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emme |
Yes, that is indeed how the brushes are done. You can give it a try, just don't expect it to be fast
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Posted: October 23, 2020 4:13 pm | ||||||
emme | ||||||
Posted: October 26, 2020 9:22 pm | ||||||
emme | ||||||
Posted: October 28, 2020 1:09 am | ||||||
Erik Pedersen
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Posts: 290 |
Wow emme, My first thought was rockforms straight out of the movie, Alien. Nicely done!
The Joy is in The Work |
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Posted: October 28, 2020 1:31 am | ||||||
Martin Naumann
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this guy has no chills?! ^^
unreal haha |
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Posted: October 28, 2020 1:51 pm | ||||||
emme | ||||||
Posted: October 28, 2020 9:32 pm | ||||||
Erik Pedersen
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Posts: 290 |
It's pretty flippin' cool as is, but what about adding the ability to add water (you know, for the ripply reflections)? Also, your first iteration of this looked like it was underwater and was very cool too. Just a thought.
The Joy is in The Work |
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Posted: October 28, 2020 10:01 pm | ||||||
emme |
Yeah, water and reflections is definitely on the todo-list. I have a crude way of rendering raymarched reflections, but currently it's really broken and slows everything down by about 6x.
Underwater is a cool idea. I guess the trick is to make the lighting very diffused and lower the visibility. Maybe disabling directional shadows and using mostly ambient occlusion. Here's a test with the broken reflections ![]() ![]() |
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Posted: October 29, 2020 2:07 pm | ||||||
Turbo Mix
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Posts: 1 |
Hello Emme,
I tried to contact you, did you receive my message? ![]() thank you |
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Posted: January 30, 2021 1:56 pm | ||||||
emme |
Hello. No, I haven't received your message. I wonder if the forum email feature is broken? I'll send you an email to test it. |
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Posted: January 31, 2021 3:00 pm | ||||||
emme | ||||||
Posted: March 17, 2021 1:18 am | ||||||
emme | ||||||
Posted: March 17, 2021 1:18 am | ||||||
emme | ||||||
Posted: March 17, 2021 1:18 am | ||||||
Erik Pedersen
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Posts: 290 |
I love these, diffused equations 02 in particular!
The Joy is in The Work |
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Posted: March 17, 2021 3:20 am | ||||||
emme | ||||||
Posted: March 17, 2021 9:50 pm | ||||||
emme | ||||||
Posted: March 17, 2021 9:50 pm | ||||||
Erik Pedersen
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Posts: 290 |
Wait! Wait! I want to change my answer!
diffused equations 04 is my new favorite - by a long shot! The Joy is in The Work |
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Posted: March 18, 2021 12:44 am | ||||||
emme | ||||||
Posted: March 22, 2021 10:09 pm | ||||||
emme |
some explosive experiments
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Posted: March 31, 2021 1:41 pm | ||||||
Ghislaine
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Nice work ! I love hypersurface 05 in particular.
visit https://gisoft.ca |
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Posted: April 1, 2021 3:45 pm | ||||||
emme |
Thanks Ghislaine
![]() Next up in the animation experiments: rolling shutter simulation ![]() |
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Posted: April 3, 2021 7:16 am | ||||||
emme |
More random animation experiments
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Posted: April 6, 2021 10:00 am | ||||||
emme |
blobs
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Posted: April 6, 2021 10:01 am | ||||||
emme |
zoom
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Posted: April 6, 2021 10:02 am | ||||||
emme |
torus
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Posted: April 7, 2021 7:44 am | ||||||
emme |
This was a fun one.
The 90 degree rotational symmetry turned out to be a bit more challenging than I expected. Also managed to keep it nicely optimized with under 2 seconds per frame ![]() isoforest 01 ![]() |
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Posted: April 7, 2021 6:51 pm | ||||||
xirja
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![]() ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: April 8, 2021 1:56 pm | ||||||
xirja
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BUMP
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: April 8, 2021 2:27 pm | ||||||
Erik Pedersen
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Posts: 290 |
emme is here to show the creators of Filter Forge all the things they never knew it would ever do. <LOL>
The Joy is in The Work |
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Posted: April 8, 2021 3:57 pm | ||||||
Martin Naumann
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dude....
just waiting for this guy to build an interactive 3d ar game in filter forge ![]() |
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Posted: April 9, 2021 7:16 am | ||||||
Skybase
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Emme! It's been a while and it's awesome to see you continuing on with all this stuff.
So I have a question: how are you batch-rendering animation stuff? I'm currently on a Windows machine... I realized my options for batch rendering are a bit limited. |
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Posted: April 9, 2021 11:05 pm | ||||||
emme |
Thanks for all the comments!
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I'm using FFEasyMorph and FFEasyRender by FFCreator. Works great with FF10. Check out this thread for links https://filterforge.com/forum/read.php...id=4895175 Trying out some more complex shapes - spheres were kind of cheating ![]() ![]() |
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Posted: April 10, 2021 12:34 pm | ||||||
Skybase
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Thanks emme. Your work is just... always stunning. I've been lurking on FF forums for a while and seeing your work (and of course others) brightens my day.
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Posted: April 11, 2021 6:56 am | ||||||
emme |
Thanks Skybase - nice to hear
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Posted: April 14, 2021 5:10 pm | ||||||
emme | ||||||
Posted: June 22, 2021 11:02 pm | ||||||
emme | ||||||
Posted: June 22, 2021 11:02 pm | ||||||
James |
Nice results, I especially like the abstract/alien terrains you posted but everything in your thread looks great however.
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Posted: June 26, 2021 4:54 pm | ||||||
CorvusCroax
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Oh, wow. That ... looks like AD magazine 1997! How does it work?
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Posted: July 1, 2021 11:21 pm | ||||||
SpaceRay
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I really admire emme what you are able to in FF, is really special and unique and beyond any "normal" use and on a much higher level
WOW!! This 3D cubes with realistic shadows and multiple colors look stunning and awesome, I have no idea how you have done this, and could not believe that this really was even possible to be done in FF in such great way
These 3D fractals cubes are really impressive and spectacular the infinite animation effect that looks really cool, great work |
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Posted: July 9, 2021 3:27 am | ||||||
emme |
Thanks for the comments everyone
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1. generate some random patterns 2. do some bitmap processing (max + min + edge detection) 3. fill values with colors / patterns using a map switch 4. apply a cmyk printing effect (break the image into cmyk -components and render each one as an angled dot matrix) Here are the steps visualized: ![]() |
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Posted: July 10, 2021 10:47 am | ||||||
emme |
Here is the filter if you want to check it out ![]() anim_isoboxes_v004.ffxml |
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Posted: July 10, 2021 11:08 am | ||||||
Theob |
I have come across the FF magician. Thank you for sharing your transcendent works Emme !
![]() Would you mind breaking this down please ? Merci ![]() |
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Posted: July 14, 2021 1:33 am | ||||||
emme | ||||||
Posted: July 14, 2021 11:37 am | ||||||
Theob |
Thanks a lot for walking me through. Keep your awesome work up ![]() ![]() |
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Posted: July 14, 2021 1:52 pm | ||||||
patrizza
Posts: 12 |
Hi emme! Big fan of your works! I was wondering if you could help me out with "framework 09". I would really like to know the magic behind it since my bird brain can't comprehend how you made it, or at least some help how to make similar ones, I really like your framework designs.
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Posted: July 16, 2021 3:02 pm |
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