YOUR ACCOUNT

Messages 46 - 90 of 670
First | Prev. | 1 2 3 4 5 | Next | Last 
Login or Register to post new topics or replies
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
super squirmy

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
same test shape as one of the stone things above. This one uses an offest to stretch the bling around the shape, similar to sphereize technique.

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Ooh, another great idea.

Gives a nice gothic decor touch to the letters and dingbats.
  Details E-Mail
jffe
Posts: 2869
Filters: 90
That stuff is looking pretty cool, clever offsets/alignments too. smile:)

jffe
Filter Forger
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yep, very clever, corvus. definitely going in a good direction. i had played around with a 'wrought iron' filter way back, but never could get it looking right. yours definitely has that wrought look to it. but, you're inputting the raw images and shapes and then texturizing them, right? you and 3D shld get together and do the whole thing in FF. that would be cool as hell, also.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Redcap
Redcap

Posts: 1290
Filters: 100
WOW. Quick question, how did you get the twirlies on the gold for the big fish font?



If you are bored check out my unpractical math website
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
Kraellin wrote:
yep, very clever, corvus. definitely going in a good direction. i had played around with a 'wrought iron' filter way back, but never could get it looking right. yours definitely has that wrought look to it. but, you're inputting the raw images and shapes and then texturizing them, right?


Yes, that's right: I'm inputing the heightmap shapes. Here's an example of what one of my test shapes looks like.

I've noticed that I should stop using jpgs as inputs. You don't notice it normally, but there are JPEG artifacts which start to show up sometimes.

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18

Quote
Kraellin wrote: you and 3D shld get together and do the whole thing in FF. that would be cool as hell, also.


Woof... that would be complicated.

Actually, now that someone figured out how to do spirals, it might not be impossible to do swirly ironmongery purely in FF. That would be a great filter!
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Maybe something like this would work:

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Another:

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Here's another smile8)

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Here's the filter, which is just Sjeti's fast spiral, plus a couple of different kaliedoscope passes, plus the uniform strokes trick. Spent zero time on this, so the controls don't make much sense.

Would need to add some joint plates, bolts, and regular bars to make it more like real fencing. Probably also some better vertically-oriented rust.

(I really wish that Kaliedoscope had modes which were just Mirror H and Mirror V, btw)

Z_ironmonger.ffxml
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Here's another test: looks sort of art nouveau. I'd like to get the parts to be more inter-weavy


  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
Redcap wrote:
WOW. Quick question, how did you get the twirlies on the gold for the big fish font?


The gold bits are generated by the shape of the letters. The letters get turned into a heightmap for the 'wood' looking parts. Then they also get Kaliedoscoped, and intersected w/ the original shape to make the gold parts. They're the same parts, just reflected, etc.
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Latest thing: Working on a landscape-maker thingy.

  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, i see a kid in a candy shop here smile:) you've definitely got the bug, corvus smile;)

the three swirly pics above are nice, but no depth or texture to them yet. still, some nice swirls there. i got frustrated on my 'wrought iron' when i couldnt add twists to the bands of 'iron'.

and i like that idea of using bumpmaps as input images. i've been so keen on just learning FF that i really havent exploited that side of using psp or ps with FF that much. i'm sure there are a ton of things one could do along those lines.

and thanks for the filter! smile:)

that last 'wrought' image is closer and your terrain image is looking good smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
Kraellin wrote:
you've definitely got the bug, corvus


Affirmative. smile;)

Quote
Kraellin wrote:
the three swirly pics above are nice, but no depth or texture to them yet. still, some nice swirls there. i got frustrated on my 'wrought iron' when i couldnt add twists to the bands of 'iron'.


Yes, it was more of a proof of concept.

Here's a more progressed version of the same. It's a bit hard to control. I probably wont develop this further, but feel free to tinker with it.

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
I was experimenting w/ getting them to interweave. It didn't work so well. Here's the file.

Z_ironmonger03 r1u.ffxml
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Here's something fun I was working on. It takes an image and makes a around it of metal, complete w/ scratches etc... like a shield. Sort of reminds me of auto body paint.

  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Excellent!!! smile8) How did you get those clean reliefs to hug the curves like that??? I immediately thought of application towards figuring out the "bevel relief with a simple filter" problem.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
StevieJ wrote:
How did you get those clean reliefs to hug the curves like that??? I


Well, the incoming image has an alpha. I extract the alpha, blur it, and then hit the blur with a threshold. ( It mostly works - as you can see the width I think a better way would be to use high pass.

I would post this, but FF crashed on me and killed the filter. smile:hammer:
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
CorvusCroax wrote:
FF crashed on me and killed the filter

0-byted the filter, eh??? Bummer.....that's from the FF "Bastard Bug" problem (aka - never-ending resource leak issue). You can tell when it's coming by the cursor and commands starting to hang up and not being immediately responsive. I don't take any chances with it anymore.....do frequent shutdowns and restarts of FF.....and religeously save a copy of the "My filters" file outside of the FF folder......especially after I've completed work that would not easily be replicated......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
What I've found is that I absolutely cannot edit a filter AND have photoshop running. I can run filters from photoshop... no problem. But if I edit the filter, it's as good as dead. smile:?:
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Yeah, I encountered the same thing.....so I only edit filters with FF as a stand-alone without PS.....

I'm really surprised that FF didn't fix the resource leak problem before releasing the Mac version.....which shares the same third-party 'problem' code.....and risk the Mac users being turned off by this 'instability' issue..... smile:|
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
And now for something completely different;
Have been fiddling around with ways to squeeze the maximum randomization out of filters. Came up w/ this thing which generates high contrast shapes... lots and lots of them.


  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
#2 same filter as above

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
#3 one more

  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
#2 reminds me of the old television test pattern.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Yeah, it rather looks like it, doesn't it? What amazes me is that one can get so much apparent variation out of one filter. Particularly all the fun japanese-like patterns.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yup. always surprises me too.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
StevieJ wrote:
I don't take any chances with it anymore.....do frequent shutdowns and restarts of FF.....and religeously save a copy of the "My filters" file outside of the FF folder......especially after I've completed work that would not easily be replicated......


See, I never understood why that resource leak was so big a problem... smile;) smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
LOL..... smile:D I walked right into that one..... smile;) smile:D

Corvus, those patterns are from your "Highpass ZZ" snippet, eh??? Cool!!! smile8) I want to test that type of open patterning out with the "Bevel Emboss" WIP..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
StevieJ wrote:
Corvus, those patterns are from your "Highpass ZZ" snippet, eh??? Cool!!! I want to test that type of open patterning out with the "Bevel Emboss" WIP.....


Yep, I made that quick little test for you, and I saw that fiddling around with the controls a bit made some interesting patterns. So I put an offset, a mirror, and a kaliedoscope node on it, and added controls.

I actually learned something cool: (Maybe you guys already know this.) I've been thinking about around how to make filters more highly randonmizable. I've noticed that a lot of the randomized output is just sort of mush. Alot of the interesting stuff that happens is at the even fractions (0,50,100). So, what I'm trying with this one is where I'd normally put a slider control, now I'm putting an IntSlider with a max of say, 5, remapped from 0-100.

Now if I just need to figure out a way to get color harmonie out of FF... smile:)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, remapping is the way to control the effect and randomization. i rarely put a blur in any more that has remapped value of over 10 and that's not even one of the wild ones. you might also be interested, at times, in reversing the re-mapping; just change the 0 slider 100 and the 100 to 0. that's a quick way to get a slider going the way you want it. and, you can then do a reverse remapping on that. there's lots of tricks like that in FF.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
btw: this might be a dumb noobie question, but is there a way to do simple excel-type math on inputs? Like, say I have an angle control (A), is there a way to make it output A - 30? Or = (A-30)/ B ?

Ah, that's a good trick w/ the reverse remapping.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
nope, but arithmetic controls have been asked for, along with arithmetic blending, i think.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Hmm... I see.

Would there be a way to do it using curves and curve math?
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
fun weird accident w/ crack and branching, plus text input

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
using cracking and branching w/ planetizer filter. cracks look strangely natural, like ice

  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
that last one is interesting. try it on a black background?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
CorvusCroax wrote:
is there a way to do simple excel-type math on inputs? Like, say I have an angle control (A), is there a way to make it output A - 30? Or = (A-30)/ B ?

Quote
CorvusCroax wrote:
Would there be a way to do it using curves and curve math?


Yes, but the method works for the green inputs only.
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
CorvusCroax wrote:
using cracking and branching w/ planetizer filter. cracks look strangely natural, like ice

That does look good!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Working on a V2 version of my 'Spacehulk' filter. Essentially started over. It's much faster now. Am pretty pleased w/ the progress so far...

Yellow hulk:

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
#2
I really like how funky this one is.

  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
#3

  Details E-Mail

Messages 46 - 90 of 670
First | Prev. | 1 2 3 4 5 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+39 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

27 unregistered users.