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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Wow.. how the heck did you pull that off? I'm really curious to how you made that filter smile;) Very very interesting...
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Beliria wrote:
Um.. that made me think of the cigarette filter.. probably is possible to knock up a filter to use as the image as well. Kinda overlaying different filters.

Makes me think there might be away to do the alpha shapes too.. Then build up the picture using layers and the different filters.


Indeed it would be, and quite easily; the point is, you don't have to: you can just render the texture, make a selection for the shape you want to roll the texture around, lathe it and have yourself a cigarette.



...or a cigarette-lampshade, or a cigarette-cosmetics-bottle or a cigarette-vase or a cigarette-whatever.






Each took 2-3 minutes to do. Now imagine trying to build a filter that you could make those shapes with, using sliders!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Sphinx. wrote:
Wow.. how the heck did you pull that off? I'm really curious to how you made that filter Wink Very very interesting...


All will be revealed as soon as it goes through the queue. It's a pretty out-there method, but it works.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
ThreeDee wrote:
All will be revealed as soon as it goes through the queue. It's a pretty out-there method, but it works.


That is all that matters.. smile;) smile:D And I know pretty out there methods.. smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
muahahaha! they're in the library. they're mine! all mine! no! you cant have them! they're mine!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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infiniview
digital artist

Posts: 202
Filters: 13
Again awesome work ThreeDee!
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Digiart
New, lost, but hopefully learning

Posts: 11
Filters: 9
Awesome work!
Chaotic and unhinged
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you shld add some controls to this. i played around and did some just to see what i could come up with.

Lathe Internal Profile Snippet by ThreeDee rev 1a.ffxml
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Thanks Craig. Ah, but I want to leave such experimentation to others! I left everything possible out of the snippet to keep it to the very basics. Even all texture transformation is gone, which can be found in the original Lathe filter.

I like the effect that the 'Balance' control you added does with it. Makes me think you could make an off-center lathe-like operation with ease by offsetting the height map horizontally by another curve of the same scale.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yes, the balance coupled with a mirror was quite interesting, too, and when you add in the frequency repeat it gets even more interesting.

but, cant quite visualize your suggestion with the offset horizontally. care to show me what you mean?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Sure -- this is what I mean. Same as Lathe Internal Profile, but the height map is offset horizontally by another curve:



>>> Henry-Mooreish sculpture!

Just as another idea, imagine what you get when you replace the circular curve that makes the shape round with some other curve -- or do some math with two curves... I let you try that one.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
This could have as well gone in this thread, but since I made a different thread for it already, I'm just gonna post this picture and the question "what the heck is that?"



See the thread Multiple-image input workaround for details...
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, ok, irregular shapes. cool smile:)

well, if you look at my mod, you'll see i already added in an impulse curve on the other side. so, i'm guessing you mean change out your original curve and yes, that would be a good way to change shapes. you could even set up a bank of curves on a switch.

as for what your picture is, uhm,... a lightbulb handing in an art studio? smile;) smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Kraellin wrote:
ah, ok, irregular shapes. cool Smile

well, if you look at my mod, you'll see i already added in an impulse curve on the other side. so, i'm guessing you mean change out your original curve and yes, that would be a good way to change shapes. you could even set up a bank of curves on a switch.


Zagly.

Quote
Kraellin wrote:
as for what your picture is, uhm,... a lightbulb handing in an art studio? Wink Big grin


Hey, where were you when I posted this? It was still dark back then! Anybody can tell that now that the sun is up... smile:D

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Kraellin
Kraellin

Posts: 12749
Filters: 99
the art gallery has a sun roof smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
What's up next?

I better look into my crystal ball to find out.



(first test using another texture with 3D Sphere filter)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Sjeiti's Terraformer goes global. ("Look mom, no 3D program!")



This made me realize I am missing the option to wrap a square image ALL the way around the sphere in the 3D Sphere filter. Right now it minimally wraps two of them, one in the front and another in the back. Since Sjeiti's Terraformer is properly made to wrap all the way around a sphere, I had to scale the image horizontally before this worked.

I guess that'll be the first update to 3D Sphere. I ought to add alpha-channel-based bump mapping to it, too.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I love the solid glass of that lightbulb.....the background image refraction is perfect..... smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
good globes, both of them.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I have a secret ambition to be able to make a fully rotatable 3D cube one day. If that succeeds, it would be possible to make a filter to "preview" your textures wrapped on a sphere (soon possible) and a cube (ways to go).

Oh, and I just now realized how you could "load" several alpha channels into an image in FF using the multiple-image methodology. You would just have to run the filter a number of times. You won't even need an external image editor to make the multiple-image original -- another breakthrough in the making!
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ThreeDee wrote:
I have a secret ambition to be able to make a fully rotatable 3D cube one day.

I had been thinking the same thing from your work.....which has now made me think that it's possible to take it even further than that into the 3D realm..... smile:devil:

First, I've been trying to think of a way to use your lathe concept in conjuction with your 3D sphere concept.....to create solid A-symetrical 3D glass forms which conduct true refraction from a backgrounfd image (like your solid glass lightbulb) that are not confined to being created in the center of the image plane.....

My old artsy-fartsy random art glass filter, which I recently posted samples from in my lab string, was made with a similar concept to your lathe filter.....only I had used maxed gusian blur instead of your lathe's maxed motion blur.....which is a really neat trick that I never would have thought of..... smile:devil:

I truly believe that you've single-handedly broken the 3D barrier here with your Sphere filters.....and I haven't been this excited since Hilary Clinton got knocked out of the presidential race..... smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sjeiti
sock puppet

Posts: 722
Filters: 71
very nice ThreeDee...

...now do a teapot smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
.....and I haven't been this excited since Hilary Clinton got knocked out of the presidential race.....


easy now, dont have a stroke smile;) smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
It's gotta be good to top that..... smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
I have a secret ambition to be able to make a fully rotatable 3D cube one day. If that succeeds,


and combine that with batch, incremental slider processing and you'd have something VERY, VERY cool smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
For the ultimately off-the-wall idea, you'll never guess what I just made. This one is so ridiculous I don't know if I should submit it or not...
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Hehe, here it is. Who knows what this is? (That's not a rhetorical question)

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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
ThreeDee wrote:
I have a secret ambition to be able to make a fully rotatable 3D cube one day. If that succeeds, it would be possible to make a filter to "preview" your textures wrapped on a sphere (soon possible) and a cube (ways to go).


Have you seen this article? Some genius rigged up an excel spreadsheet (!) to draw a rotating 3d cube. Here's a link showing it rotating in-cell. Check out the youTube video about half way down. (LINK
This one shows the final product. LINK Completely Geek Awesome... it also includes an explanation of the math.

Quote
ThreeDee wrote:
Hehe, here it is. Who knows what this is? (That's not a rhetorical question)


Hey, that's what my screen saver looks like .... It's A-Life!

Did you seriously make a Filter that runs A-life? smile:eek: How in the world did you do that?? How would you get it to 'read' the nearby pixels? (4 overlapping offsets, blended, plus a threshold, perhaps?)

You should submit it!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
CorvusCroax wrote:
Have you seen this article? Some genius rigged up an excel spreadsheet (!) to draw a rotating 3d cube. LINK Completely Geek Awesome.


No kidding -- now that's pretty darn geeky!

Quote
CorvusCroax wrote:
Hey, that's what my screen saver looks like .... It's A-Life!

Did you seriously make a Filter that runs A-life? How in the world did you do that?? How would you get it to 'read' the nearby pixels? (4 overlapping offsets, blended, plus a threshold, perhaps?)

You should submit it!


Seriously, I did. Believe it or not, it wasn't even very complicated. It reads all 8 neighboring boxes and does its thing. Every time you run the filter it calculates the next image based on the Game of Life rules. It is easier to make animation frames out of it in Photoshop as you can just hit Control-F for the last filter, but you can "run" it from the standalone as well, you just gotta save the image and load it back in at each step.

Today I got some other funny ideas for multi-pass filters, but they're just too crazy: You know, you could make the Etch-A-Sketch to actually draw images, it would just be one line at a time, apply, next line, apply. Doubt that I'll actually bother to do it -- it's a pretty hilarious idea though...
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Well, now that I got into animation, I have another little FF animation batching in Photoshop in the background, which you'll see soon.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Ah, done rendering. Here 'tis.



Animated between FF, Photoshop and ImageReady -- with an "animated slider," no less.

Heck -- who needs a 3D program?
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, see, i knew there was a reason somewhere for learning geometry. too bad i never did. looks great, 3D smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Sjeiti wrote:
very nice ThreeDee...

...now do a teapot smile:D


You mean like this?


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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nice!!! smile8)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lol. i give 3D. i bow to your mastery smile:) smile:beer:
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Quote
You mean like this?

smile:D

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gunsan
digital artist

Posts: 256
ThreeDee I treally like your "room" with perspective. Please post that!
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gunsan
digital artist

Posts: 256
Kraellin, that bubble girl seems a little dangerous to come near LOL Really cool!!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, gunsan smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
gunsan wrote:
ThreeDee I treally like your "room" with perspective. Please post that!


Thanks, Gunsan. I gotta figure out some controls for it. Right now it just does that one thing, which is not that useful, in addition to not qualifying as a filter.

TD
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
This is a... well, it's a...

Sci-Fi Alien Goo Variation!

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Melting polar cap.

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gunsan
digital artist

Posts: 256
It's OK. Hope uyou can fix it!

Gun
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Kraellin
Kraellin

Posts: 12749
Filters: 99
sci-fi alien goo... ok, that means it's at least one perlin, if not more, with noise distortion and a height map. i like it smile:D

and the ice floe one is cool, too smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
And now for something completely different...

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