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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote

Here is a picture I made





Nice picture, This remebers me that there is an app called Fabrika (For iOS and Android) that is able to make in some way things similar to these, although yours is better controlled and nicer colors, as the app is touch controlled and can not define the colors

Quote
Skybase

EITHER WAY, I feel like I'm starting off the new year being annoyed at stuff I can't do much about lol.


Sorry if I made you feel bad for what I have said, but what I wanted to tell you is that you do not have to feel bad for not wanting to share the filter in public, and that you are not at all a bad person for this, and there is perfect and surely understandable reason that regretably is true and there is this kind of people that do not have ethics, respect and do not care or give a hoot about

In the same as Xirja, uberzev and many others do not share their secrets and filters usually, you are always free to share only what you want, and is not a bad thing
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Sorry if I made you feel bad for what I have said,


oh no no, I started it myself. It's not your fault, I was just interjecting to change the course of the forum post. The thing is, in the end it's just what it is.

To me those people are just really small and kinda not worth going after. You said how you emailed and got an angry response back. I've done similarly but with my copyrighted work. You usually get people being defensive, something along the lines of angry and afraid. That "how dare you!" type of reaction is common. But beyond the line it's really just about the law. Who made what basically. And the law never leaves gray areas out. It's basically yours if you made it. So whoever uses your publicized filter, renders it out, has the right to claim ownership over the image output. It's lawful and just, but ethically something that rustles my feathers.

I honestly find the emailing over copyrighted work irritating. It's important, but it's none of my business and my style. I hate reading people getting angry over my stuff even if it's my right to take them down. I hate the frustration it brings and it never ends happy because I'm just as upset as the other person is. No matter how black and white the law is it's almost as annoying to get an email that starts making silly claims. It takes away my time to make anything. It's why I chose to move on in most cases because it's just not worth my time.

It's how small and pathetic those people are. Those poor souls that have nothing much to hang onto than their delusional artistry and a false sense of creativity. All I hope is that those people grow out of that status and become a bit bigger. Sometimes people do, become great artists after stealing. It's again up to they themselves. Most people rather live the delusion.

I think we live in a time where we're confused about ownership and content aggregation. I feel we've become a bit afraid of the internet to some degree but I also think we've also been naive about it too.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So I've been designing random little textures using FilterForge, and this one was one of those "what if I slap this on a really weird object". It came out pretty nice so I spent a bit more time on it.

The colorful patches of color are from my own work using FF5. It was rendered using Modo902.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Another shot. smile:)

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Betis
The Blacksmith

Posts: 1207
Filters: 76
Sweet stuff! I personally like the top one more, shinier and more pleasing lighting. How are you UV mapping these? straight planar?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
RGB LAND has been restarted! Everyday, the tumblr auto posts 4 randomly generated images using FilterForge. Each image is chaotic, however, to some degree is designed to look the way it does. The images themselves are pointless as well as this whole project is really just intended to be endless and kinda mundane.

http://rgb-land.tumblr.com/

It's also a book now! Why? I don't know either. I just wanted to have a physical copy of this project. The book is $33.91, it's 456 pages long and it's 5x8inches printed on economy class paper. You can act like you're reading a giant novel, when you're flipping through colorful pages of vivid squiggles.

http://www.blurb.com/b/6935446-rgb-land

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Dithering, which a few of them have, is a nice touch. Sort of reminds me of the water pieces in: http://www.effectgames.com/demos/canvascycle/

Well, keep up the good work fighting deflation! smile;) smile:D
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Just made a quick new filter that picks colors from an image and puts them into a pattern.

Post processing with GoogleNIK.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Color picking method is pretty just random.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The color inputs are coming from my past artwork.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I guess if you have a decent choice of colors the output looks nice.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
These were really fun to make!

I'm also looking for a more internal way of doing this. For example: I'm currently looking for a way to generate nice color schemes within FilterForge via some algorithm or maybe some sampled initial colors. Will keep you guys posted on that.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Earlier tests kinda did some neat things as well.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
Just made a quick new filter that picks colors from an image and puts them into a pattern


WOW!! smile:eek: this are very cool, beautiful and well done abstract images, and I personally love much all the tangled, complex and intrincated abstract textures, and it reminds me of your filter Circle Stained Glass Lite that I really love much

thanks for sharing this colorful and artistic examples
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Long long time ago, I made a pattern generating filter. Recently emme posted several pretty damn awesome pattern thingies. I thought I'd dust off some old filter and made this little thing.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And this!

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And whatever.

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emme
Posts: 718
Filters: 8
Good stuff!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I made a toast filter with FF6.0. The type of bread is the common bread I see in Japan, although I'm planning to introduce other bread textures and add a couple more holes. The plan's to make it as variable as possible.

For now it's how it looks.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The ladybug image looks a bit mediocre.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
A friend of mine uses this logo for his stuff so I thought I'd burn it into toast just as an example.

The bread currently is randomized and it's kinda like the industry-style bread. Basically the factory made bread that looks more like a cube. I was thinking of constructing more of that bakery bread where it has that nice round top.

Stay tuned for updates. I'll release this filter when we hit FF6.0 release.

This early version of the bread filter was produced in about 40 minutes of just random node-noodling. It's honestly not that optimal but it works anyway. It renders in around 43 seconds on a macbook pro with 8 threads. Pretty fast so far, but can be better.

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
mmmm..breakfast is now complete... smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh right. We do have a fried egg filter, I think I saw some salami and ham filters, I know there's a bread filter but I don't find TOAST filter.

I kinda see the problem with this filter... sometimes the image comes out a bit too fuzzy to tell what's going on. I figure this filter would best on flat 2D art but not so much with photos with tons of definition.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Good and well done toasts, great model with toasted edges, it looks very realistic
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I think I see Jesus!

Have you tried adding a slight distortion or graininess to the edges?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
There's a slight distortion on the edges since bread seems to get harder towards the edges.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So I kinda wanted to re-make "RGB Land" and introduce a new paradigm. I was working on some way of making FilterForge generate nice color palettes but instead I realized that all results were kinda hit or a miss. So I thought eh and decided to just make some colorful palettes FilterForge can randomly choose from which are all curated so the output should be pretty good.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Some results based on the huge color sample above.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So the basic idea for RGB land is that the filter auto-generates the next pattern. There's basically some human input but for the most part it's driven at random so there's really no way of knowing what's coming up next.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
RGB Land by the way has a new domain: http://rgbland.space/
Hopefully I can roll out RGB Land version 2.0 later in the year.

For those of you new to RGB Land. Basically it's a self-generating FilterForge filter that when you press the next variant button it generates a unpredictable random image that often is a bit messy. RGB Land has been going on for the last 2 or 3 years now I'm now able to run it full time with some tech. Currently RGB Land will post 5 random images a day. It's really an experiment so it's not really that practical of a filter. But the idea does work.

The 2.0 version intends to be a bit more pattern-generating instead of just random noise patterns with no direction. It'll basically be impossible to perfectly predict the out going pattern due to its random nature, but it'll be predictable unlike version 1.0.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm making a new pattern generator that continuously generates random images. This is just one of the possible outputs out of possible 30 pattern generators in one filter.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here's the same thing with a randomly chosen color scheme.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And another. I'll upload some gifs displaying how it looks when rendered.

Basically the next variation button auto chooses a random color scheme and pattern.

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Just checked out the website. Very nice. It appeals to me on 2 levels:

Chaos
Impermanence

Thanks!
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
I'm making a new pattern generator that continuously generates random images.This is just one of the possible outputs out of possible 30 pattern generators in one filter.


WOW! this is a very good idea, I personally like much more the third one for the design of the shapes and the colors.

Although I do not understand fully what you mean with this, do you mean that you have created 30 groups parts that makes and generate random shapes and then combine them using bomber?

The main and more important question after seeing carefully your nice examples, is:

How have you made to get always a different shape with different color and that there is NO repeated shape with the same color? I mean to maker so many cool and well done shapes that are all different smile8)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So the basic idea here is that the output is constantly random. There's no way of exactly knowing what's coming next and the intention of this is that when I run it through batch-renderer it'll always generate a new pattern with pre-defined parameters out of the blue.



That's a small gif demoing how it looks when I hit the next variant button.

Pattern Engine also generates a color scheme out of a lookup table of relatively large, contemporary designer-friendly colors. It's still a hit or a miss sometimes provided it does choose some really ugly colors once in a while, but the possibilities of it being able to generate a really nice scheme, that's conscious of modern design trends is a lot higher and consistent. In other words it's actually pretty good at randomly generating nice, new color schemes.



So the overall aspect of this project has been rolling pretty well. Since the time I said something like 30 I made even more patterns. They're mostly simple patterns anyway so they don't take forever to construct.

I'll be presenting this as basically the new future for RGBLand and hopefully it'll be interesting.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
So the basic idea here is that the output is constantly random. There's no way of exactly knowing what's coming next


I think I understand, you have not created the shapes yourself and added to the bomber, all these shapes are generated and created each time randomly and each time in a different way, so this is why that they are not repeated, also it helps hat the colors are added with a look up color table.

Great work and very good idea to be done by an expert like like you that is able to know how to make those shape generators

I am making now something similar with geometric shapes, but they are fixed and plain, in the normal way that is usually used the bomber feed, will show it when I have finished it
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Glad it inspires you.

The basic idea of this filter is that it's really like a bunch of little filters in one. I was inspired by the fact that there are so many neat patterns available online for sale via websites such as ShutterStock, CreativeMarket, graphic river etc. They're great, but I just wanted to have a generator that basically does it all without any thought.

Each of those little filters have a specific output, but the controls are all rigged to produce a large variety of possible patterns. So in effect, there are almost no sliders, checkboxes, or anything to use for any form of control aside from the ones that I can't use image maps. (FF 6.0 promised a portion of that to change so my hope is that we'll have image-maps for every controller inputs, effectively eliminating even more controllers in favor of randomized image inputs.)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm currently in the process of seeing what my Color Scheme generation portion of the Pattern Engine can produce. Seems like it can do quite a lot. The output is a bit eye-hurt but the intention is to see if the color scheme generator has flaws (like it picks some particular thing too many times, or that the schemes look ugly.) So far I don't see issues aside from some ugly ones which can't be avoided anyway.

But either way, this is really cool. FilterForge is outputting a bunch of possibly useful, ultra designer-friendly color schemes that can be used on everyday projects.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
By the way, these are all straight out of FilterForge, so no other tools were used in producing all of these. As a designer myself, I'm just thrilled to see this thing working so well.

You could see schemes based on 2 colors, 3 colors and 5 colors. Some schemes are bars of colors, others are gradients. This helps the Pattern Engine to produce even more variants based off of a couple pre-defined colors.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Just for kicks, I made a bunch of renders. Not that I'll upload them here. I'll spare FilterForge forums of color scheme spam. I won't be releasing this as a public filter since it's more of my own art than anything. I'm enjoying this generator a lot though.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
It's kind of mesmerizing to see a deluge of similar patterns all at the same time, or in rapid animation. Each one by itself is just a little interesting, but somehow there's strength in numbers.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
The randomness of it all.. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
It's kind of mesmerizing to see a deluge of similar patterns all at the same time, or in rapid animation. Each one by itself is just a little interesting, but somehow there's strength in numbers.


Once I get this filter running properly it'll be a picture-post a day sort of thing. So the output won't be rapid fire.

But it's really awesome seeing how 1 slider can make them all.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm making a bunch of filters that animate with 1 slider!

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