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CorvusCroax
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Posted: September 17, 2010 12:33 am | ||
CorvusCroax
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Posted: September 17, 2010 12:39 am | ||
CorvusCroax
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Posted: September 17, 2010 12:40 am | ||
CorvusCroax
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Posted: September 17, 2010 12:41 am | ||
CorvusCroax
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Looking at some other cutline images, I think that one of the things I need to add is some kind of explicity 'patterning'. That is, a distinct pattern which is applied to each color area. If you look at an image like this, each material has its own pattern:
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Posted: September 17, 2010 12:48 am | ||
CorvusCroax
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Posted: September 17, 2010 1:11 am | ||
CorvusCroax
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Posted: September 17, 2010 1:12 am | ||
CorvusCroax
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Posted: September 17, 2010 1:13 am | ||
CorvusCroax
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Posted: September 17, 2010 1:14 am | ||
CorvusCroax
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Posted: September 17, 2010 1:27 am | ||
CorvusCroax
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Posted: September 17, 2010 1:56 am | ||
StevieJ
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Oh, these are REALLY good!!! The threshold of white area left is very nice on the last ones....
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 17, 2010 10:55 am | ||
Kraellin
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cool, corvus
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 18, 2010 11:18 pm | ||
CorvusCroax
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Hey thanks guys! It takes a bit of fussing to get it to look correct right now, but I think I'm closing in on a good filter.
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Posted: September 20, 2010 3:33 pm | ||
CorvusCroax
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Playing around with Mike Blackney's Materialiserfilter for Zbrush. Hit upon a handy use for it: making GDI light setups. These work sort of like the matcaps, but are additive light. (which makes them useful if you are doing actual material rendering in zbrush).
Stripped out pretty much all Mikes material rendering stuff, and am essentially just using the FF lighting to create the zbrush lighting. Turns out it works for both the lighting and for the specular highlights. ![]() |
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Posted: November 24, 2010 7:54 pm | ||
CorvusCroax
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Posted: November 24, 2010 7:58 pm | ||
CorvusCroax
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Posted: November 24, 2010 8:15 pm | ||
CorvusCroax
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Posted: November 24, 2010 8:17 pm | ||
Skybase
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Absolutely wonderful
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Posted: November 26, 2010 1:17 am | ||
Nebukadnezar |
Hi CorvusCroax,
I wanted to ask if you plan to release that promising cutline filter you have been working on. It looks really awesome and I come here every now and then only to drool over it. ![]() |
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Posted: March 12, 2011 8:27 pm | ||
CorvusCroax
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Hey Nebukadnezar
I'd planned to release it but I just haven't had time for Filter Forging lately. I could submit it as-is, but I'm concerned that the controls aren't intuitive enough. Also: I've got like 17 versions. (!) Problem is every time I start looking at it, I think 'wouldn't it be better if...' etc. Maybe I should just stop polishing and just release it. ![]() |
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Posted: March 15, 2011 11:23 am | ||
Nebukadnezar |
Sounds good either way, thx for the update!
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Posted: March 17, 2011 6:24 pm | ||
cfree68
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lol.. I know how you feel CorvusCroax, I have like 50 old style brick textures all better than what I've submitted, but I just haven't had time to update any of them to be easily understood in an interface.. and I keep thinking, I could do better.
I'd rather release a finished filter that I never had to update again vs upload 10 slightly different versions of the same thing. It is a very cool filter though. colin Fizgig |
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Posted: March 25, 2011 12:12 pm | ||
CorvusCroax
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Posted: March 28, 2011 6:37 pm | ||
CorvusCroax
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Posted: March 28, 2011 7:08 pm | ||
CorvusCroax
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Posted: March 28, 2011 7:09 pm | ||
CorvusCroax
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Posted: March 29, 2011 12:34 pm | ||
Skybase
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I love this look of the filter. It totally nails that classic effect.
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Posted: March 29, 2011 7:13 pm | ||
Nebukadnezar |
Thank you very much!
I will certainly find a use for that and as Skybase said, you really nailed the look. Perfect enough for me anyways. ![]() Thx again! edit: I did a quick test. The image by fuseli is probably not the best choice, because some of the forms disappear in the shadow. (I used two different variations at some spots ) And yet your filter worked wonders. ![]() ![]() |
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Posted: March 30, 2011 9:00 pm | ||
CorvusCroax
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Glad you like it, everyone!
Nebukadnezar: yeah, you want an image that has a fairly good light-dark range. I'd recommend hitting your image with levels beforehand. (Maybe also cranking up the color vibrance.) FYI: I considered adding a pre-adjust brightness control to it, just right at the top, but decided not to b/c it doesn't do as good of a job as levels in Pshop, and using the FF levels would add too many controls. Try fiddling with the 'mid threshold' and 'edges light'/ 'edges dark' sliders. The edges come from a high pass step, so it will find contrast even between dark things. |
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Posted: March 31, 2011 3:08 pm | ||
CorvusCroax
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Posted: April 2, 2011 3:08 am | ||
CorvusCroax
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Here's my 'Steelerizer' filter that Thrash asked for: Might come back to it later.
Steelerizer 003.ffxml |
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Posted: April 21, 2011 7:18 pm | ||
CorvusCroax
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Posted: April 21, 2011 7:21 pm | ||
CorvusCroax
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Posted: April 21, 2011 7:22 pm | ||
CorvusCroax
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Posted: May 6, 2011 1:29 pm | ||
StevieJ
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I pitty the fool who turns me into stained glass!!! lol...
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: May 8, 2011 12:43 pm | ||
Kraellin
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nice pipes and steel, corvus
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 21, 2011 9:24 pm | ||
CorvusCroax
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So, I was checking out Band of Runes LINKby Orestes, and ended up creating a super-duper deluxe version. Check it out:
It's got: a) very controllable text style formation. Includes Regular and Italicized text. (image below shows italicized). You can even control if the text has symmetrical letters, and which axis they're symmetrical across (Y, A are Horizontal, E, B vertically) b) the text always lines up with the circular banding. (It creates a big grid of text, and then you adjust the band itself) c)Sweeping arcs, spinning lines, little dots, etc all to make it more astronomical d)There are even little seals with some text characters. ![]() |
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Posted: June 7, 2011 3:22 am | ||
CorvusCroax
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Posted: June 7, 2011 3:29 am | ||
CorvusCroax
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Posted: June 7, 2011 3:31 am | ||
CorvusCroax
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Posted: June 7, 2011 3:32 am | ||
CorvusCroax
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Posted: June 7, 2011 3:35 am | ||
CorvusCroax
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Posted: June 7, 2011 3:36 am | ||
CorvusCroax
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Posted: June 7, 2011 3:37 am | ||
CorvusCroax
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Posted: June 7, 2011 4:26 am |
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