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CorvusCroax
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Posted: October 11, 2008 1:07 pm | ||||||
CorvusCroax
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Posted: October 11, 2008 1:09 pm | ||||||
ThreeDee
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Ooh, another great idea.
Gives a nice gothic decor touch to the letters and dingbats. |
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Posted: October 11, 2008 4:49 pm | ||||||
jffe |
That stuff is looking pretty cool, clever offsets/alignments too.
![]() jffe Filter Forger |
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Posted: October 11, 2008 5:11 pm | ||||||
Kraellin
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yep, very clever, corvus. definitely going in a good direction. i had played around with a 'wrought iron' filter way back, but never could get it looking right. yours definitely has that wrought look to it. but, you're inputting the raw images and shapes and then texturizing them, right? you and 3D shld get together and do the whole thing in FF. that would be cool as hell, also.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 11, 2008 6:16 pm | ||||||
Redcap
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WOW. Quick question, how did you get the twirlies on the gold for the big fish font?
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Posted: October 11, 2008 10:52 pm | ||||||
CorvusCroax
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Yes, that's right: I'm inputing the heightmap shapes. Here's an example of what one of my test shapes looks like. I've noticed that I should stop using jpgs as inputs. You don't notice it normally, but there are JPEG artifacts which start to show up sometimes. ![]() |
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Posted: October 12, 2008 3:03 pm | ||||||
CorvusCroax
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Woof... that would be complicated. Actually, now that someone figured out how to do spirals, it might not be impossible to do swirly ironmongery purely in FF. That would be a great filter! |
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Posted: October 12, 2008 3:24 pm | ||||||
CorvusCroax
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Posted: October 12, 2008 3:25 pm | ||||||
CorvusCroax
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Posted: October 12, 2008 3:25 pm | ||||||
CorvusCroax
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Posted: October 12, 2008 3:25 pm | ||||||
CorvusCroax
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Here's the filter, which is just Sjeti's fast spiral, plus a couple of different kaliedoscope passes, plus the uniform strokes trick. Spent zero time on this, so the controls don't make much sense.
Would need to add some joint plates, bolts, and regular bars to make it more like real fencing. Probably also some better vertically-oriented rust. (I really wish that Kaliedoscope had modes which were just Mirror H and Mirror V, btw) Z_ironmonger.ffxml |
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Posted: October 12, 2008 3:30 pm | ||||||
CorvusCroax
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Posted: October 12, 2008 4:45 pm | ||||||
CorvusCroax
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The gold bits are generated by the shape of the letters. The letters get turned into a heightmap for the 'wood' looking parts. Then they also get Kaliedoscoped, and intersected w/ the original shape to make the gold parts. They're the same parts, just reflected, etc. |
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Posted: October 12, 2008 5:41 pm | ||||||
CorvusCroax
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Posted: October 12, 2008 11:56 pm | ||||||
Kraellin
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hehe, i see a kid in a candy shop here
![]() ![]() the three swirly pics above are nice, but no depth or texture to them yet. still, some nice swirls there. i got frustrated on my 'wrought iron' when i couldnt add twists to the bands of 'iron'. and i like that idea of using bumpmaps as input images. i've been so keen on just learning FF that i really havent exploited that side of using psp or ps with FF that much. i'm sure there are a ton of things one could do along those lines. and thanks for the filter! ![]() that last 'wrought' image is closer and your terrain image is looking good ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 13, 2008 9:00 am | ||||||
CorvusCroax
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Affirmative. ![]()
Yes, it was more of a proof of concept. Here's a more progressed version of the same. It's a bit hard to control. I probably wont develop this further, but feel free to tinker with it. ![]() |
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Posted: October 13, 2008 11:53 am | ||||||
CorvusCroax
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I was experimenting w/ getting them to interweave. It didn't work so well. Here's the file.
Z_ironmonger03 r1u.ffxml |
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Posted: October 13, 2008 11:55 am | ||||||
CorvusCroax
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Posted: October 19, 2008 7:12 pm | ||||||
StevieJ
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Excellent!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 20, 2008 9:58 am | ||||||
CorvusCroax
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Well, the incoming image has an alpha. I extract the alpha, blur it, and then hit the blur with a threshold. ( It mostly works - as you can see the width I think a better way would be to use high pass. I would post this, but FF crashed on me and killed the filter. ![]() |
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Posted: October 20, 2008 10:48 am | ||||||
StevieJ
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0-byted the filter, eh??? Bummer.....that's from the FF "Bastard Bug" problem (aka - never-ending resource leak issue). You can tell when it's coming by the cursor and commands starting to hang up and not being immediately responsive. I don't take any chances with it anymore.....do frequent shutdowns and restarts of FF.....and religeously save a copy of the "My filters" file outside of the FF folder......especially after I've completed work that would not easily be replicated...... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 20, 2008 11:12 am | ||||||
CorvusCroax
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What I've found is that I absolutely cannot edit a filter AND have photoshop running. I can run filters from photoshop... no problem. But if I edit the filter, it's as good as dead.
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Posted: October 20, 2008 1:34 pm | ||||||
StevieJ
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Yeah, I encountered the same thing.....so I only edit filters with FF as a stand-alone without PS.....
I'm really surprised that FF didn't fix the resource leak problem before releasing the Mac version.....which shares the same third-party 'problem' code.....and risk the Mac users being turned off by this 'instability' issue..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 20, 2008 2:06 pm | ||||||
CorvusCroax
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Posted: November 12, 2008 12:24 am | ||||||
CorvusCroax
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Posted: November 12, 2008 12:43 am | ||||||
CorvusCroax
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Posted: November 12, 2008 12:47 am | ||||||
Kraellin
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#2 reminds me of the old television test pattern.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 12, 2008 12:20 pm | ||||||
CorvusCroax
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Yeah, it rather looks like it, doesn't it? What amazes me is that one can get so much apparent variation out of one filter. Particularly all the fun japanese-like patterns.
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Posted: November 12, 2008 4:16 pm | ||||||
Kraellin
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yup. always surprises me too.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 12, 2008 5:04 pm | ||||||
Crapadilla
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See, I never understood why that resource leak was so big a problem... ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 13, 2008 7:59 am | ||||||
StevieJ
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LOL.....
![]() ![]() ![]() Corvus, those patterns are from your "Highpass ZZ" snippet, eh??? Cool!!! ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 13, 2008 8:11 am | ||||||
CorvusCroax
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Yep, I made that quick little test for you, and I saw that fiddling around with the controls a bit made some interesting patterns. So I put an offset, a mirror, and a kaliedoscope node on it, and added controls. I actually learned something cool: (Maybe you guys already know this.) I've been thinking about around how to make filters more highly randonmizable. I've noticed that a lot of the randomized output is just sort of mush. Alot of the interesting stuff that happens is at the even fractions (0,50,100). So, what I'm trying with this one is where I'd normally put a slider control, now I'm putting an IntSlider with a max of say, 5, remapped from 0-100. Now if I just need to figure out a way to get color harmonie out of FF... ![]() |
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Posted: November 13, 2008 12:00 pm | ||||||
Kraellin
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yup, remapping is the way to control the effect and randomization. i rarely put a blur in any more that has remapped value of over 10 and that's not even one of the wild ones. you might also be interested, at times, in reversing the re-mapping; just change the 0 slider 100 and the 100 to 0. that's a quick way to get a slider going the way you want it. and, you can then do a reverse remapping on that. there's lots of tricks like that in FF.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 13, 2008 12:38 pm | ||||||
CorvusCroax
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btw: this might be a dumb noobie question, but is there a way to do simple excel-type math on inputs? Like, say I have an angle control (A), is there a way to make it output A - 30? Or = (A-30)/ B ?
Ah, that's a good trick w/ the reverse remapping. |
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Posted: November 13, 2008 2:44 pm | ||||||
Kraellin
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nope, but arithmetic controls have been asked for, along with arithmetic blending, i think.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 13, 2008 2:49 pm | ||||||
CorvusCroax
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Hmm... I see.
Would there be a way to do it using curves and curve math? |
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Posted: November 13, 2008 6:20 pm | ||||||
CorvusCroax
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Posted: November 15, 2008 1:58 pm | ||||||
CorvusCroax
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Posted: November 15, 2008 2:02 pm | ||||||
Kraellin
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that last one is interesting. try it on a black background?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 15, 2008 4:14 pm | ||||||
ThreeDee
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Yes, but the method works for the green inputs only. |
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Posted: November 15, 2008 4:51 pm | ||||||
StevieJ
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That does look good!!! ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 15, 2008 5:04 pm | ||||||
CorvusCroax
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Posted: November 21, 2008 4:35 am | ||||||
CorvusCroax
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Posted: November 21, 2008 4:36 am | ||||||
CorvusCroax
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Posted: November 21, 2008 4:37 am |
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