraellin
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nice, corvus. i'd like to see the guts on these.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 18, 2010 12:20 pm | ||||
CorvusCroax
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Posted: April 20, 2010 3:05 am | ||||
CorvusCroax
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Posted: April 20, 2010 3:06 am | ||||
CorvusCroax
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Here's a failed pipe-experiment. Trying to use the uber pipes method w/ the new Beta 2.0 environment.
Problems: 1) no branching 2) all kinds of alignment issues (the collars don't align correctly w/ corner bits 3) discontinuity in how pipes connect, and silly closed loops. ![]() ![]() |
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Posted: April 20, 2010 3:10 am | ||||
angelboiii |
wouuuuuuuuu!!!!!! you rock!!! the 'Soviet Space Station' are amazing.. really remind me of oldschool topdown-space-shooter-type-games where you were flying little space ship over some huge space station or something like that..
REALLY NICE!! |
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Posted: April 20, 2010 3:40 am | ||||
ronjonnie
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Good morning Everyone,
![]() Hey CorvusCroax, YES! Coming along nicely! You can almost see the little space dudes waving.. It will look even better in color. Have a GREAT day! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: April 20, 2010 5:19 am | ||||
angelboiii | ||||
Posted: April 20, 2010 7:18 am | ||||
CorvusCroax
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Hey guys, thanks for the encouragement!
![]() angelboii: hey, that's a cool rendering. It looks better in displacement! It reminds me of the closeup shots from Outland, or the original BSG. The soviet space station is really just a test of the bolt placement snippet: it's just tech noise, which is hit with high pass. That is then percentaged to find the 'panels'. Then the corner finding snippet finds then corners, and bolts are placed with a bomber. The tech greeble is just F1 block noise and F2 block noise blened with difference, a little bit of tone mapping, and bombering down the tanks and vents. (It places the tanks in low points, and the vents in high points.) |
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Posted: April 20, 2010 12:09 pm | ||||
angelboiii |
yeah, all 80's and 90's scifi series/movies had this type of busy greeble hulls.. it looks totaly cool!!
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Posted: April 20, 2010 1:06 pm | ||||
CorvusCroax
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Posted: May 5, 2010 4:18 am | ||||
CorvusCroax
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Posted: May 5, 2010 4:20 am | ||||
CorvusCroax
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Posted: May 5, 2010 4:42 am | ||||
Kraellin
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huh, that's interesting. thanks
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 5, 2010 2:49 pm | ||||
StevieJ
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The height and mapping does look good on those stones.....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: May 5, 2010 8:47 pm | ||||
Totte
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Nice technique Corvus, we learn something everyday by experimenting with FF.
- I never expected the Spanish inquisition |
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Posted: May 5, 2010 11:53 pm | ||||
CorvusCroax
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Posted: May 12, 2010 6:03 pm | ||||
CorvusCroax
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Posted: May 12, 2010 6:05 pm | ||||
CorvusCroax
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Posted: May 12, 2010 6:08 pm | ||||
CorvusCroax
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What I'd really like is a filter which defines the outer edges better, maybe even using multiple sizes of rocks or stones. Might use Mike's 'marching ant's method of finding edges + a bomber. Hmmm....
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Posted: May 12, 2010 6:25 pm | ||||
ronjonnie
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Hey Corvus,
This is a VERY COOL FILTER! Yes, you should get the bugs out & submit! WE WILL ALL BE LOOKING FORWARD TO IT! Have a good evening! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: May 12, 2010 6:27 pm | ||||
CorvusCroax
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Posted: May 12, 2010 6:32 pm | ||||
Kraellin
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the flat spots are usually a clipping in the height. try lowering any contrast you have.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 12, 2010 7:10 pm | ||||
CorvusCroax
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OK new project: Am revisiting my 'Rusterizer' filter. Trying to combine a
Have been wanting to try a new way of blending 'materials' using a big threshold stack for a while. Most filters mixing each part of a result (bump, spec, color, reflectivity) in piece by piece, which can get really complicated with many materials. Instead I want a system which sets the properties for several 'materials' and then uses a series of thresholds to mix between them. Here are my first couple of tests. 01 Steelerizer ![]() |
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Posted: June 15, 2010 1:34 am | ||||
CorvusCroax
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02 Steelerizer
Observations: -Not bad for a first try! It's fast, too! -got some nasty plateaus going on. Also is flattening out at the bottom range. -I think that i need to come up with a non-linear way to blend between the two 'materials'. It's hard to get it just right, and needs much more subtle gradations. Need to add some perlin noise to the distribution. In other words, I need to put a slider on a curve somehow. -needs scratches. -Edge wear would be good, too. Can do that w/ median. (yaay for median!) -Put in an assembly to allow the rust to be either up or down. -Also need to put in a thing which the rust into the edges. (highpass) -Think I'll also put in a thing which will deposit rust on the top / bottom surface, like the rock thing above. ![]() |
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Posted: June 15, 2010 1:44 am | ||||
StevieJ
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Hey CC, the rust textures on your last two samples look fantastic!!!
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 15, 2010 11:08 am |
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